It’s official: Half-Life: Alyx is real and will be revealed this Thursday, November 21st

And it’s official everyone. Valve has just announced that Half-Life: Alyx is real, that it is a VR game, and that it will officially reveal it this Thursday.

From what we know so far, Half-Life: Alyx is a new VR game. This project started as a VR exploration game, and only targets VR devices. As such, there won’t – most likely – be a “traditional” version that will support mouse and keyboard.

Half-Life: Alyx targets a March 2020 release and Valve plans to create more games after it.

Stay tuned for more!

82 thoughts on “It’s official: Half-Life: Alyx is real and will be revealed this Thursday, November 21st”

      1. It’s so dead that the market continues to grow exponential year after year in terms of revenue from software purchases, the market continues to grow exponentially year after year for Headset Purchases, and in a few more years the market will be significantly bigger and bringing in significantly with significantly more headsets being purchase which will bring in more revenue than any of the prior years.

        So please do explain how exactly VR is a dead gimmick that isn’t going to get better?

        Besides that your head canon tells you so.

        1. Give us official reports with numbers. Because people buying VR headsets doesn’t automatically mean the market share increases as well.

          Besides, the same was true for 3D. The history is repeating itself.

          1. 3d and VR are so differend things on this matter its not even comparable. VR progresses well, bit slowly, but it grows and such a games Boneworks making and now Valve with Half Life, it will grow massively.

          2. VR doesn’t really grow in gaming, at least in any meaningful rate At best it sustains itself ,barebones.

          3. Well, selling numbers growing, which means its growing. Good games have been coming out and headset prices are lowering, it all helps to grow and even better games helping to do that. Ive been in VR business 6 years now and i know what im talking about 😉

          4. Again, number of sales don’t automatically translate to market share. Vast majority of VR games are short, mediocre tech demos with AAA price tags.

          5. Yes, true but there is actually enough amount games which keeps you hooked for many hours and its growing steadily. For me as everyday player, there is enough content to keep busy. There is out around1500 games and experiences and around 30 – 40 games gives you more playhours than 5 hours, so there is plenty already and its growing. This is only for games but other side is arcades and business uses, simulation which are very needed. Huge world and its getting only better and better. Not very fast, but it goes right direction and came to stay at least this time.

          6. I’m sorry, but paying $60 for 5 hours is ridiculous and I don’t care what the “experience” is like.

          7. show me games 60 bucks game where is only to 5h gameplay??? Most of the games are around 20 Euros and even from these games half have at least 2-5 hours to play. It just seems you dont have very much knowledge about VR, you have mediocre experiences with mediocre headset and thats it. I have 6 years everyday expreiences and have tryed almost all headsets including most expensive ones and trred most of the games and simulations and oh boy, I dont have enough time to try all and enjoy all.

          8. I mean, you guys made the claim it was dead first. You show us the numbers that it’s dead.

            Do you know what is proof it isn’t dead? The fact developers and publishers keep investing in it for both hardware and software…You know what those people did? They did the research, they have the numbers. And they keep investing in it…Does that tell you the technology, the medium, the platforms are dying?

            They’re not desperately investing in a dying “Gimmick”. No one wastes money like that.

          9. Croteam converted all their Serious Same games to VR and they lost money because of it. So yeah.

          10. Still waiting a 60 bucks game which have 5 hours gameplay There is always winners and loosers, like in movie business but is movie busness gone??? Some things works some not but it works in is own way and it works really well. There is many reasons why some loosing and some not. VR is ready but it was not ready in the 80s, not in the 90s and not 2000s. Technologically and price wise its ready and it needs more time to make big money. Needs to mature and little drop prices. People who know where its going now investing, even if this means loosing now. Your opinion who obviously does not know very much about VR, does not change reality. There is already enough good content and some killer apps to keep you busy while new content comes. I dont know people who dont like quality VR, I show for different people everyday and they are always very surprised how good this is actually is because people have tryed previously cheap headsets with weak computers and this is not the way to gain masses. Valve made very good headset and they selling them well enough to look forward. Really good experiences need to get to the people and they understand that its actually pretty good and they want that home. Seen that too many already. Problem is not actually so much money and cost, problem is that people dont know what quality you can have and what you actually can do with it. If you would come in my Gaming Lounge and I would give you 1 hour different experiences you would be surprise aswell and would change your mind. Its not 3d gimmick we had, this was in my mind dead in the beginning.

          11. The point is VR market is extremely niche. You can’t create VR games with AAA budget for niche market. You will ALWAYS loose money.

          12. This is the thing that you see on cube only one side – niche, gimmick, expensive. Dont see only problems, see opportunities. But cube have other 5 sides as well – possibility to do what ever, have fun to be inside the game, simulate dangerous or expensive situations, experiment, experience your dream places and situations etc. People and companies want these and it heps to grow. You are almost right but its only now. Do you really expect that companies who make games or hardware that they earn good profid immediately? its very naive to hope that but even so, some are on winner side but not many. Do you really think that all investors, game makers and hardware makers are so stupid to throw money on the sides. Yes, some loose, but strongers and wiser stay. There are already some games who make great profit, most of them not. If I want my business to work well, I should have great idea and sometimes or most of the time lot of money. I cant expect profits in first years. Depends of he business and investment. Only people who dont see further or who dont know possibilities are loosers and will stay away. Brave ones invest and working with VR because they can see into the future ahead. As I seaid , technically we are ready, there is other problems which need to overcome. Still waiting a game 60 bucks which have 5 hours playtime?

          13. Shoudn’t you be working on the Valve headsets? Ops, is this your assignement? Ok, carry on then…

          14. “Still waiting a 60 bucks game which have 5 hours gameplay”

            Full price (at time of release), 5-7 hours games off the top of my head: The Order 1886, most David Cage games, most sp campaigns in CoD, MoH and BF, Ryse: Son of Rome, Mirror’s Edge etc.

          15. Pointless to discuss if they sell or are profitable. I’m interested in quality and so far the results are mediocre to terrible.

        2. Exponentially? Base number must be like 2 or 3 and the exponent is like 2? It’s a dead gimmick because it’s expensive, and no cheap HMD are trash, hell even top ones are trash, imagine cheap ones…Also i said “it’s not going to get any better just for this” pointing at this new half life.

      2. It’s so dead that the market continues to grow exponential year after year in terms of revenue from software purchases, the market continues to grow exponentially year after year for Headset Purchases, and in a few more years the market will be significantly bigger and bringing in significantly with significantly more headsets being purchase which will bring in more revenue than any of the prior years.

        So please do explain how exactly VR is a dead gimmick that isn’t going to get better?

        Besides that your head canon tells you so.

    1. Valve receives way too much patronage. just saying.
      while valve has been working on this Epic has been producing 4 blockbuster hits and purchased Quixel. and they still get no respect but valve still does even after this…

      1. “Epic has been producing 4 blockbuster hits”

        I must be living in a cave since 2011 because the only game that can be considered a blockbuster hit since Gears of War 3 was Fortnite Battle Royale.

          1. Gears 5 ?? Seriously ??? The caveman is you, go google Gears of War 4 and Gears 5, and even that ret*rd Gears of War Judgement, Great cave you have here apparently

    2. Blizzard: Don’t you guys have phones?
      Valve: Don’t you guys have VR headsets?

      This has to be the troll move of the century from Valve. They can f*k off

  1. OK I know it’s a VR game but it means that the Source 2 engine is almost done and this VR game will be used to test it for bugs. Not to mention, it also shows that Valve is interested in Half Life universe again and ready to move on to bigger projects as secret conversation with Geoff Kieghly revealed few days ago.

    1. Any future prospects of Valve making an hypothetical future quality game doesn’t justify this massive screw up on their part.

    1. VR, the dead gimmick that keeps on growing, getting more and more support, is receiving more AAA support than ever before. The gimmick that has a sh*t ton of funding behind it. The one gimmick that Valve sees fit to heavily invest in, and actually fully develop AAA games for.

      The dead gimmick that has long been known as the holy grail of virtual entertainment for decades.

      DSOgaming community spits on the likes of VR, because we are smarter than everyone else. After all, total audio visual immersion and independent hand and head tracking (in addition to everything offered by flat games) is not noteworthy at all ! It’s just a gimmick guys, like 3d glasses or something.

      1. Your stupid opinion or you have any proof of that?Btw im not working for Valve, i dont know where from this idea comes?

        1. I don’t have proof, just a logical deduction. They want to sell their VR headsets, so what better way to do that than making an exclusive Half life for VR?

          “Btw im not working for Valve, i dont know where from this idea comes?”

          You did claim that you work in the VR industry, so maybe you have a dog in this fight?

  2. Man what a sad bunch of comments. Valve announced so long ago their next games would be VR. If you cared so much about Half-Life, you would know already that Valve’s next 3 games are going to be VR exclusives. How many times do they need to tell you?

    While you’re here fuming away, looking for more reasons to be mad all the time, I’ll be playing a new Valve game.

    Ah well, I hope you guys can get past your bitterness and enjoy VR eventually because it’s great.

    1. “How many times do they need to tell you?”

      If you want to create enthusiasm, that’s not how it works.

      “Ah well, I hope you guys can get past your bitterness and enjoy VR eventually because it’s great.”

      Sure, the moment VR tech get’s on the Matrix level.

      1. Hello again
        “Sure, the moment VR tech get’s on the Matrix level.”
        I do agree with him but this one was funny HAHA

    2. You’re smarter that i than i thought monocellular mate, mostly… VR isn’t “great” for now, it’s good and promising that’s all

    1. I bet they will put a lot of mirrors so they will let you see her ugly mug lmao. Wasn’t her face modeled real life male btw?

  3. Just got an Oculus Quest 2 days ago for my fiance and I and the Oculus Link feature just dropped allowing steamvr and oculus rift compatability so IDGAF, ill play it.

  4. I’m waiting for Reddit to erupt and flame this news apart.

    I would maybe be somewhat interested if they announced a next gen with breakthrough tech headset…but at the current state of the resolutions, FOV, performance requirement and most importantly, the PRICE of VR…this is not what people want.

    Valve must simply want to take a risk and nail the VR market. Problem is the hardware will limit them and limit the customer base. No one is ready to drop $300-500 on that kind of equipment for 1 solid title, and a myriad of short demos that are full on the Steam store.

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