SilentPatch for The Wonderful 101: Remastered released, fixes broken frame pacing issues

While The Wonderful 101: Remastered is not yet available for the majority of players, Silent has released a must-have patch for it. According to the modder, the SilentPatch for The Wonderful 101: Remastered fixes its broken frame pacing issues.

Now in case you’re wondering, Silent was able to test the game via a friend who has crowdfunded the game via Kickstarter. So yeah, this is a real patch that can significantly improve your overall experience.

As Silent noted, the framerate is all over the place and never reaches stable 60 at all in The Wonderful 101: Remastered. Thus, PC gamers will experience major frame pacing issues in the vanilla/unpatched version. Silent goes into a lot of details on how he was able to fix this, and you can read more here.

Alongside this improvement, the SilentPatch allows PC gamers to remove the FPS limiter. However, you will not be able to play the game properly with an unlocked framerate. From the looks of it, the game’s logic is tied to the framerate. What this means is that an unlocked framerate will speed up the game. However, it makes sense to disable the FPS cap if you use Vertical Sync to limit the frame rate. Or if you use an external frame limiter software, such as RTSS.

Lastly, Silent has remapped the window mode functionality. The game switches to the windowed mode when you press Escape. With SilentPatch you can press Alt+Enter to enter Window Mode. Not only that, but you can now cycle between Windowed, Fullscreen, and Borderless modes.

In short, this is a must-have QoL patch for The Wonderful 101: Remastered.

You can download this unofficial patch from here.

12 thoughts on “SilentPatch for The Wonderful 101: Remastered released, fixes broken frame pacing issues”

  1. What a big disappointment. Digital Foundry showed the Switch version actually runs worse than the Wii U original release and that the frame-rate is also all over the place on both PS4 consoles. The PS4 Pro version is 1080p.

    “framerate is all over the place and never reaches stable 60”
    DF said the frame-rate is fine on PC but they curiously didn’t show any evidence to back that up. Thanks for clarifying.

    1. Tom’s analysis tends to be the most lazy. It was really stupid of him not to test the PC version.

    2. Indeed, Digital Foundry hasn’t checked the framerates on PC. John Linneman spotted the patch on Twitter though, so if the PC version is going to receive a separate analysis it will likely be mentioned.

    3. yeah, whats the point of that kickstarter extra money if they put lazy port like this in the end and modder have to fix for them,they should give sum of that money to th modder. Its dissapointing.
      And the df piece was done by mr thomas morgan, the PC should have separate video by John or Alex in my opinion

      1. Exactly. A seemingly very lazy port, indeed. The best way to play it is on PC with an ultra-widescreen monitor whereby the simulated Wii U GamePad screen can be shown better without it looking stupid or being overlaid.

        Yeah, the scope of Tom’s coverage of the PC version was sorely lacking.

      2. Exactly. A seemingly very lazy port, indeed. The best way to play it is on PC with an ultra-widescreen monitor whereby the simulated Wii U GamePad screen can be shown better without it looking stupid or being overlaid.

        Yeah, the scope of Tom’s coverage of the PC version was sorely lacking.

        1. Trivia, I spent some time researching what would it take to move this simulated screen to a separate display on PC and I concluded that it would have been easy if only PlatinumGames did not use DX9 with the game 🙁 it’s too old to easily allow for multiple monitor support without rewriting a good portion of the game’s rendering engine, if they used anything newer (even a modern extension of DX9) it would probably be reasonably easy.

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