Metro Exodus will be the first PC game using the NVIDIA RTX real-time raytracing tech

4A Games has announced that Metro Exodus will be using the RTX real-time raytracing tech. Since we’ve been focusing on the DirectX Raytracing API these past days, know that the NVIDIA RTX consists of a highly scalable ray-tracing technology running on NVIDIA Volta architecture GPUs.

As NVIDIA noted, RTX is architected to support ray tracing through a variety of interfaces, and NVIDIA partnered closely with Microsoft to enable full RTX support for applications that use Microsoft’s new DirectX Raytracing (DXR) API.

4AGames will most likely release a video from its GDC 2018 tech demo of Metro Exodus using the RTX technology in the coming days, so stay tuned for more!

66 thoughts on “Metro Exodus will be the first PC game using the NVIDIA RTX real-time raytracing tech”

  1. I love how someone on here told me Ray Tracing is impossible in real time a few days ago. (I’m not saying its efficient or even worth it or good, just possible.)

    1. RTX only includes ray traced shadows, AO and glossy reflections. It’s not getting rid of rasterization.

      It’s not ray tracing everything, which is what is done in pre-rendered cgi.

      1. Yep, how would the GPU power suddenly increase enough to allow for doing such huge tasks in real time? We’re stuck with selective ray tracing for now.

        1. in one word: marketing. and its vendor locked. we slowly turning our open PC-plat in to another vendor exclusivity battleground such as consololows.

        2. It’s better algorithms and code, not massively better hardware, these Raytracing technics don’t require massive amounts of GPU power, that’s why it’s becoming mainstream. Gameworks works the same way, it doesn’t replace everything, just bits and then as it gets better and replaces grass.

          It’s like FFXV Turf effects, it replaces the grass where before it didn’t like in GRW, it was just patches within the default grass and only fully showing as grass on certain parts of the game like the gold courses.

      2. I know. Its still cool to have any ray tracing at all, if we’re being honest. Wouldn’t you agree?

      1. Dude . . . Multi gpu gameing will die soon . Where is the day when ppl had 3 or 4 GPUs ? I hate to say it . And this comes from a guy who had 2 GPUs most of his time .

        1. Lack of support by the consumer ? Are you retarded by default ?
          Multi GPU is 20 years old . And now they gona stop buying gpus when the gamers are the most demanding ? We had 4 way sli supprt and we use it and its was fun . But now they dont support it so why would ppl buy GPUs ? Man i dont rly offend ppl but man you are dumnb AF. .

          The consumer dosnt want it ? Then why did they supprt it for 20 years . . .and sudenly they spot supporting it when games are the most demanding. . .

          But thats expensive ? Are you retarded again ?
          There are ppl who buy 2000$ ram . Get 4 titan xp what is around 6000$ . And play it on 3 x 4k monutors and its working and they get it cuz its working.

          New games like ac origins have the most demanding graphics and have. O SLI support . Ppl would get multi gpus just to play it but no . No SLI. . . . .

          1. You kind of sound like an angry, screaming 6 year old.

            Not to mention most of your argument is pretty weak or just wrong.

            SLI is a mess, it’s expensive, and honestly, just not needed. It causes more problems than it solves.

          2. I explain everything whit walid point if you cant understood then you are the 6 years old and saying consumer doesn’t want it just proove that you have no ide whats going on in the tech world . . . .

  2. I wonder what’s the difference between the old method AND the performance difference on the “said” Volta GPU.

    Early educated guess, not worth it.

    But still happy to see new technologies coming out for gamers.

    1. I’m happy to see all this tech being implemented, even if it may not be fully feasable to run it at the moment. I’m sure this will be some a bit lighter version and more performance friendly. By friendly I mean only 2 Titan V’s.

  3. That was expected and nice to have it confirmed 😀
    The guys who does these games recently said; the will continue to push graphics cards to it’s knees and most certinly this one surely will do. They have done it on the older games and I have a feeling this badboy will be the new Crysis. Damn I cant wait, wonderful news!!

        1. That’s what I expect too based on Nvidia’s past release schedule for the last 3 generations. The 2070 and 2080 will most likely come first followed by the 2080 Ti 6 to 9 months after that. I don’t expect the gaming GPUs to be based on Volta’s Tensor cores because they are too expensive and not intended for gaming anyway. I’m guessing either we get a revised Pascal on a lower process node or we get a completely new gaming architecture on a lower process node. Either way I will bet that the 2070 will equal a 1080 Ti and the 2080 will be a good bit faster. Of course when the 2080 Ti does come I will bet that it will be around 50% faster than a 1080 Ti and possibly even better.

          1. Ampere could lead the way in the GTX2*** considering early reports. But i’d find it odd. Rumors..

          2. It will be interesting to see how much faster 2080ti will be compared to 1080ti. Looking at titan V performance (very small difference compared to 1080ti) somehow I doubt we will see 50% performance improvement (maybe if they replace tensor cores with cuda cores)

      1. Ive seen a few reports saying nvidia IS going for the 20xx naming scheme

        edit:quick google search shows basically everyone saying its the 20 series, not 11

    1. It’s coming this year and probably not too long from now in spite of the people that protest that Nvidia has no reason to release the next gen cards due to lack of competition. Nvidia does that anyway. Anyone can look back over the last few generations and point to the same people that said Nvidia has no reason to release the 780 or 780 Ti with the Titan available for more money. Nvidia has no reason to release the 980 Ti due to lack of competition. Nvidia has no reason to release the 1080 or 1080 Ti and on and on.

      AMD will be releasing their 7nm Navi in early 2019 and that is reason enough for Nvidia to want to get their product to market quicker and sell as many as possible before there is competition.

      The real problem will be to find one at a sane price if shortages continue with GPUs and VRAM and miners gobbling up every gaming card in sight.

      1. There was a GPU shortage right when pascal launched. I payed $500 for a GTX 1070 day one and got a second a month later for $490 can’t blame that on miners. There will be shortages because Nvidia wants a shortage.

        1. There were some shortages that had nothing to do with miners. Your Pascal 1070 16nm was a lower process node than the 970 28nm. Whenever a fab goes to a lower process node there are yield problems at first. Nvidia buys wafers (multiple GPU chips on each wafer) from TSMC. They pay for all of the GPUs on each wafer whether they are good for their intended purpose or not. They have to make up for the loss by charging more for the good ones. In addition it’s getting increasingly expensive to manufacture chips as the process node gets smaller and smaller.

          So why didn’t we have shortages when the Maxwell 970 came out? Because it was on the same process node as the previous generation Kepler which was 28nm. The process node was already refined and there weren’t the same kind of yield problems faced by Pascal.

          I’m not trying to defend Nvidia’s honor here. They certainly are greedy and deceitful at times. But there are reasons why prices have, and will continue to go up even without the GPU shortages, VRAM shortages and the miners on top of all of that.

          1. Rarely see such a good explanation in here. Kudos to you! You tought me something new 😉

          2. The time that they saved shrinking Maxwell and reusing an old architecture and simply overclocking it should have made it up the difference in manufacturing stockpiling. They know that shortages create headlines that’s free advertisement

      1. No because Crysis 3 didn’t have Physcally-based rendering at all and also had crappy Screen space reflections with the limitaions it has.

        1. I’m not seeing any reflections worth taking note of in this demo. The water reflections might as well be cubemaps. They’re only using tracing for lighting, not reflections. Also, Crysis 3 DID have physically based rendering.

  4. I wonder if Metro Exodus graphics will be gimped by the consoled. I venture a guess that they do if 4AGames wants to increase their playerbase and succumbing to consoles today seems like their only option. That would suck big time though.

    1. Well, the devs did say “it will look good on all platforms”, which to me entails a form of parity, because the devs should have no issue in saying the PC version will be the better looking/performing version.

    2. I doubt console versions will use RTX, it looks to me like metro exodus will be build with high end PC in mind (maybe even future PC because 1080ti is not build for that technology).

    1. Always been. When Metro 1 came out, people had problems running it, alot like how Crysis was super hardcore to run properly. Unlike Crytek, at least A4 Games keeps on delivering good gfx and games.

      1. You damn right! I loved the 2 first games and can only hope to have as much fun in the 3rd one! Such a beautiful and creative world.

        1. Yep, and even if the first 1 was mostly corridors.. it was still logical, cuz of the location. Second game however open it up quite a bit (but still not as much as we all wanted).

          The next game will be exactly what everyone wished for. Metro+ Stalker mix 🙂

  5. I see this as a good thing even if 9 out of 10 people have to turn down the settings some to run this game. Pushing tech forward is a good thing. Some people will complain no matter what. If no Developer is pushing the envelop then that’s bad. If a Developer is pushing the envelop then that’s bad too.

    1. Agree, Would hate to still be stuck on Pong or Space Invaders!
      Rather have excess than not enough any day.

    1. And Nvidia too. This will be something that you just simple turn it OFF like PhysX, Hairworks and all the crap that makes the game stuttery or unplayable. Nvidia user over here just in case.

      1. I am NVIDIA user too, but with completely different experiences with Gameworks. 🙂 I like this “crap”. PhysX in the most of cases (like Borderlands or Batman series) made much better atmosphere during gameplay. God rays, HTFS, PCSS, APEX and other makes better graphics. Nothing like unplayable ever happen to me because of Gameworks. Games like AC Unity or Batman Arkham Knight were broken as a whole at the release date, not because of Gameworks. Now they run pretty well.

        1. Some people think stuff like Turf effects should be free performance, proper 3D grass, self shadowing and casting, physics properties for free or 5%? LOL ok.

          HTFS shadows superior to the highest setting and people think it should take only 5%, LOL.

          Thousands of 3D hairs on multiple objects only should be 5% performance hit, LOL ok.

          Meanwhile people complain about how bad quality the hair looks in FFXV, yet because it’s cheap console rubbish made to run on everything.

      2. Always makes me laugh how people say it runs bad yet you want cutting edge graphics, yet these people use ultra settings for little difference. The only way you’re going to get such advanaced tech is via Gameworks, developers will not do or rarely do exclusive graphics tech for the PC version because it’s expensive and time consuming, so you just get slightly higher settings or have to wait 6+ years for consoles to catch up.

  6. Im sure all 5 of the people around the world willing to buy nvidias new fancy $4000 card will be very pleased.

  7. -My graphics settings:

    Gameworks= Off.
    Hairworks = Off.
    PhysX= Off. (Well I have them On in Last Light and works great tho, hopefully it may work)
    RTX= Off.
    All the rest= Ultra/High mix.

    60+FPS glory and a happy guy. With an old GTX970 at 1080p.

    -A 1080Ti/2080 user graphics settings:

    Gameworks=On.
    Hairworks= On.
    PhysX= On.
    RTX= On.
    All the rest= Ultra. 4K Resolution.

    Barely hitting 30FPS with stuttering all over the place. “This game is garbage so unoptimized, fu*&%&·$! console port, uninstalling!!” Forums go mad on Steam, etc etc.

    Wanna bet how accurate this is going to be? And don’t even talk about laptop users who believe they have enough power to run these type of graphical intensive games.

    Disclaimer: I like eye candy as much as anyone else and I’m looking forward to these kind of technologies, but won’t deny that if hardware is not enough and the game ends playing like cr*p I am always the one that prefers smooth FPS over anything else.

    I played Metro Last Light with a GTX560Ti at the time of release, it ran pretty well for what it was but not maxed at all of course and with PhysX turned Off, once I got the 970 and re-played the game all maxed it was an incredible smooth experience. (still play from time to time)

    Hope I’m wrong and all these new tech run great in current hardware (at the time of release), it is sad to see the latest games running like cr*p (either by poor optimization or by extra and sometimes useless stuff) because we don’t have the power for it even while paying 800€ for a single GPU.

  8. Nice I will sell my GTX 1080 Ti to buy Volta GPU only to enjoy RTX the most gorgeous feature that Nvidia ever created.

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