Alongside Expedition 4: Emergence, Hello Games released a brand new update for No Man’s Sky. According to the team, Update 3.70 fixes numerous bugs and issues. Additionally, it introduces a significant memory optimisation.
Going into more details, Patch 3.70 fixes a rare crash that could occur when retrieving friend details. It also fixes an issue that could cause savegame loss on PC if the game crashed during a save.
Furthermore, this latest update significantly improves sandworm geometry and textures, as well as sandworm particle effects.
As always, Steam will download this update the next time you launch its client. Below you can also find its complete changelog.
No Man’s Sky Update 3.70 Release Notes
Bug Fixes #1
- Significantly improved sandworm geometry and textures.
- Significantly improved sandworm particle effects.
- Improved a number of particle effects, including: combat frigate weapon flashes flashes, freighter explosions, distant laser impacts, creature digging effects, Sentinel Walker landing effects, meteors, and meteor impacts.
- Fixed a rare crash that could occur when retrieving friend details.
- Introduced a significant memory optimisation.
- Fixed a number of memory-related crashes on Xbox Series X.
- Fixed a memory related crash on Xbox Series S.
- Also fixed an issue that could cause some settlement buildings to lose their construction terminals.
- Fixed an issue that could prevent advancement when constructing small settlement buildings.
- Fixed an issue that could cause the Multi-Tool to lose upgrades when switching Multi-Tools, if the selected next tool was already active.
- Also fixed an issue that caused movement and combat behaviour problems with the patrol drones aboard derelict freighters.
- Fixed an issue that could cause Expedition saves to download incorrect data and become corrupt if reloading from the pause menu.
- Fixed an issue where some saves would be incorrectly listed as ‘Incompatible’ if they became corrupted. Corrupted saves such as these are now recovered to the alternative manual/auto slot.
- Also fixed an issue that could cause savegame loss on PC if the game crashed during a save.
- Fixed an issue that could cause the game to crash on the frontend if savedata had been corrupted.Fixed a number of snapping issues with sloping roof parts.
Bug Fixes #2
- Fixed a number of snapping issues that could occur in complex scenes.
- Also fixed a number of snapping issues related to roof cap and gable parts.
- Fixed a visual glitch with the shadows on timber roofs.
- Fixed a number of snapping issues with vertical glass tunnels.
- Improved snapping for utility parts, including refiners and solar panels.
- Fixed an issue that could cause ramps to remove their attached doorways when deleted.
- Fixed a collision issue with the shelf panel base parts.
- Also fixed a number of snapping issues with freighter corridor and room base parts.
- Fixed a number of snapping issues with decorative saloon parts.
- The hexagonal table is now correctly grouped with other tables in the build menu.
- Improved text descriptions for a number of base parts.
- Fixed an issue that could cause particular species of exotic butterfly to fly into the ground.
- Fixed a number of control bindings issues for Vive controllers.
- Also fixed a number of control binding issues when using a DS4 pad to drive Exocraft on Steam.
- Fixed an issue where pinned repair instructions could ask for half the necessary requirements to craft products that would be used in the repair.
- Fixed an issue that could prevent reward titles that have already been claimed from showing as owned.
- Also fixed an issue that could prevent the mission to guide players to a settlement from working correctly if they declined several settlements.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Though I’m usually not as negatives as the the psyche ward below here usually, but I have to say, I Don’t understand why people cream their pants over this game’s updates. I swear I’ve tried it each update and the experience is the same. Just endless nothingness with nothing meaningful to do, all you do is shoot plants get materials , sell them get a bigger minning beam to shoot more plants and rocks and then make some fuel and move to the next empty planet and repeat.
As long as they don’t add a fully voiced campaign that actually gives me purpose, there’s no point in playing this mining simulator.
What you mentioned there are just the early part of the game… But I also never past that part when I play, except a long time ago, during their initial release when Im able to finally past that early part and just go to space and explore many planet that virtually are the same… So , who I am ever to judge your opinion …
I got exactely the seem feeling after every trailer of an update i reinstall the game start fresh and new..
Only to unistall it later because the endless nothingness..
Sure i can explore and walk and fly in space shooting at pirates..and mining and mining and mining more..
It just feels empty without a real voiced ampaign with cutscenes etc.
Think im going to reinstall it once more..
Same… Always install the game after a new update and i’m like… “Nice!” and then uninstall after an hour.
Same here, its still the same gameplay cycle after every update. Repetitive and boring.
I was of the same opinion until one day, I said, f*k it and gave it a couple of hours of continuous play. Once I did this, just like Death Stranding, I understood the gameplay loops it is trying to present me with. From there, it just clicked, the game is about upgrading everything you have, and works similar to other games where the core objective is to upgrade everything 🙂
I think they’re working on a single player story driven mode actually
no matter what they do this game will be a boring mess.
Someone must have been watching the new Dune movie at Hello Games…