Lacuna feature

Demo released for the story-driven sci-fi noir adventure, Lacuna

Assemble Entertainment and DigiTales Interactive have released a demo for their story-driven sci-fi noir adventure, Lacuna. Furthermore, the teams revealed that the full game will release on May 20th.

Lacuna promises to be a beautiful 2D pixel art sci-fi noir game that will challenge the player to utilize extensive dialogue options to make decisions with potentially serious consequences. In the game, players must use their moral compass to navigate an emotionally intense experience.

In Lacuna, you’ll step into the tattered loafers of long-time Central Department of Investigation (CDI) agent Neil Conrad. Conrad will investigate a grisly murder that will soon turn the world on its head. Attention to detail and an inquisitive mind will prove helpful as you put the scattered pieces of the case together until the truth reveals itself.

The story of Lacuna branches, and finally ends, based on your actions throughout the game.

Lacuna does away with the baggage of many over-used adventure game tropes such as the “point-and-click” mechanic, repeating dialogue options, counter-intuitive puzzles, pixel hunting, and interruptive story breaks. Instead, Lacuna utilizes normal WASD/controller controls and dynamic conversational choices. It will also have story-driven mysteries, optional interactables, and multiple unique endings.

You can download the demo from here.

Have fun!

Lacuna | Prologue Trailer | Play for free now! (EN)

5 thoughts on “Demo released for the story-driven sci-fi noir adventure, Lacuna”

  1. Ugh, that lazy pixelated $hit again. Regress to the 80s-early 90s 8bit-looking games is not good, people.

    1. i mean its an indie game. so its not like they can make it awesome looking. also some games look lovely in this style, at least for me obviously, although not this one. games like akane or the last door come to mind where i think the art direction was neat

      1. I mean leave it 2D but give us at least sharp hand-painted textures or something. No need to make it all pixelated.

        For reference look up Life Of Delta, They Always Run or those games by the Brotherhood (Stasis and the like). Those games are most certainly also indie with small budgets but they don’t make me want to sit 5 meters away from the screen to get a cohesive picture in my brain.

        1. well not everyone can make good looking games like that lol. also pixelated games as i said can sometimes look good too, but yea not for everyone

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