Environment/Level Artist, Scott Pearce, who has previously worked on EA’s Need for Speed: No Limits, has shared some amazing screenshots from his Warhammer 40K Cities of Death environment in Unreal Engine 4. And this new recreation of Warhammer 40K in Unreal Engine 4 looks absolutely stunning.
As Pearce noted, apart from the skydome, the dust particle effect, the fog particle effect and the smoke particle effect, all of the remaining textures and objects were created by him.
The attention to details is incredible in this fan-made recreation, showing the potential of a triple-A Warhammer 40K game. Surely we’ve seen some Warhammer 40K games in Unreal Engine 4, however none of them features as detailed visuals as those found here. And that’s a shame.
Unfortunately, Pearce has not made this map available to the public and has not released any flythrough video. Alas Warhammer fans can only drool over these screenshots and hope that someday a developer will be able to offer a stunning – visually – Warhammer game!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Nice, but lack of depth of the scene to highlight 1,2,3 plan.
Some volumetic light will suffice IMO.
But good “Curve Works”.
when can game really looks this good?
Looks very nice, but it’s too clean and functional imo.
I believe W40K cities/hives are supposed to be extremely filthy/shitty/banged up/wrecked/etc.
So like Detroit?
Detroit the rl city? LOL!
Yeah, you could say that! 😀
Or Detroit in Detroit: Become Human? Never played that one.
Lol the biggest suspension of disbelief for that game is Detroit ever not looking like a nuclear fallout.
HAHAHA! LOL!
Needs more blood, plasma burns and spent bolter shells.
Number of skulls per square meter is just right though, the emperor approves.
Imagine working as an interior designer in that universe?
“The skulls real match the bloodstained floors, but I looks to eager for attention. We should add more ribs and arms, just so it shouts ‘hey i would clean it up but we just keep getting invaded’”
Don’t forget heaps of bodies (cultists, loyalist and Xenos alike), artillery (Basilisks, mostly) craters, and wrecked buildings. 🙂
Incredible work, damn that looks epic! If this was a ARPG or RPG in third person I would buy it in one second.
Space Hulk Deathwing already looks this good. It’s an unreal engined game. But it is only set inside of a massive space hulk. Still, it is absolutely gorgeous. Easily as pretty as these shots.
Shame that Warhammer 40,000: Eternal Crusade couldn’t get anywhere near this level of detail. Behaviour Interactive did a half-a$$ed job then moved onto Dead by Daylight and never looked back.