Here are 25 minutes of gameplay footage from MechWarrior 5: Mercenaries

IGN has shared two videos, showing 25 minutes of gameplay footage from MechWarrior 5: Mercenaries. MechWarrior 5: Mercenaries will be the first standalone single-player MechWarrior title in development for PC in nearly 15 years, and will feature intense PvE ‘Mech combat in an immersive, career-based Mercenary campaign driven by player choice.

Featuring an advancing timeline starting in the year 3015, players will adopt the role of a green MechWarrior mercenary thrust into combat as the Third Succession War continues to fracture the Inner Sphere; the vast region of colonized space surrounding Earth. Victory, prestige, and profit will not only require skill on the battlefield, but in the maintenance and enhancement of your BattleMechs.

MechWarrior 5: Mercenaries will be powered by the Unreal Engine 4, will support mods as well as 4-player co op, and is currently planned for a December 2018 release.

Enjoy!

15 Minutes of MechWarrior 5 Gameplay: Atlas Mech on a Mars-Like Planet

10 Minutes of MechWarrior 5 Gameplay: ShadowHawk Mech on a Forest Planet

9 thoughts on “Here are 25 minutes of gameplay footage from MechWarrior 5: Mercenaries”

  1. This actually looks legit…now if they have a decent variety of missions, a good selection of mechs, and a balanced gameplay, this would a worthy addition to the old classics!

    1. No it won’t. It’s clearly a project with exactly none of the people who even reviewed, let alone played, the “old classics” that made the series great.

      No enemy mech damage readouts. That should tell you everything. With no multiplayer planned, there’s likely no emphasis on actual ‘tactics’, which means there’s likely no depth to the weapons systems, no balance in mech systems, I doubt there’s even much customization involved.

      And they can increase graphics all they want. The fact is, with what they have released in terms of structure, this is nothing more than a re-skin of MW2 (yes, 2) Mercs, POST-story mission game with the random planet/objectives, a shooting gallery with lots of fireworks and helicopters and tanks to shoot, the occasional enemy Mech…. and the stereotypical ‘earning cash to upgrade random equipment’ exercise in pointlessness. Pass.

      1. Just curious what you mean by enemy damage readout? Because there is one, target damage is shown in the upper right and damage to specific parts are color coded just like your own damage readout. No idea about customization, but there was a longer video that involved combat against multiple mechs as well as vehicles in a cityscape. Looks like what I remember of the older games.

  2. FINALLY, a mech game that you got a giant mech and destroy tanks and helicopters and military bases in large maps. Unlike armored core that you got japan kawai robots with laser swords shooting other samurai looking colorfull gundams. Unlike project nimbus that you fly around like you play armored core, unlike gun metal and battle engine aquila that you got a prototype mech that switches modes and thus you spend most of the time flying round, unlike dual gear that is turned based or strike suit zero that the mech part is just the bersek mode. Or titanfall that the mechas are basicly giant soldiers with guns, unlike that other battlemech game that is an rts, unlike that other game that is steampunk, FINALLY.

    Hopefully it wont be a buggy mess like the multiplayer version.

  3. I remember playing an older MechWarrior game on the original Xbox. It had fully destructible cities. I wonder if the bigger buildings in these videos could be destroyed if someone shot them long enough.

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