Far Cry New Dawn – Day-1 update detailed, full patch release notes revealed

Ubisoft has detailed the day-1 update for Far Cry New Dawn. According to the release notes, this patch will fix and tweak some missions, will resolve some issues with the game’s User Interface and will come with a number of fixes for its game world.

Furthermore, this patch fixes several issues with different Ubisoft Club rewards, an issue where a specific vehicle was not available for purchase in the menu store, as well as an issue that would prevent the client from being able to perform takedowns.

Moreover, this patch will feature a number of stability fixes. Going into more details, it will fix several stability issues with general gameplay, several stability issues caused by some expedition rewards, a stability issue caused by some outfits, as well as a stability issue with the loot system.

As its name suggests, this patch will be made available on launch day and you can find its complete changelog below.

Far Cry New Dawn Day-1 Update Release Notes

MISSIONS

  • Fixed an issue where the player would keep some weapons in his inventory during specific missions.
  • Added a missing underwater effect during some missions.
  • Fixed an issue where enemy AIs could occasionally get stuck during specific activities.
  • Fixed an issue with an AI running away too early in a specific mission.
  • Fixed an exploit where the player could enter a VIP room by another location.
  • Fixed an issue where finishing two specific missions at the same time could prevent one of them from ever completing.
  • Fixed an issue where the client would spawn in the floor if he connected at the wrong moment during a specific mission.
  • Fixed an issue where the player would not receive some radio calls under specific conditions.
  • Fixed an issue where the player could see an NPC weapon passing through their model in a specific mission.
  • Fixed an issue that could prevent the completion of a mission if another mission was active at the same time.
  • Fixed an issue where a warning message was missing when an ally needed help during a specific mission.
  • Fixed an issue where the player would find himself stuck outside of homebase during a specific mission.
  • Fixed an issue that could prevent a mission from failing and restarting even if the fail conditions were met.
  • Fixed an issue where some shaders were missing if the player loaded the game with only the launch portion installed.
  • Fixed an issue where debug text would appear in the screen instead of the correct tip with alternative driving controls.

HOMEBASE

  • Adjusted precondition on some of the NPCs lines in the homebase.

WORLD

  • Fixed an issue where some corpses would not be replicated correctly for the client.
  • Fixed an issue where an alarm prop could spawn inside another prop in a specific location.
  • Fixed an issue where some trees and rocks would disappear and reappear in a specific location.

UI

  • Fixed an issue where the red icons for enemies would not be displayed correctly in the compass.
  • Fixed an issue where the client could get a visual cue as if he could upgrade infrastructures in the homebase.
  • Adjusted icons for certain expedition rewards.
  • Fixed an issue where interaction prompt could become invisible.
  • Fixed an issue where some splash screens would remain stuck on the client’s screen.
  • Fixed an issue where the client could not see the host’s health bar if the host was low on health.
  • Fixed a visual issue where the health bar was not properly centered in its box.
  • Fixed an issue where the progression panels were missing when zooming out of the map.
  • Fixed an issue where text to speech would slow the navigation in some menues.
  • Fixed an issue where detection meters would stay on screen after the enemy’s death.

AUDIO

  • Fixed several issues where the audio from main menu would keep playing in other menues.

GAMEPLAY

  • Fixed several issues with different Ubisoft Club rewards.
  • Fixed an issue where a specific vehicle was not available for purchase in the menu store.
  • Fixed an issue that would prevent the client from being able to perform takedowns.

WEAPONS

  • Fixed an issue where the player could end up being unable to use a melee weapons.
  • Fixed some weapons textures and special effects.
  • Fixed an issue that prevented the player from upgrading a specific weapon.

PHOTOMODE

  • Fixed an issue where the game speed would be affected by changing the time of day in photomode during a specific mission.

NPC

  • Fixed an issue where Timber’s eyes would not appear the same at night.

LOCALIZATION

  • Fixed an issue where subtitle text size would reset.

TROPHIES

  • Updated some trophies’ titles.

COOP

  • Fixed connectivity issues after unplugging and replugging LAN cable.

CRASH AND STABILITY

  • Fixed several stability issues with general gameplay.
  • Fixed several stability issues caused by some expedition rewards.
  • Fixed a stability issue caused by some outfits.
  • Fixed a stability issue with the loot system.

22 thoughts on “Far Cry New Dawn – Day-1 update detailed, full patch release notes revealed”

      1. ggmanlives say he finished it in 8 hours without doing everything while fc5 took him 30 hours, so i guess 15 hours long with doing the extra is more like it, its slightly longer than blood dragon. Meanwhile the new metro game is over 15 hours long.

        1. Haven’t played this game but whenever i hear claims like this i think to myself “someone have low expectations for SJW sheit”. When you see SJW rags saying how FC5 is not SJW, it’s kinda like jews reading Der Sturmer to make them feel better for someone claiming they have power lmao. But unlike Der Sturmer, SJW rags are full of shet

          1. fc5 has some jokes here and there but it offend no one i wouldnt call it sjw, wolfenstein 2 on the other hand.

          2. Public perception is kind of useless as a benchmark for being called SJW. Conditioned programming is a thing, so they know they need to play it slow for the ideology to kick it in

  1. Cheap cash grab, with ultra low effort. 40$ for MOD not EXPANSION PACK, or NEW GAME, you pay 40$ for a MOD.
    I bet community with FC5 editor can craft better things.

    – Post-Apo World, still no new mechanics just old junk from previous games.
    Be ready for the same gameplay and visiting the same places and meet the same animals but with a little bit different skins, only new one is a big demonic fish…lol

    – Guns are the same with “new” skins, only new is that crossbow with saw shields, this weapon deals no damage to body so this new toy is trash.
    2019 and no damage to body lol.

    – Recycled skills, just like characters all of them shallow and boring.

    – The same goes to story, expeditions… in one of expeditions you go to Florida and guess what… those Wasteland Bandits are already there doing bad things and having fun, where the fok is US Government?
    Ofc bandits have to wear RED bandana or some part of clothes needs to be red.
    It’s hard to call them Wasteland Bandits when they got so much guns, equipment etc.
    Just like Eden Corp. those had more plains than Luftwaffe in WW2!

    – Main missions and expeditions, have the same formula, run and gun through waves of enemies, grab sh*t and escape..

    – Camps can be reset, with higher enemy level and with chance to get more Etanol.
    Etanol is a key item to get run and upgrade you main base,
    also know as Settlement ( Fallout 4 flashback)

    – Guns are now divided into tiers like in RPG games.
    Game really tries hard to be some sort of RPG game, cheap copy of Borderlands

    – AI is dumb like always.

  2. HI! Is any modder working on removing the insulting PINK colors in this game and making it more manly ? Would love a color patch ASAP.

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