Larian Studios has released a new video for Divinity: Original Sin 2, detailing its combat mechanics. This video also shows some of the skills that will be available to the players, as well as the dynamic nature of the game’s combat system.
Divinity: Original Sin 2 is a fantasy RPG that will take up to 4 players on a branching story to save the world of Rivellon. Its deep, turn-based combat system and advanced AI will give veteran players a significant challenge, while it’s pen and paper level of RPG freedom will give roleplayers room to improvise, experiment, and bend traditional video game rules.
With six origin characters with unique stories to unravel, a classless character development system including more than 200 base skills and spells, and a vast world map full of adventure and secrets, players will only scratch the surface of Divinity: Original Sin 2 with their first playthrough.
Thanks Eurogamer!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
Looks pretty awesome, some pretty amazing/mindboggling possibilities.
Is the video’s narrator set to feature his vocal talents and same sense of humour in the game itself? If so, then I want this game already!
It will be. The last game was just like this which made it hilarious at times.
Thanks for the confirmation. I didn’t get the first game for one reason or another but the more I see of this sequel the more I’m liking it. Yep, the narration in this video was superb so I’m thrilled to hear it’ll feature in the game itself. More games could do with such style of narration. The likes of Bastion and, going back a long way, the CD-ROM versions of Simon the Sorcerer spring to mind.
One thing that made the previous game stand out and from the looks of it this one as well was that it had character. The funny narration, constant pokes at its very own genre plus a very original take and turn based combat made it a unique experience to be sure.
“new”
Awesome, can’t wait to play it and I am glad I backed it on KS.
Looks awesome 😛