Crysis Remastered Nanosuit

Crysis Trilogy – Original (X360) vs Remaster Graphics Comparison

Crytek has released a new video for Crysis Trilogy in which it compares the remastered versions of the three Crysis games with their original versions.

Going into more details, the video compares the X360 version with the Xbox Series X version. And while the Xbox Series X version will represent what we’ll be getting on PC, the X360 is nowhere close to what the PC versions of both Crysis 2 and Crysis 3 originally looked like.

For starters, the PC version of Crysis 2 had some PC-exclusive DX11 features. Not only that, but the PC version of Crysis 3 looked like a next-gen game (compared to its X360 version).

In short, I don’t expect these upcoming remasters to look significantly better than their original PC versions. There will be some improvements, but I don’t expect much from them. Not only that, but we don’t know whether the PC-only features of Crysis 2 will be included in this remaster.

Unfortunately, Crytek has not revealed any additional tech details about Crysis 2 Remastered and Crysis 3 Remastered. Therefore, we don’t know whether these two games will take advantage of Ray Tracing or SVOGI.

Stay tuned for more!

Crysis Remastered Trilogy - Xbox 360 vs. Xbox Series X Comparison Trailer

9 thoughts on “Crysis Trilogy – Original (X360) vs Remaster Graphics Comparison”

  1. While still vastly underpowered compared to a top of the line PC I have to say that seeing Crysis run so smooth on consoles made me appreciate that this generation, CPU and GPU wise, isn’t complete and utter manure like they were last gen.

    Last gen the Xbox One and PS4 were basically low-mid tier PC’s right out the gate. Slow and pathetic Jaguar core CPU mixed with basically an off the shelf lower range GPU (seriously a GTX 750 was as fast/faster right at the consoles launch). So it’s nice to see this generation at least implement the latest technologies (ray tracing, A.I. downsampling, NVMe/SSD storage) that can then scale and transfer well to PC.

    Things like the Zen 2 CPU cores allow the consoles to handle complex calculations, the GPU’s are basically full DX12 “compatible” so nothing GPU wise is being held back here or keeping PC’s back, the solid state storage is a COMPLETE game changer…not just read/write times but things like random access are increases 100 fold! This doesn’t just mean faster load times…it means more level of detail, faster draw calls, etc.

    Anyways…I’m just ranting to myself at this point but, giving credit where credit is due, I guess it’s good that if they DO make a Crysis 4 the newer consoles won’t be able to just run the game, but they’ll be able to provide the best graphical features and physics a PC could want!

  2. I’d like to see a comparison with the original Crysis on PC with mods, because I tried the Steam version of the original Crysis recently with just one graphics mod, and I swear the video I’ve seen of the remastered doesn’t really look any better…

    The only thing about the remaster I really care about is whether or not the renderer scales its number of threads to the number of logical processors like most modern games do. The original Crysis has a performance cap due to the number of render threads being limited to either 1 or 2, meaning having an 8 core/16 thread CPU does nothing to increase game performance over a quad core without Hyper-Threading/SMT.

  3. The entire “remaster” cash grab is based on the Xbox 360 version. I’m glad they took Epic bribe money so I don’t have to see this travesty when I open Steam

  4. This article is a little off. Crysis 2 on pc was a 360 port with the same graphics as the 360 version. I had both games at the same time. Crytek got a lot of flak for it. PC version was extremely disappointing. That’s why Crysis 3 got a better pc version instead of another console port.

  5. They call that a “comparison”, i had to slow down and paused the damn video to make any sort of comparison. PR people know they did a lazy job since they did those fast cuts on it.

    All in all it only shows how well the older games have aged after a decade plus+ and how low effort the remaster is.

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