Halo Infinite multiplayer feature

Halo Infinite February 3rd Update released, is 1.1GB in size, full patch notes

343 Industries has released the February 3rd Update for Halo Infinite on all platforms. This patch is around 1.1GB in size and packs a number of multiplayer tweaks and fixes.

Going into more details, the February 3rd Update packs multiplayer service improvements for Big Team Battle (BTB). As such, players should find full matches quicker and more consistently. Additionally, fireteam members in BTB matches will have the selected Fireteam Marker color, but may still start the match in different areas of the map.

As always, Steam and Microsoft Store will download this patch the next time you launch their clients. Below you can also find its complete changelog.

Halo Infinite February 3rd Patch Release Notes

  • Matchmaking service improvements for Big Team Battle (BTB). Players should find full matches quicker and more consistently.
    Scorpion Tanks and Wraiths will appear more frequently on BTB maps.
  • Fireteam members in BTB matches will have the selected Fireteam Marker color, but may still start the match in different areas of the map.
  • Join in progress rules updated to avoid matchmaking into games which are nearly complete.
  • Changes to Oddball in both Ranked and Arena Multiplayer playlists:
           If the score is tied when a round’s timer runs out, one minute is added back to the timer. If the score is tied at the end of the additional minute, then the round will be declared a tie.
          The match will end if two separate rounds end in a tie and the victory will go to the team with more rounds won.
  • Halo Championship Series (HCS) variant of Free-For-All Slayer added to the Custom Game modes list.
  • In Custom Games, changes to Free-For-All Slayer, FFA Oddball, Neutral Flag and Tactical Slayer game options update correctly.

7 thoughts on “Halo Infinite February 3rd Update released, is 1.1GB in size, full patch notes”

    1. in fact the game is very optimized, MP fails due to internet operators, I play in 3440×1440 in full screen and I have no failures.

      1. “I play in 3440×1440 in full screen”
        1. at what framerate? LOL
        2. if your answer to 1 is anything above 60 fps you are lying about the resolution. you’re likely using the “minimum framerate” setting which activates dynamic scaling.
        3. it’s a multiplayer shooter. if you’re getting less than 120 fps locked you’re gimping yourself.
        4. what do you mean “MP fails due to internet operators”? other games work, why can’t this one? stop being a MS shill ASAP.

        1. “I play in 3440×1440 in full screen”
          1. at what framerate? LOL. 100-120 fps 120HZ monitor.. strix Rtx3090 x2-10980xe 4900mhz
          2. if your answer to 1 is anything above 60 fps you are lying about the resolution. you’re likely using the “minimum framerate” setting which activates dynamic scaling. Mmm… Maximun quiality setings…
          3. it’s a multiplayer shooter. if you’re getting less than 120 fps locked you’re gimping yourself. pfffff
          4. what do you mean “MP fails due to internet operators”? other games work, why can’t this one? stop being a MS shill ASAP. shill… jajaja ok dude.

  1. this is the COMPLETE changelog?? they need to change 1 GB of data to make a few superficial tweaks? most of these things concern only their back-end. whether you join matches in progress or how over-time is handled or how quickly you find a match in a certain mode is all BACK-END. hardly any data should change in your copy of the game so what’s in the 1 GB of data?
    at this point MS 343 are so incompetent I wouldn’t be surprised if they artificially bloat the download size to make people feel like this nothingburger is substantial.

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