The first mod for Final Fantasy XV improves loading times, stuttering and HD texture streaming

Modder ‘Kaldaien’, best known for his incredible FAR mod for NieR: Automata, has released the first mod for Final Fantasy XV. This Special-K mini-mod improves performance, as well as loading times and texture streaming when using the High-Resolution texture pack.

According to the modder, the Steam version of Final Fantasy loads input icons synchronously any time it sees input on keyboard/mouse or gamepad. As such, Steam owners may experience additional hitches due to this issue. Thankfully, this mod works around this issue by preventing the game from seeing input events.

Furthermore, this mod includes a fix for excessive SteamAPI overhead that causes unusually long load screens and hitches during heavy texture streaming. As the modder claimed, these longer loading times are not caused by the Denuvo anti-tamper tech.

Those interested can download this mod from here. In order to install this mod, all you have to do is extract the zip file into the game’s main folder. After installing it, you’ll have to press Ctrl + Shift + Backspace to open Special K’s config menu. Below you can find a screenshot showing how you can disable mouse and keyboard input.

Have fun everyone!

68 thoughts on “The first mod for Final Fantasy XV improves loading times, stuttering and HD texture streaming”

  1. It will confuse me forever some random guy can optimize a game in 1 day better than the main developer can in 2 years.

    1. He didn’t optimize anything is just bypass a workarund to take heat from one file to another -.-

        1. I actually did next to nothing here. I believe it is important to point out that I’m so obsessive about performance and have been building these tools up for years now that when a game launches in this state I can see and respond to bottlenecks that the original developers easily miss. This “mod” (I hesitate to call it such) merely tunes configuration settings to deal with problems I’ve encountered in other games before.

          A good measure of the original developer would be how they respond to the situation after being informed of a bottleneck. Square Enix doesn’t have the best record here, while on the other hand Tango Gameworks (RiME) integrated one of my performance fixes pretty much the same time they removed Denuvo. I commend them on that.

      1. It’s an unpaid day’s work with which SE could not be bothered, benefiting paid consumers.

    2. You do know that creating and optimizing a game is much harder than creating a modification for the game? Seems like you don’t.

      I’d also like to point out that the tool, that he used and made for this mod was not made in a day.

    3. The problem of nowadays: jump of the test phase. A lot cost and at the end, no review. it’s the difference between the past on nowadays, and abuse of update.

  2. Denuvo “anti-tamper” failed to stop tampering? It’s primary purpose? Or else, how is this mod possible?

    1. Actually, DENUVO wasn’t supposed to stop any modding for this game, since the game developers have already decided to include a modding tool as well, so it will support mods.

      Mods don’t usually change and/or alter the Game’s main EXE file, so this won’t have any direct effect on Denuvo’s behavior.

      Because, if other game files have been altered, instead of the main EXE or any DLL file, the Mod should work fine, in my opinion.

      1. What’s the point of implementing Anti-Tamper DRM if it doesn’t prevent the game process (in addition to its files) from being altered? How is it Anti-Tamper?

        1. Please do some basic research as for the purpose of DRM and what “anti-tamper” means in this case.

    2. Yikes.

      Denuvo protects the .exe and/or certain DLLs files from being tampered with. Unless a mod requires you to edit the exe or DLL (Which it shouldn’t) then you can fully mod games which have denuvo with no problems. Denuvo has NEVER stopped modding and anyone who says so is trying to invent even more excuses for hating on Denuvo so they can steal games.

  3. The creator of the FAR mod was a huge a**e hole to pirates of Neir Automatta, so i cant not for even a second believe him when he says Denuvo doesn’t cause performance issues

      1. As had to be explained, it was not his right to do so. His mod is already questionable legally, as is any mod of the “FAR type” that has not been endorsed by the developers. Adding to/tampering with anti-tamper/DRM is something that is completely illegal.

        The final issue is that it’s not his right to abuse people in the way he did. Not in the context of the mod, but what was said on the forums.

          1. I know he isn’t, but it can be spun as him adding to the DRM, thus modifying it’s function.

            I’m not being the picky d*** here. I’m just saying that I wouldn’t put it past a big publisher to screw over a modder with something like this. T2 did it. Ya, they got smashed into the dirt, but stupider companies exist.

          2. He didn’t modify the DRM his fix checked to see if the DRM was correct and if altered it wouldn’t load his fix. Plus if the devs/pubs were that bothered they could of at least patched their own game 🙂

          3. If you’d paid even the slightest bit of attention, you’d realise this is nonsense. Not only that, but, “they didn’t patch it” hold up to nothing in court.

          4. From the Steam page:

            “Actually, this is a misconception about the work that I do. I don’t know much of anything about the game’s actual files, lol. My work is almost entirely on its graphics engine code. This is generally where I do all of my mod work, and I try to do it in a way that’s portable across other games.

            That’s why I have all these compatibility patches and stuff. I’m building something really wide ranging in use here, and FAR just happens to be a few small engine code alterations using my render mod framework.”

          5. Christ give me strength. You just took his word for it? Really? Tell you what, you do that. Me and the dozens of other that debug hooked it and checked out the source code will stick to reality.

          6. Ok in what way did it alter the DRM, not being a coder and having to take peoples word on things it would be interesting to know.

          7. You keep banging on about him “alter the DRM”. He didn’t directly mess with Steam/Denuvo. He DID add in what COULD be perceived on a legal level, as another layer of DRM, thus affecting the DRM system as a whole.

      1. piracy isn’t stealing. and he might be dishonest due to his bias. of course he was only talking about the load times and if he fixed it then I would guess hes honest about that.

          1. words can have multiple meanings. the word pirate has been used for centuries to describe the use of intellectual property improperly. The people who get copyright strikes on youtube for some audio in their video are pirates. Are they doing the same thing as people who pirate games?

            You want to call it stealing but its inaccurate unless you actually steal a physical copy of the game. You can’t steal bits and bytes by copying them.

          2. Listen dude, no one cares for your bullshit. You can try to rationalize it however you like but piracy is theft, plain and simple. You are getting something without paying for it, and you are not supporting the development team who put years into creating it.

          3. that’s a silly thing to say. its not my BS, its simple facts. We do live in a time where people love to just believe whatever they want regardless of what is true. So do w.e. you want. But the fact is that piracy is not theft. If you wish to just call it theft, you can do that. But as theft is defined, its not. Stealing and theft involve taking something, not copying it.

            if you wrote a song and i sang it without crediting you, that is not theft.

            “You are getting something without paying for it, and you are not supporting the development team who put years into creating it.”

            so what? hurt feelings doesn’t make it theft. and it matters even less if the person pirating it wouldnt pay for it anyway.

          1. words can have multiple meanings. the word pirate has been used for centuries to describe the use of intellectual property improperly. The people who get copyright strikes on youtube for some audio in their video are pirates. Are they doing the same thing as people who pirate games?

            You want to call it stealing but its inaccurate unless you actually steal a physical copy of the game. You can’t steal bits and bytes by copying them.

        1. What do you say it is, when you take/copy something that you have no legal right to own for free when you should of paid for it, physical or not?

      2. His “anti-piracy” bs in the tool f*cked with legit copies. All you had to do was to go offline, and bam, you became a “pirate” in the eyes of the tool.

        The creator also went on to cry about his bs, and blacklisted several users who did not agree with him from using his mod.

        1. Really? This is all very amusing to me, because I don’t remember writing any of the stuff you claim. With the amount of time I spend working with members of the community, you kind of think I’d have heard by now if it did what you claim it does.

          If anything, my software helps people go offline. There are several options in it that allow you to bypass online checks in Steamworks DRM games. There is no anti-piracy anything in any of my software, there are only checks for valid Steamworks and it’s because I mod the hell out of Steam games and don’t need cracked Steam games crashing left and right.

          1. Yes, yes, you must also not remember how you were banned by Valve exactly because of your amazingly bad behaviour towards people disagreeing with you….

  4. It’s amazing how much they have optimised that game since benchmark, even Nv effects works great now.

      1. Yeah.
        They build a game on pc .
        To run on it consoles .
        Then port it back to pc .
        + nvidia gameworks ( poor AMD users )
        I hope moders can fix this

        1. It’s instances such as what’s been stated in the article that help give Japanese devs the poor reputation they seemingly have among a fair few PC gamers. That said, I wouldn’t wish to tar them all with the same brush and we shouldn’t forget that experienced publishers in the West such as Ubisoft manage to screw things up on a regular basis.

  5. So? I still have this question in my head, Do Denuvo affect performance or not? Or this is just the excuse from pirate?

    1. I’ve put almost 12 hours into singleplayer and 40 minutes into Comrades, at least for me the performance at the same settings as the demo runs better, however this game seems to be a milage may vary. This is my third game that uses Denuvo (the other two still have it in them today, and one released in 2014) and I’ve never had issues running them, and my rig isn’t that powerful at an i5-4590, GTX960TI 4GB and 8GB Ram. Granted I also turned the graphics up so I’m not getting 60fps, but if I disable hairworks (which ahs dropped me to 23FPS in a fight against 6 or 7 enemies that all used hairworks) I keep easily above 30, usually in the 40 range. While that may not be acceptable to some, it’s more than fine for me. The nice thing is Steam’s refund policy here. If you give it a shot and find in under two hours that you’re having issues, you can just get a refund.

      Tl:DR: If Denuvo does affect performance, I’m not seeing it since the full game is running better than the demo did.

    2. This is an interesting question regarding FFXV. Some users have signinficantly lower performance on the full game(with Denuvo), than what they had on the Demo(without Demo), while some users have the same performance. Its something that should be investigated by someone with no bias, and who has the proper knowledge, more so, because this is the first time when we have the same game with and without Denuvo, so proper comparision tests can be run.

      1. No it’s not.

        You can grab the pre- and post-Denuvo removal version of RiME off of the Steam servers right now if you care to purchase the game and put your money where your mouth is.

        I definitely believe I qualify as having investigated that, considering one of my performance fixes is in an official patch of that game. I don’t need to tell you what I found, because you’ll just accuse me of lying or having bias when it doesn’t fit your narrative.

        1. “You can grab the pre- and post-Denuvo removal version of RiME off of the Steam servers”

          Sorry, but not gonna work. Different versions don’t count into proper comparision tests.

          With FFXV, you can just copy the demo .exe to the full game directory and launch the game using that .exe. With this, we can now test the same version/build of the game with and without Denuvo. I don’t expect anything more than a margin of error difference though.

          1. So, comparing the version with Denuvo against the patch that came right after it? This is invalid methodology now? When did that happen?

            If I’m testing the performance of a patch, I like to use the version prior against the version post. This is how software testing normally works 😛 Now, you can just open the Steam console and download these with a few simple commands and you’ll be doing something scientific rather than simply accusing people of things.

  6. The mod that I want for this game is to remove the friendly fire for spell. The AOE of strong spells are too big to prevent it from hitting your allies

    1. Ring of Resistance, it’s an accessory that protects the party from friendly fire of magic. Plop it on Ignis, problem solved 🙂

        1. It doesn’t, people checked the .exe. Only Origin and Steam versions have Denuvo, Windows Store version for some reason doesn’t.

  7. Where are the nude Cindy mods?
    Don’t talk to me about mods until we have nude Cindy mods

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