Back in 2014 we informed you about a new open-world game that was inspired by GTA V and Red Dead Redemption, AQP City. AQP City uses Epic’s Unreal Engine 4 and after almost two years, the team behind it released a brand new in-engine trailer for it.
AQP City will focus on parkour, freerunning and tactical gameplay. The game promises to feature destructible environments and lots of animals. Players will also be able to use every type of vehicle in the game.
The game’s map will combine rivers, deserts, mountains, forests, roads, towns, volcanoes and a city. AQP City also promises to offer hours of fun and exploration. It will feature easter eggs and secrets, as well as a populated city and animals in the surrounding area.
Back in 2014, Jhosep Chevarria Capacoila launched an IndieGoGo campaign for AQP City. That IndieGoGo campaign has only raised $275.
Now I don’t know if Jhosep Chevarria Capacoila will be able to deliver on all those promises. Still, it’s pretty awesome that he’s still working on his game.
Enjoy the trailer!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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hmmm…
Needs more motion blur
what the hell did I just watched?
OK,thanks for the national geographic trailer,john…
There’s just some things that a video game can’t take the place of and this is one of them imo. Also that bear looks ‘tarded.
The trailer it’s way too drawn-out.
Also, it will be a miracle if this very ambitious title succeeds with such a small team and budget.
This means nothing without showing actual gameplay.
That Adam mini series shows off what Unity is capable of, but we’ve also seen people abusing Unreal to mix together Zelda model’s, which end up looking sub-par at best.
The game can only be made good if it has actual talent behind it, not some flashy graphical trailer.
From the still image I was looking forward to the trailer…leaving disappointed.
Looking forward to this two in one combo.
Not impressed. Also why put light intensity on overkill?