Saints Row The Third Remastered header

Saints Row The Third Remastered PC Performance Analysis

Saints Row The Third Remastered is coming tomorrow on the PC, exclusively via the Epic Games Store. Deep Silver has already provided us with a review code, so it’s time to benchmark it and see how it performs on the PC platform.

For this PC Performance Analysis, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz, AMD’s Radeon RX580 and RX Vega 64, NVIDIA’s RTX 2080Ti, GTX980Ti and GTX690. We also used Windows 10 64-bit, the GeForce driver 445.87 and the Radeon Software Adrenalin 2020 Edition 20.4.2 drivers. NVIDIA has not added any SLI profile for this game, meaning that our GTX690 performed similarly to a single GTX680.

Sperasoft has added a respectable amount of graphics settings to tweak. PC gamers can adjust the quality of Texture Filtering, Scene, Shadows, Screen Space Reflections and Anti-aliasing. There are also options for Ambient Occlusion, Film Grain, Motion Blur, Depth of Field and Volumetric Fog.

Since the game does not feature any built-in benchmark tool, we’ve tested the open-world during rainy conditions at night. We were also driving – instead of walking – which was a more demanding scenario. As such, consider our benchmark as a stress test.

Saints Row The Third Remastered uses the DirectX 11 API and only uses two CPU cores/threads. As such, the game run with more than 60fps on a wide range of PC configurations. However, and due to this CPU behaviour, we were significantly bottlenecked by our Intel Core i9 9900K at 1080p/Ultra.

Similarly to its lite CPU requirements, Saints Row The Third Remastered does not require a high-end GPU. That is of course if you’re not planning to game at 4K resolutions. Thus, most of our graphics cards were able to provide a smooth gaming experience at 1080p/Ultra.

At 1440p, our three most powerful GPUs were able to offer a constant 60fps experience. As for 4K, the only GPU that was able to offer a smooth gaming experience was the RTX2080Ti.

Graphics wise, Saints Row The Third looks surprisingly good. Sperasoft has added a lot of modern-day effects, like Screen Space Reflections. The team has also improved all textures, and added new lighting effects. Sperasoft has also stated that it has re-worked around 4,000 assets, and that’s definitely true. It’s a bit shocking, but Saints Row The Third looks great. It’s not up to what the Assassin’s Creed and RDR2 games have achieved, however, it looks way better than its original old-gen version.

All in all, Saints Row The Third looks and runs great on the PC. While the game does not use more than two CPU cores/threads, it can run on a wide range of CPUs. Similarly, the game does not require high-end GPUs for gaming at fullHD resolutions. The game also does not feature any framerate lock/cap. We also did not experience any mouse acceleration or smoothing issues. However, we did experience a weird bug that forced a 60hz refresh rate on our G-Sync monitor. In order to force a higher refresh rate, we had to change our in-game resolution (each and every time we ran the game). After doing that, though, the game was running silky smooth at higher refresh rates.

Enjoy the following 4K screenshots!

31 thoughts on “Saints Row The Third Remastered PC Performance Analysis”

    1. Yep. This game has released on pretty much all recently available systems over the years. When I see Epic exclusivity on any game, I see nothing but publishers/developers being insecure about their game being any good.

      Now that we know how these Epic deals operate it shouldn’t instill much confidence in consumers to trust publishers that are so apprehensive about seeing their game be put to test sales wise in all store fronts without guaranteed money upfront. It really just screams “not good enough.” Even if it isn’t the case, it still feels that way. So in the eyes of many they’re already degrading their product before it’s even released.

      1. I see nothing but publishers/developers being insecure about their game being any good.

        Has nothing to do about the quality of the game. Its purely a business decision. Epic gives them a big amount of money and later they can release it on other platforms.
        As far as business decisions go, this is most of the time a no brainer.

        1. I’m sure it is. To me, anyway, it just feels that way. I said even if it wasn’t the case it still diminished the value of games to me in that way. Just listing a reason why I do not agree with the exclusivity agreement.

          Call it petty, that’s fine. I just don’t want to keep using different store fronts littering my computer with more software I don’t want or need. I won’t go as far as most who condone piracy of Epic Game exclusives, but I am on the side of not downloading anything from that store.

          More power to the publishers who decide to go that route though. If it makes them more money to fund a sequel to the game and stay afloat good for them. It’s their right to do that, as it is my right to ignore their work.

    1. What im trying to figure out is… Why have 2 people thumb’d you down just for asking a God damn question. What is going on, on this website?

      1. I go to a website filled with $ony faqboys and trust me, I get downvoted by $ony f ucktards even the comments they agree with.

  1. Just like any other Epic exclusive I will be taking this one for free.

    Epic, make piracy great again.

  2. Just like any other Epic exclusive I will be taking this one for free.

    Epic, make piracy great again.

  3. Never play this game. I’ll try the remastered version first. If its bad,i play the original version…

    1. This is nothing to fawn over Saints Row 3 was a very boring AZZ game. I’ve come to the realization that games like saints row and ESPECIALLY GTA are for 15 year olds. I played saints row 3 in co-op years ago on 360 and i was bored out of my mind.

      1. 15yo and old potatos with no brain capacity.
        They are the target for this kind of game, just like Just Cause.

  4. Kinda what happened with the Batman Arkham games in the translation to UE4, the games lost personality…lighting does a big impact on the artstyle overall. The change, better or worse, at least is big enough to call it a Remaster.

  5. i’m seeing alot more polygons. the remaster team did a favor removing the plastic toy look on the dude’s face as well.

    1. A lot of the character redesigns make the characters look closer to their concept art, their old CG trailers, or the actors who play them. The low poly models in the game weren’t really reflective of how game would have looked if they’d had the tech. Not to mention, they’ll be redesigning the characters for Saints Row V and they’ll likely be closer to SR3R.

  6. The 4k frame rates are quite low, glad I’m sticking with 1440p high hz for a while. 4k is very obviously still not there, whereas 1440p is a nice mix of speed and quality.

  7. I bought the regular game on steam for like $2. Seeing this on Epic store for $40us…. LOOOOL!!!!! who in the f*k is going to pay for that. wtf

  8. “some kind of orange tint filter”.

    It’s called sunlight. Every single time a remaster adds volumetric lighting and proper dawn glow, you people complain about the sun and its magical power to cast a golden hue as it rises or fades from sight.

    Also, your racism really isn’t welcome.

  9. @JohnDio:disqus How did you get the framerate to unlock? I’m on a G-Sync 144hz monitor and the game stays locked at ~67 FPS no matter what I do. I tried switching resolutions mid-game but the framerate is still locked. Thanks in advance.

    1. That’s odd, we didn’t really do anything special. We set V-Sync to Off and everything worked fine.

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