Resident Evil Village PC screenshot

Resident Evil Village Ray Tracing 4K Screenshots on Max Settings

The PC demo for Resident Evil Village is now available to everyone and below you can find some 4K screenshots from it. These screenshots showcase the game’s PC graphics on Max Settings and with Ray Tracing enabled.

In order to capture these screenshots, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz, an NVIDIA RTX 3080, Windows 10 64-bit, and the latest version of the GeForce drivers.

Unfortunately, MSI Afterburner did not work with Resident Evil Village. As such, we could not get an idea of the in-game performance in 4K/Max Settings. From what we could see, the Village area ran pretty smoothly on our GSync monitor (so we’re looking at 60fps in that area). The Castle, on the other hand, had some minor framerate drops when facing the vampire lady.

Resident Evil Village looks a bit washed out with the default settings. This is something that plagued pretty much all Resident Evil games on PC. As such, PC gamers will have to tweak/lower the brightness or use Reshade in order to fix this issue.

Apart from that issue, the game looks great on PC. All of the character models are highly detailed, and their facial animations are top-notch. The environments also look great, and there are some cool lighting effects. Furthermore, the game uses high-quality textures, something that will please a lot of players. However, we also noticed numerous light sources that did not cast shadows.

Enjoy!

 

24 thoughts on “Resident Evil Village Ray Tracing 4K Screenshots on Max Settings”

  1. Defo play with the brightness with the recent Capcom games, does wonders for the visuals.

    1. 3090 doesnt make any sense because of price / performance ratio, however 24GB will help for sure in the near future (and even now if someone like to use downsampling). If someone is really rich then 3090 is the obvious choice.

  2. Runs fine on Max settings. Using an RTX 3060 Ti at 4K. It can dip to 50 fps in some areas. There’s a bug in the resolution scaler though. While in-game I changed the scaler to 0.9 then the FPS dropped to the 20 fps. Also the FOV is very low.

    1. There is no date for FSR besides end of this year.

      We have no technical details for it, no examples, nothing, it’s vaporware until they show something in action.

      So it’s irrelevant for this game, and I don’t see them going back to patch it in 6 months later.

    1. AFAIK shinji mikami have some ideas for RE4 but later got scrap when capcom ask his team to make the game to be more action oriented. saw some of the early photos/concept for RE4 and at one point it look more like silent hill rather than RE haha.

    2. RE series in general goes with the flow of what is selling best, in RE4-6 era it was action oriented TPS, RE7 was in response to the FPP horror games selling like crazy, and the remakes are a hybrid of TPS but more slow paced and “horror oriented”.

  3. Afterburner works just fine for me. The game is not very demanding at all even maxed with ray tracing. The game has some random very low res textures and overall outside did not look all that impressive. Inside looks better but there is some pretty bad crawling and shimmering on some objects especially around all that shiny gold in the castle.

    1. And RE7, and Dead Aim maybe, and Code Veronica, and this one. I think the VR version of RE4 will be FP too.

      1. There’s a VR game for PS4 that is different from FPP perspective, but that’s the exception rather than the norm.

    1. I got that impression playing it yesterday. Cant even tell there’s any ray tracing even on max.

  4. And so much from the all going out Pc and nexgten bla bla. And then we MAGICALY manage to scale it back to old gen. Sure bubba. What a load of BS. There is nothing nextgen here.

    Lies as allways tho. Thats one thing devs are good at. Frikking Disgusting!

  5. Heavy fps drops when that ugly looking Goth girl appears, all those flying flies are making fps go down very hard.
    Sony and Capcom partnership pays off.

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