First gameplay trailer for the indie sci-fi horror Dead Space-inspired game, Negative Atmosphere

Calvin Parsons has released the first gameplay trailer for the upcoming indie sci-fi horror game that is heavily inspired by Dead Space, Negative Atmosphere. According to the creator, the gameplay footage that is showcased here is the result of 5 months of hard work, and all content that is shown here is not representative of the final product.

The game will be set in a universe in the midst of a cold war, in which A.I has been achieved via the use of organic processing cores. You play as a 49-year-old ex-combat medic called Samuel Edwards, aboard the long-range cargo and haulage ship the TRH Rusanov, after after a mysterious sickness spreads across the ship causing all the robots and personnel to mutate and deform into hideous creatures that are hell-bent on the destruction of all the organisms around them.

Players must escape, fighting their way through their former crewmates, rogue and sentient artificial constructs and the environmental hazards the Rusanov presents. As they progress throughout the game, their mental state will deteriorate and the hallucinations will set in.

“The game features a limited ammo economy, dynamic level events – TBA-, a vast assortment of melee and projectile weaponry, drones and robots which can be fought or hacked, a non-invasive stealth system, zero-g movement, holographic world space UI – with an ECG heart rate monitor on the back which changes in speed and colour as your health deteriorates, a dynamic damage system – your character gets visually changed with blood stains, scars, open wounds, dismemberment etc, as your health decreases – and much much more to be revealed in the demo.”

Enjoy and stay tuned for more!

[Archived Content] - EGX REZZED Demo - Negative Atmosphereโ„ข

35 thoughts on “First gameplay trailer for the indie sci-fi horror Dead Space-inspired game, Negative Atmosphere”

    1. I will say it straight up. This is very mediocre at this stage of development. That is not to say that with proper time and resources poured into it, it might actually turn into something I would consider as a good attempt at a Dead Space clone.

    1. I have to agree. The suit looks to similar to the engineering suit and I’m not a fan of the diagetic hud here – it made sense in DS but here it doesn’t, there’s a better way to do it. Also not a fan of the lack of darkness.

    2. at this point might as well copy the rest, like the spine health indicator, dismemberment, the holographic door controls, the inventory system and the weapon design.

    3. I’d say this is clearly a complete and total rip-off.

      Inspired by – should have elements of something that you’re influence by in the media. Example; having a clear nod to another game through some sort of inspiration, like a gigantic snake in your game from Resident Evil but not copying the literal fight of said snake.

      Rip-off – Complete and blatant copy of what ever media is being used for the influence of your media. Example: This whole entire 4:03 minute long f*cking video that has the exact same game-play, atmosphere, character design, etc.

    4. Literally what I was gonna say!
      I rather play Dead Space again, than waste my time on this sorry excuse for a game “inspired” by DS!

  1. lol it takes the character around 3 seconds to do a 180 degree turn. And yet you have people saying gamepads are ok for TPS…

    1. That’s 100% irrelevant. First of all, tps games – every single one of them ever made – were DESIGNED for a controller, not mouse and keyboard.

      Second, in all likelihood it’s designed that way. Dead Space was. Every Reisdent Evil game before 3 was – until they put in quick turn.

      1. First of all, tps games – every single one of them ever made – were DESIGNED for a controller, not mouse and keyboard.

        This is just ridiculous, off the top of my head, Max Payne, Mafia, Blade: Severance of Darkness and many more say hello.

        And in Dead Space you can turn around at full speed no problem using M+KB.

        1. Mafia isn’t a third person shooter. Max Payne was designed for mouse yes but it was also designed for a crappy Dual Shock 2.

          Max Payne only has 4 functions. Reload, bullet time, dive, shoot. Not really a great example.

          1. You know, it’s always a lot better to admit you were wrong and move on, than to keep embarrassing yourself like this.

            Mafia is a TPS, you’d know this if you had played it. Or at least looked up some screenshots from the game.

            And no goalpost moving please, nobody talked about how many functions. Also you forgot ‘jump’ and ‘use’ in MP1.

          2. Max Payne doesn’t have jumping. It has diving, which I already said. The only time you “jump” is in the baby blood level.

          3. Max Payne doesn’t have jumping. It has diving, which I already said. The only time you “jump” is in the baby blood level.

            This is false, you can jump without diving in Max Payne 1. Again you’d know this if you had played the game.

          4. I have played it – all three. It’s not a third person shooter. It’;s a third person game that happens to have shooting in it. There’s a difference. If a game was designed entirely around shooting in the third person, that would make it a third person shooter. In Mafia you do more than shoot people like driving cars, refueling gas, melee, etc.

            In Dead Space you do nothing but move shoot and stomp. Even the physics puzzles involve using aimed kinetic weapons. In Max Payne you do nothing but move and shoot. Spec Ops The Line, Gears, ORC, Umbrella Corp, those are all third person shooters.

          5. The base mechanic in Mafia 1, which the game is built around and that
            moves the game forward: shooting. There is a secondary one, which is driving.

        2. I’d like to add The Thing, American McGee’s Alice and the Suffering games, all of which are more conveniently played with m/k.
          No point in arguing with that moron naysayer who doesn’t even have an opinion of his own and propagates bs and misinformation.

      2. ” all, tps games – every single one of them ever made – were DESIGNED for a controller, not mouse and keyboard.”

        max payne?

  2. Artists and creatives in movies, tv, games, music, painting, etc all do the same thing: borrow from one another – some a lot more than others to where original creators may have legitimate reasons to file suit. Dont see this one as being a blatant copy, but who tf am I? That’s up to the Dead Space guys.

    You think Game of Thrones was a total a completely original idea? It’s a total Tolkien “ripoff” by most standards if we’ve ever seen one, with heavy Tolkienism, to which Martin himself has openly discussed – so too are Tolkienist IPs that fuel the Fantasy genre like D&D, WoW, TES, or anything else we now see with elves and orcs. But we see enough “story and pacing originality” done great enough, above and beyond, with these IPs to accept that they are simply inspired and have their own identity.

    This is how new genres start. I could name a few that started as being viewed as pure ripoffs such as with the Soulbornes or Metroidvanias – but are now respected genres because so many try their hand at creating them.

    Getting weird about more games – regardless of their “inspirations” or how much of a rip-off they seem like – is… weird. And with this one, we dont know anything about it.

    If the devs give this real genuine effort then I welcome it with open arms. Bring on more games, especially if they are good. Bring on more genres, especially if they are good.

    1. Expanding on that you can watch the short little documentary with Glen Schofield talking about Dead Space’s biggest development challenge.

      Time and again he’s explicitly said that Dead Space was him wanting to make Resident Evil 4 but everything about it had to be something no one had done before. But at the same time, he also explicitly says that so much of the game and its art etc. was taken from Event Horizon, System Shock, and the Thing.

  3. “Q: What platforms will the game release on?

    A:
    The game will release for sure on Steam but other distribution
    platforms such as the Epic Store and GoG are also being considered. We
    would also hope to release the game on consoles in the future but this
    is not guaranteed.”

    Learn to live with it.

  4. Sold unless it’s on epic store.

    I think it shows promise, and just needs a lot of polish, especially the camera and basically all of the shaders and lighting and textures. And animations, maybe the dude can run slower because he seems to run way too fast.

  5. Hopefully there’s more to the story because Dead Space was amazing on the gameplay level, but it also had a really good story – whether it was a rehash of System Shock or not.

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