Dying Light 2 will officially support Ray Tracing, first comparison screenshot

Well, we all saw that coming. Back in June 2018, Techland claimed that it was experimenting with real-time ray tracing. And today, NVIDIA revealed that this highly anticipated game will support RTX. Moreover, the green team shared the first comparison screenshot that you can find below.

NVIDIA and Techland did not reveal what details will be improved via real-time ray tracing. However, the comparison screenshot gives us a glimpse at better shadows and lighting. Thus, I’m certain that Techland will use RTX in order to improve both the game’s lighting and shadows.

Techland will showcase an extended gameplay video for Dying Light 2 on August 26th. However, I don’t believe that this upcoming gameplay footage will feature any ray tracing effects.

Dying Light 2 will be using the C-Engine, a new generation of Techland’s in-house technology dedicated to open-world action-adventure and action-RPG games.

The game currently targets a Spring 2020 release.

Enjoy!

28 thoughts on “Dying Light 2 will officially support Ray Tracing, first comparison screenshot”

    1. You would only get that kind of performance drop if you emulated raytracing on a Pascal GPU. Learn how RTX GPUs work, you’ll appear less ignorant.

  1. That’s impressive. Love the colors actually bouncing around.
    Very expensive no doubt even “optimized”.

  2. This definitely looks like they are using Ray Tracing for raytraced global illumination. Notice all the bounced lighting that is added.

    Looks really nice.

          1. I wouldn’t go that far. He publishes several articles a day and handles the site. I just think they need a good editor.

          2. >He publishes several articles a day

            “Articles” that look like they’re written by a bot, often with absurd grammar mistakes.

            A couple of short paragraphs don’t constitute an article either.

        1. I mean, I wrote it in the article didn’t I?

          “NVIDIA and Techland did not reveal what details will be improved via real-time ray tracing.”

          As for Putin, he has a hard on me (I’m flattered but I don’t swing that way 😛 ). There is no press release for Dying Light 2 detailing its ray tracing effects. Also, I am terrible at my job but at least we are making some money out of Putin for visiting our website and constantly harassing us (again, it’s an honour having such haters. I mean, it’s not like someone is forcing him to visit our website. Instead of complaining, he could easily open his own website, work at other websites or simply visit “better” sites than us 😛 )

      1. Looking at what John wrote below, it seems like they didn’t include the information regarding rtx in DL2.

        Maybe you should take your own advice and read next time.

    1. I think you are totally right it looks that way. Regardless I think it looks awesome even with out, but it is pretty nice to see more of the environment with the
      global illumination(in that RTX on screen).

      LOL I have a feeling this time next year we may all want to have a 3080 Ti in our comps 🙂 . Seems like there is no stopping the RTX train, I really want to see what AMD will do and how that will effect all these RTX ray tracing implementation?

  3. It just doesn’t make enough of a difference for me especially considering the huge performance hit. I’d rather have the higher resolution and frame rates.

  4. Looks nice, but to me it’s not worth both the performance/res hit, as well as the price for a new GPU, that isn’t a weakling.

  5. I have to admit, GI here looks really impressive. Performance though is another matter entirely, and a reason why I don’t own a RTX card.

    1. It’s long been a goal for developers within industry, and it will become more standardised with next gen consoles adapting it too (albeit I’m guessing at lower quality standards).

      Nvidia pushed the technology first, that’s all.

      Someone has to.

      My only issue with it, is I’m just not ready to go back to 1080p to implement it.

      I’ll wait for technology to become truly standardised first.

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