Hitman 3 screenshot

Hitman 3 PC Performance Analysis

IO Interactive has just released the latest part in its Hitman video-game series, Hitman 3. Powered by the Glacier Engine, it’s time now to benchmark it and see how it performs on the PC platform.

For this PC Performance Analysis, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz, AMD’s Radeon RX580 and RX Vega 64, NVIDIA’s GTX 690, GTX980Ti, RTX 2080Ti and RTX 3080. We also used Windows 10 64-bit, the GeForce driver 461.09 and the Radeon Software Adrenalin 2020 Edition 21.1.1 drivers.

Hitman 3 CPU scaling

IO Interactive has added a few graphics settings to tweak. PC gamers can adjust the quality of Textures, Level of Detail, Texture Filtering, SSAO, Shadows, Mirrors Reflections and SSR. There are also options for Variable Rate Shading, Motion Blur and Simulation Quality.

Hitman 3 PC graphics settings-1Hitman 3 PC graphics settings-2

Hitman 3 comes with a built-in benchmark tool. For our GPU benchmarks, we used the Dubai scene (which is representative of the in-game performance). For our CPU benchmarks, we used the Dartmoor scene. That scene has a lot of destructible objects, and feels more like a CPU stress test.

In order to find out how the game scales on multiple CPU threads, we simulated a dual-core, a quad-core and a hexa-core CPU. Cyberpunk 2077 requires at least a quad-core CPU. Our simulated dual-core system could not run the stress test smoothly. While the average framerate is a respectable 42fps, we were getting single-digit numbers during heavy-physics scenes.

Hitman 3 CPU benchmarks-1

Without Hyper-Threading, our simulated quad-core system also experienced awful minimum framerates. With Hyper-Threading enabled, our simulated quad-core was able to push a minimum of 34fps and an average of 87fps.

Our Intel i7 4930K was also able to provide a smooth gaming experience. Although this particular CPU was bottlenecking our RTX3080, it pushed a minimum of 95fps and an average of 122fps at both 1080p/Ultra and 1440p/Ultra. At 4K/Ultra, the Intel i7 4930K performed similarly to the Intel i9 9900K.

Hitman 3 CPU benchmarks-2

Hitman 3’s Glacier Engine appears to be scaling on more than 8 CPU cores/threads. In order to get a constant 60fps experience at 1080p/Ultra, we had to enable Hyper-Threading on our i9 9900K. Without it, we were dropping at mid 50fps at heavy-physics scenes with all of our eight CPU cores being used to their fullest.

Hitman 3 does not require a high-end GPU as most of our GPUs were able to offer a constant 60fps experience at 1080p/Ultra. It’s also worth noting that AMD’s GPUs perform exceptionally well in this particular game.

Hitman 3 GPU benchmarks-1

At 1440p/Ultra, our GTX980Ti was unable to offer a constant 60fps experience. On the other hand, our AMD Radeon RX Vega 64 had no trouble at all hitting 60fps. As for 4K/Ultra, both our RTX2080Ti and RTX3080 were able to offer a constant 60fps experience. For those wondering, the performance difference between our 2080Ti and 3080 appears to be around 25% in this game.

Hitman 3 GPU benchmarks-2

Graphics-wise, Hitman 3 looks great, and it pushes better visuals than Hitman 2. IO Interactive has implemented screen-space reflections, though I’m pretty sure that the team will replace them with ray-traced reflections in the future. In addition, the quality of most materials is exceptional. Players can interact with bushes and grass, and there are some lovely cloth physics effects. Our only gripes are with the animations (they could be smoother) and with some NPCs that could benefit from a higher polygon count. We also noticed some pop-in issues, even on Ultra settings. Other than that, though, Hitman 3 looks amazing.

In conclusion, Hitman 3 looks and runs better than Hitman 2. The game finally scales well on a lot of CPU cores/threads, and it runs smoothly on a wide range of GPUs. We also did experience any crashes or mouse smoothing issues. Hitman 3 runs incredibly well on the PC, so kudos to IO Interactive for offering such a polished product.

Hitman 3 is available on Epic Games Store and you can purchase it via our affiliate link. DSOGaming gets a small commission when you purchase the game via this affiliate link.

Enjoy!

 

10 thoughts on “Hitman 3 PC Performance Analysis”

  1. What storage was utilized? Popin’s can sometimes be due to a higher quality assets not been loaded when its needed and the engines fall back on the lower detailed one.

    1. Object pop-ins have nothing to do with the storage, it’s how the engine calculates the LOD (obviously it doesn’t have high values, even on Ultra settings). We are not talking about texture pop-ins (similar to those affecting some PS4 games in which the game cannot load the high-quality textures due to the storage).

      PS: The game was installed on an SSD 970 PRO NVMe M.2.

      1. Ahh so it was object that were popping in rather than textures, perhaps i didn’t read the article careful enough. The 970’s are good, shame the new 980 pro’s while fast have been watered down to TLC and ended up butchering 1/2 their endurance

  2. Pop-ins can be due to storage who havent yet fetched the higher detail assets before their needed ie the engines fall back to the low res, what storage was utilized for the benchs?

  3. I really liked this one, had zero hype to it but turns out to be beautiful and fun to play.
    Have just pass the Argentina’s part.
    Amazing, so far.

    1. Possibly one of the reason it got so well received, people get to play the game as it was made… not what they “hoped”/”were lead to believe” and then got disappointed when it didn’t match the high expectations – Even when the game by itself might have been good.

      IMO – Hype is overly abused by the game industry who often later can’t deliver on what the gamers were lead to believe and it backlashes… just hope peeps remember that the next time their about to pre order or whatever – I certainly do. Only a handful of studios enjoy a potential pre order nowadays for instance

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