The review embargo for Remnant: From the Ashes has just been lifted, so we can finally share our PC Performance Analysis. Remnant: From the Ashes is a really addictive third-person looter shooter. However, the game currently suffers from some optimization issues on the PC.
For this PC Performance Analysis, we used an Intel i7 4930K (overclocked at 4.2Ghz) with 16GB of DDR3 RAM at 2133Mhz, AMD’s Radeon RX580 and RX Vega 64, NVIDIA’s RTX 2080Ti, GTX980Ti and GTX690, Windows 10 64-bit, GeForce driver 431.60 and the Radeon Software Adrenalin 2019 Edition 19.8.1. NVIDIA has not included any SLI profile for this title, meaning that our GTX690 performed similarly to a single GTX680.
Gunfire Games has added a few graphics settings to tweak. PC gamers can adjust the quality of Shadow Distance, Shadows, Anti-Aliasing and View Distance. There are also settings for Textures, Post-Processing, Effects and Foliage. Thankfully, Gunfire has also added a setting that minimizes input latency.
Unfortunately, Remnant suffers from the same issue that plagued Darksiders 3 (regarding upscaling). To play the game in 4K on a 1440p monitor, you’ll need to first set your desktop resolution to 4K. Then, you’ll have to press “alt+enter” while you are in-game (not in the title menu). This is the only way you can enable 4K in these two games on non-native 4K monitors. However, this also breaks G-Sync support, meaning that the game may not appear ultra smooth even at 50-60fps.
Remnant: From the Ashes is only using DirectX 11 and appears to be limited by it. Take a look at the following two screenshots. As we can clearly see, both our CPU and GPU were underused. Our guess is that there are a lot of draw calls in these scenes that are obviously bottlenecking the API. DirectX 12 or Vulkan would have easily fix these issues. Alas, and since the game lacks support for them, players will have to use newer PC systems in order to overcome this optimization issue. Yes, the game can run faster on newer systems but that’s mainly due to the additional raw power of current PC systems, and not thanks to the game’s PC optimization.
Do note that since the game lacks an in-game benchmark tool, we’ve used two of the most demanding areas of the game. While the first areas appear to be running great, the HUB area and the area after finding the Keeper are among the most demanding areas. As such, those were the scenes that we used for our benchmarks.
In order to find out how the game scales on multiple CPU threads, we simulated a dual-core and a quad-core CPU. As we can clearly see, Remnant: From the Ashes is mainly a single-threaded game. Yeap, we’re talking about a DX11 that is mainly using one CPU thread/core. Still, the good news here is that even our simulated dual-core system was able to provide an enjoyable gaming experience.
What’s really surprising is the game’s GPU requirements. Our AMD Radeon RX580 was simply unable to offer a smooth gaming experience at 1080p/Ultra. Our NVIDIA GeForce GTX980Ti had some drops below 60fps at 1080p/Ultra and, to be honest, the game’s graphics do not justify these GPU requirements.
At 2560×1440, the only GPU that was able to offer a smooth gaming experience was the powerful NVIDIA GeForce RTX2080Ti. However, even NVIDIA’s top gaming GPU was unable to run the game with constant 60fps in 4K. We were able to get away with 60fps at 3325×1871, though there were some drops below 60fps during some boss fights.
Graphics-wise, Remnant: From the Ashes is not particularly impressive. The character models look outdated and the lip syncing is mediocre. Thankfully, the game has some cool environments but interactivity is limited. Its art style, on the other hand, is interesting and that’s perhaps its saving grace. It’s also worth noting that all animations are fluid and smooth, something that has a positive affect on its gameplay.
All in all, Remnant: From the Ashes suffers from optimization issues on the PC. Seriously, the NVIDIA GeForce RTX2080Ti should be running this game with ease in 4K (considering its visuals). Instead, it struggles in 4K and AMD’s Radeon Vega 64 can’t even run the game smoothly at 1440p. Remnant is a really fun, addictive and enjoyable Souls-like game. However, Gunfire Games needs to further polish and optimize it. A proper DX12 or Vulkan implementation could greatly benefit this particular game, so here is hoping that Gunfire will implement something like that via a post-launch patch.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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People like you who simply use a preset and then cry that it’s not running well piss me off.
Well,I don’t like to buy a game that wastes resources for average outdated graphics.
Not even an AAA, game is bad af why waste time.
These spreadsheet remind me high school. Please …nice job excel
Not even worth pirating.
Another waste of time game, that sin’t miffed about sorting out PC performance.
GUYS
Mount & Blade II: Bannerlord Early Access release date: March 2020
https://www.youtube.com/watch?v=yCk6Jk7DvrA
Isn’t it going to be EGS exclusive though?
No lol. Who told you that? The community manager already said several times they wouldn’t take exclusivity and the game will be in EA which
I don’t think EGS has support for anyway.https://uploads.disquscdn.com/images/5bf1ed02fffac936d4478f936cc6b5b1672a55f9fbc490b327f9f7791b6f16ff.jpg
edit: EGS actually does have several games in EA it seems. Still highly unlikely but obviously you never know until the game releases. (that goes for any game)
Also just remembered Chivalry 2 was announced as an exclusive so you might’ve meant that one.
Yeah, I think I meant Chiv.
not real, this is a chinese hoax made by australians to make whooite men forget their history and culture.
Nvidia’s 436.02 drivers just added Remnant SLI support, lol.
Maybe do a retest?
I downloaded the new drivers with this SLI profile update, but when I check the nvidia settings it’s showing single gpu as default setting… What’s up with that. Do I need to enable force alternate frame rendering?
I downloaded the new drivers with this SLI profile update, but when I check the nvidia settings it’s showing single gpu as default setting… What’s up with that. Do I need to enable force alternate frame rendering?
Still using that outdated CPU for testing.
A new nvidia driver came out today. Says in the release notes that an updated SLI profile for Remnant from the Ashes is part of the update. Can you guys test this? Also, while I am running 2080ti NVLink (SLI), the game runs pretty well I’m maxed out settings at 3440×1440 resolution, before this new driver released today. I have my Acer X35 monitor set to 144hz and the game runs consistently at 144 or slightly lower, but usually in the 110-144 if not 120-144 most of the time. Excited to try out this new driver with updated SLI profile to see how much better it runs. One other thing I noticed while playing yesterday is performance is significantly impacted if you run in windowed fullscreen. Regular fullscreen runs much much smoother.
Yeap, this performance falls in line with what we’ve been experiencing (for most of the time and not during our stress tests). 3440×1440 pushes 4.9 million pixels whereas our custom resolution, 3325×1871 pushes 6.2 million pixels. True 4K, 3840×2160, pushes almost 8.3 million pixels.
Hi John, any idea why this is happening? My other post: “I downloaded the new drivers with this SLI profile update, but when I check the nvidia settings it’s showing single gpu as default setting… What’s up with that. Do I need to enable force alternate frame rendering?”
I haven’t installed the new drivers, however the release notes state: “Added or updated the following SLI profiles.”
Emphasis on the “updated” part. This could mean that the profile was updated to run in single mode.
I suppose that is possible, although I would think a game wouldn’t have any SLI profile if it were only single GPU. But yea, could be the case.
Just installed the driver and yes, the profile was updated with these SLI bits: “0x00000004 (Remnant: From the Ashes)”. It’s for single-GPU mode.
Hi John, any idea why this is happening? My other post: “I downloaded the new drivers with this SLI profile update, but when I check the nvidia settings it’s showing single gpu as default setting… What’s up with that. Do I need to enable force alternate frame rendering?”
Meh, the game is running like butter on my I7 1080ti setup with 16 gig of ram. Remnant is one of the pleasant surprises of the year for me.
My framerate frequently stays above 100fps and im running an RTX 2070 (non-super), I have seen it drop closer to 65-70fps in some areas such as the 3rd world (swamp area) 1080P Ultra / i7 8700K