YouTube’s members Untamed Beast and Demiath have shared two videos, showing Assassin’s Creed Odyssey with the Reshade ray tracing/path tracing mod that is currently under development. As with all of our previous articles about this Reshade, the implementation found here is based on its Alpha version that is currently available to all Patreon backers.
The first video is in 4K and showcases the significant performance hit that this mod brings to the table. Still, that performance hit is not as big as the one introduced by “proper” real-time ray tracing. Not only that, but this Reshade can indeed improve the visuals of most games (though the ones that can really benefit from this mod are older DX9 and DX10 games).
As we’ve already said, there are some limitations to this ray tracing/path tracing Global Illumination solution. Given its post processing shader nature, the Reshade is only using depth information available in screen space in order to provide these “path tracing” effects. Furthermore, the Reshade does not know the light direction which may lead to some really bizarre scenes.
Still, and even in modern-day games like Assassin’s Creed Odyssey, you can notice the visuals improvements that can be introduced by it (take for example the colour/light bounce on the grass bush in the first video).
To be honest, I’d really love to see this Reshade mod in the Splinter Cell games (especially in the first three classic parts of the series) as well as in Doom 3. Make it happen guys.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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looks better without it.
https://twitter.com/EpicGames/status/1132322954816229376?s=19
so much stuttering.
Path tracing in 4K with several samples per pixel on top of the game’s already demanding rasterization.
This should be used with old games.
As is the problem with both ACO’s wasn’t the combat…
The combat in ACO is fine. You’re in the minority if you don’t like it as this combat exists specifically because people were tired of the on-rails effortless garbage combat in every game since Brotherhood,
Does this shader use the RTX cores at all?
Does this shader use the RTX cores at all?
No. Can’t really do that with Reshade.
Please stop.
Maybe 1650 is ghe choice i should make on laptop