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Bethesda will reveal a “revitalized” version of Quake at QuakeCon 2021

Bethesda has revealed that a new version of the classic Quake game will be presented at QuakeCon 2021. This “revitalized” version of Quake is developed by MachineGames and id Software, and will feature additional content.

As the official schedule of QuakeCon 2021 states:

“Quake is back. In this special stream, John Linneman from Digital Foundry talks to Jerk Gustafsson of Machine Games about the title’s iconic legacy and what it meant to both of them. The pair will also discuss the additional content Machine Games have contributed to this revitalized edition.”

From the sounds of it, this new version of Quake will be a remaster and not a reboot or a remake. Or at least that’s what the description hints at.

Personally, I just hope that this revitalized edition of Quake is not a simple re-release with some new content. Since we’ve already gotten Quake 2 RTX, MachineGames and id Software should at least implement full ray/path tracing effects to it.

Bethesda will present this new version of Quake on August 20th.

Stay tuned for more!

71 thoughts on “Bethesda will reveal a “revitalized” version of Quake at QuakeCon 2021”

  1. (((revitalized)))

    um… like the wolf feminism edition with micro-transactions or like like failed in a month overwatch ripoff? bother are terrible. nu-wolf 2 (and 1) are bad games and i dont know why people shill them so hard…..

      1. Ohhh Now I am a maggot! Nice!

        Maybe that insult is a projection.

        And I love how cr*ppy your sources are. Hilarious!

        Did you know you love Marx, and parrot his talking points? On that note, do you have a Marx poster behind your PC, just close to the stick you use to wipe your b*tt?

    1. No, MS just use well known games as PC and Xbox exclusives to promote own systems. Playstation users have clear message that they need to move to PC or Xbox if they want play those games. This strategy is very good for PC as a platform

        1. What? Both PC and Xbox is just shared Windows ecosystem. One single MS platform with DirectX and Windows 10. Xbox Series X is just a cheap custom Windows 10 PC with Radeon 6800 and Ryzen 3800 XT. Even Game Pass Ultimate is shared between PC and Xbox.

          1. PC was going to have this game anyway, just like any Quake game released to this day, the only winner here is obviously the Xbox because it’s going to have this game as console exclusive, an no the PC platform isn’t “part” of the Xbox ecosystem, not entirely, it’s only true for Gamepass and MS first party games

          2. Even if it wasn’t, the game was going to release on PC anyway, MS will only add some bloated and useless Xbox features and maybe some woke censorship on top of it, the Bethesda acquisition by MS is absolutely not a win for the PC platform, it’s a status quo with no changes to PC gamers at best

          3. “Shared ecosystem”? LOL. UWP is widely reviled by PC gamers. 2016 onward Xbox published games didn’t start seeing any success on PC until MS started putting all of their titles onto Steam as well. UWP exclusives likes of Gears 4 and Halo Wars 2 bombed on PC. Steam certainly doesn’t hook into Xbox Live, it’s a separate software platform.

          4. Xbox Series X is just a cheap custom Windows 10 PC with Radeon 6800 and Ryzen 3800 XT. Games are created in DirectX 12. Steam is just a shop, this is not a platform. Windows is platform. Valve tried to create own platform called Steam OS but it was so bad that this system was cancelled in 2018

      1. What? i doubt your average Playstation user even knows what Quake is…since nostalgia is what is moving the “creative juices” of Bethesda in the last…decade.

    1. Quake games always had best graphics – those games push graphics forward
      I hope this game will use newest version of DirectX from 2021 (DX12 Agility), machine learning, mesh shaders, velocity architecture with direct storage, variable rate shading

      Can you imagine new Quake game with support of RTX global illumination and mesh shaders? Such game will look like movie

    1. I doubt it since its probably just an ‘HD’ re-release or something, but MachineGames did make the incredibly fahggy Wolfensteins.

        1. okay but a woman with acid coloured hair doesn’t inspire confidence if that image is suppose to make me want that game

          1. Yeah, can’t wait to Mesh Shade my Machine Learning on its Direct Stored Sampler Feedback, in full DirectX 12 Ultimate Agility.

          2. nobody cares about DX12. you don’t need DX12 for Metro Exodus style ray-tracing (Metro’s native Linux version uses Vulkan), meaning fully dynamic lighting in an open world. It’s basically the worst case and you don’t need DX12 for it, so you don’t need DX12 for anything.

    2. you know a few years i would have laugh at this not because i disagree but because its an exaggeration of what is gonna happen but now you are not stating anything funny, you just predicting the future.

  2. From those who “revitalized” Wolfenstein with a fat, low self-esteem German girl being f*ked by an African into a submarine as a comic relief.

    1. Periodblood lmao
      Nice pun

      Also, remember that Periodblood had two jewish females laughing and joking just after they killed a white man. Talk about thinking loud.

    2. funny how despite all their clamoring for progression, they still use fatties as a joke. hypocrisy at its finest.

  3. What does Quake 1 need to be a better game? Pretty much nothing.
    It could just improve on graphics as long as they don’t mess up the feel of the game, which is a risk but can be reasonably achieved like demonstrated by mods or engine ports.
    Could be higher res textures, slightly higher poly count for enemies and some bits of architecture, better lighting and shadowing, and finally the additional content, but that’s it.
    Do i trust these guys with the task? Oof… After Youngblood… I don’t know.

    1. More enemies onscreen, due to 3D acceleration they had to reduce the quantity of enemies onscreen at the same time.
      Though mods have fixed that a long time ago

        1. Putting more shamblers and ogres is just being pure sadistic.
          “Quake is hard, fxxxing hard” – Gmanlives

        2. I know, the level design was built around these constraints.
          But compared to Doom, it’s a step down as enemies are more bulletspongy and there’s considerably less of them.

      1. Nah man, that’s changing the game’s balance essentially, unless they added a harder difficulty. There were many parts where you had a handful of enemies at once on screen so… That.

  4. I thought the IP died with Quake Champions but now with Machine Games turning it into a game for a new audience, it’s definitely dead.

    1. I want more than just raytracing. Then need to push graphics to next level:
      – full raytracing global illumination like in new Metro,
      – unlimited geometry details with mesh shaders,
      – direct storage with sampler feedback for better quality of 4K textures
      – direct ML image reconstruction to 4K
      – variable rate shaders 2.0 for good performance

      All newest graphics API from last year. True next-gen game

  5. lol there are so many great mods, texture packs, launchers, etc, for this game already…
    I’m really not sure what they can do…

  6. I wonder if it will be another arena wave shooter like they did to Doom. I wouldn’t mind an RTX version of Quake 1 like they did with Quake 2.

  7. My bet is that “revitalized” just means it’s a really REALLY basic remaster, something with less work put into it than Doom 3 BFG. It’s going to be either the same as Quake 1 with some texture filtering, new menus and widescreen, or it’s going to be a battle royale quake game.

    1. He wants mod tools for Id Tech 6 games like Doom 2016 and Doom Eternal. The messaging is entirely clear. You must be pretty dumb to not be able to understand it.

  8. we need a modern remake of the original game, like they did with DOOM. But I guess Bethesda doesnt have faith on the property anymore.

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