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INDUSTRIA PC Performance Analysis

INDUSTRIA is a new surreal narrative first-person shooter by Bleakmill. Powered by Unreal Engine 4 and supporting both Ray Tracing and DLSS, it’s time to benchmark it and see how it performs on the PC platform.

For this PC Performance Analysis, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz, AMD’s Radeon RX580, RX Vega 64,  RX 6900XT, NVIDIA’s GTX980Ti, RTX 2080Ti and RTX 3080. We also used Windows 10 64-bit, the GeForce 472.12 and the Radeon Software Adrenalin 2020 Edition 21.10.1 drivers.

Bleakmill has added very few graphics settings to tweak. PC gamers can adjust the quality of Anti-aliasing, Shadows, Textures, Effects and Post-Process. The game also uses Ray Tracing in order to enhance its Shadows, Reflections and Ambient Occlusion.

INDUSTRIA graphics settings-1INDUSTRIA graphics settings-2INDUSTRIA graphics settings-3

INDUSTRIA is a GPU-bound game. Even at 1080p, we were limited by our GPU. Since the game did not really stress our Intel Core i9 9900K, there was no point to simulate older CPU models. From our testings, we can safely say that any modern-day quad-core CPU will be able to run it. Moreover, the game does not come with any built-in benchmark tool. As such, we’ve decided to benchmark one of the most demanding areas of the prologue. Since this is a really demanding area, you should consider our benchmarks as stress tests. Still, and if the main menu scene is anything to go by, later areas can be as taxing as our benchmark scene.

INDUSTRIA uses DLSS 2.1.50.0 and the results are quite great. Below you can find some comparison screenshots and as you can see, DLSS Quality looks as good as native resolution. Not only that, but DLSS increases performance by up to 160%. INDUSTRIA is another game in which we highly recommend using DLSS as it can significantly improve performance without any noticeable image losses.

INDUSTRIA Ray Tracing DLSS-1INDUSTRIA Ray Tracing-1 INDUSTRIA Ray Tracing DLSS-2INDUSTRIA Ray Tracing-2 INDUSTRIA Ray Tracing DLSS-3INDUSTRIA Ray Tracing-3 INDUSTRIA Ray Tracing DLSS-4INDUSTRIA Ray Tracing-4 INDUSTRIA Ray Tracing DLSS-5INDUSTRIA Ray Tracing-5 INDUSTRIA Ray Tracing DLSS-6INDUSTRIA Ray Tracing-6 INDUSTRIA Ray Tracing DLSS-7INDUSTRIA Ray Tracing-7 INDUSTRIA Ray Tracing DLSS-8INDUSTRIA Ray Tracing-8 INDUSTRIA Ray Tracing DLSS-9INDUSTRIA Ray Tracing-9

INDUSTRIA GPU benchmarks-5

As we’ve already said, the game uses Ray Tracing in order to enhance its Shadows, Reflections and Ambient Occlusion. And although there is a noticeable image improvement, the performance hit of these RT effects is huge. In some cases, we are looking at an 89% decrease. Let this sink in; 89% performance hit. And, to be honest, these visual improvements do not justify this huge performance decrease. Not only that, but the game does not support FSR. As such, AMD’s GPUs cannot handle them, even at 1080p. Our AMD Radeon RX 6900XT, the most powerful GPU that AMD currently offers, was pushing a minimum of 18fps and an average of 21fps. So yeah, forget these RT effects if you don’t own an RTX GPU. Below you can also find some comparison screenshots between the ray-traced and the rasterized versions.

INDUSTRIA Ray Tracing-1INDUSTRIA No Ray Tracing-1 INDUSTRIA Ray Tracing-2INDUSTRIA No Ray Tracing-2 INDUSTRIA Ray Tracing-3INDUSTRIA No Ray Tracing-3 INDUSTRIA Ray Tracing-4INDUSTRIA No Ray Tracing-4 INDUSTRIA Ray Tracing-5INDUSTRIA No Ray Tracing-5 INDUSTRIA Ray Tracing-6INDUSTRIA No Ray Tracing-6 INDUSTRIA Ray Tracing-7INDUSTRIA No Ray Tracing-7 INDUSTRIA Ray Tracing-8INDUSTRIA No Ray Tracing-8 INDUSTRIA Ray Tracing-9INDUSTRIA No Ray Tracing-9

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Even without its Ray Tracing effects, INDUSTRIA is a really demanding game on Ultra settings. At 1080p, our AMD Radeon RX580 was able to provide a “console-like” experience and our GTX980Ti was nowhere close to a 60fps experience. Hell, even our AMD Radeon RX Vega 64 was dropping below 60fps.

INDUSTRIA GPU benchmarks-1

At 1440p/Ultra settings, our top three GPUs were able to provide a smooth gaming experience. As for 4K/Ultra, there wasn’t any GPU that could provide a constant 60fps experience. Again, our benchmark scene is a stress test. Still, and as we’ve already said, later areas may be as demanding as our benchmark scene.

INDUSTRIA GPU benchmarks-2

Thankfully, and by lowering the settings, the game can scale on older GPUs. By simply dropping our settings to High, we were able to get a constant 70fps in 4K on our RTX3080.

INDUSTRIA GPU benchmarks-6

Graphics-wise, INDUSTRIA does not look particularly impressive. The game suffers from a lot of pop-in issues, and there are annoying stuttering issues when loading new areas. Additionally, there are a lot of polygonal objects (for instance, all the cars look like what we’d expect to find in a PS3 game). Yes, this is a game from a really small studio. However, the game performs horribly for what it presents on screen. At least, and unlike a lot of triple-A games, you can interact with a lot of objects.

All in all, INDUSTRIA does not justify its GPU requirements. Not only that, but its Ray Tracing effects come with a huge performance hit. Thankfully, PC gamers can improve performance by lowering its graphics settings. Still, and for what is being displayed here, this game should be running way, way, WAY better than it currently does!

12 thoughts on “INDUSTRIA PC Performance Analysis”

  1. Thanks for this analysis i hoped someone would do this for tvis game. Im shocked about the RT chuncks away so much performance..

  2. “Bleakmill has added very few graphics settings to tweak”…..
    You don’t see ?
    I see there are a lot of graphical options to set, man!

  3. Oh my god man!!!!Do you really think someone reads your comment which is longer than John’s review ???

    Come on! be more concise…

      1. Well,probably you have a lot of free time ….. I don’t, with two children and 12 hours of work a day …

  4. I don’t know what’s up with the shadows but apart from RT it’s the only setting that affects performance. Medium/High/Ultra I was getting lower and lower FPS as I progressed through the game, but you turn the shadows to Low and, voilà, the game is at a stable 60 FPS v-sync’ed on a GTX 1080 with everything else on Ultra (except RT). Of course it looks pretty bad due to some kind of blue filter bug, but there’s something wrong with the shadows setting.

  5. The master orchestrator of the rightist white supremacy young ones is president Putin himself (very cunning leader), playing you all very smartly, with an objective to weaken USA from within through internal strife, and get distracted from world leadership. Trump supporters with so much hate against anyone else that is not them are in fact fulfilling communist agenda to destroy US from within but their arrogance and stupidity keeps them blind from realizing that. Trump is the only man president Putin prefers to be US president.

    Don’t forget, the Russians are the masters of chess. They are playing the new generation in the USA through online platforms and the emotional younglings are falling for it.

    Masters of chess are playing the subhuman, hatred filled, trump fans and using them on their side, without those idiots knowing it. I am not saying the Libs or Dems are saints or angels either.

    You think president Putin is so stupid to directly support leftists and commies in the USA? You really think the president of a world power would act in such a naive way? The commies are using the rightists this time, because the rightist white supremacy emotional young movement have what it takes to destroy USA from within, and divert national resources from world leadership to internal firefighting. Well played President Putin, respect. The kids in the US will only realize it after it’s way too late. Their white skin superiority is not superior enough to make them realize the trap they are falling in.

    Enjoy.

  6. 1. Game runs fine in raster, but it often looks unpolished like this
    2. Using RT will make the game prettier, but effects are still slight
    3. RT AO barely makes a difference. You're better off modding in UE4 SSGI, which works in raster and provides vastly better visual results
    4. RT Reflections work and are nice, even if their effect is often subtle and need .ini adjustment to render at native resolution. RTX users should ideally mod in Ray Reconstruction
    5. RT Shadows make the most noticeable, imediate difference, but they're flawed. Some objects, like the big metal pipes, lose shadows completely when enabling RT shadows. While unfortunate, the effect is still worth enabling.
    6. Game is now running in UE 4.27, so it's possible to mod in-game UE4 TAAU or TSR.
    7. Optiscaler works wonderfully to add FSR 4 or XeSS.
    8. Optiscaler can also add fully working FSR FG or XeFG.

    Played the game with 7900 XTX at 1440p, ~180 fps, FSR4 Performance + XeFG, with RT (no RTAO) and SSGI, on Linux

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