Crytek’s Senior Cinematic Artist shows gorgeous mountain and forest environments in CRYENGINE

Crytek’s senior cinematic artist, Joe Garth, has created two lovely environments in CRYENGINE, showing the capabilities of Crytek’s Engine. The first environment is a highly detailed forest, while the other one is a mountain environment inspired by Alaska’s Chugach Mountains. The look gorgeous, so be sure to view the images after the jump!


Forest Environment


Mountain Environment

44 thoughts on “Crytek’s Senior Cinematic Artist shows gorgeous mountain and forest environments in CRYENGINE”

    1. Aren’t the environments in PUBG mostly open areas with a few trees sprinkled around? Maybe PlayerUnknown will start diversifying the terrain with the boatloads of cash the game is bringing in.

      1. I would really like that. They’re adding two more maps but i would’ve prefered them to modify the actual map and make it better in term of quality and also make it more diverse. One thing that i thought is that there could be “skycrapers” and instead of a zone, near the end, people would need to getinto one of these tall buildings and the game would, one floor at a time, reduce the amount of floors available up until everybody has to go on the same floor. And make all of that office type building. Would be freaking awesome.

        1. I agree with you on improving the current map instead of splitting player base, with different maps there’s always popularity and one gets more attention than the others

          1. I don’t think split playerbase will be an issue when there are like 600,000 daily players.

          2. for now yes but with any online games, maintaining playerbase is a challenge for developers, while this game is super popular right now, i don’t see how they’re going to keep this going with releasing just new maps

  1. I’d pay $100 or more for a suite of scenic environments like this that I could explore in VR using armswing with motion controls. I live out in the desert so being able to virtually hike around arctic peaks, a lush forest or humid jungle(maybe even with some kind of pet like a dog, arctic cat or a bird or something) would be awesome.

        1. Seriously why hasn’t Crytek done this. They already have done multiple VR only games, minus we’ll go all the way with their Magnum Opus.

          1. Because it’s a lot more work to do an entire action game than a climbing game, and with the comparatively low amount of VR headsets out there, the risk is pretty big.

          2. Bigger risk in making yet another piece of sh*t PS-exclusive VR game compared to a Crysis Remaster with a VR mode, in my opinion.

            Sure, it would cost them more, but remasters are popular for a reason; they sell.

    1. Well its on its way. We just have to be a little more patient. VR headsets aren’t really up to that job yet, they’re too lowres and have too narrow field of view, and graphic cards are only just beginning to become powerful enough for ultra high definition VR gaming at a high framerates. Two Volta GPU’s in SLI will probably handle two 4K rendered images at 90 FPS, until then, we just have to wait for that dream my friend.

      1. I had a Vive for a few months last year and it was incredible. I badly want to get another since the price recently dropped but it appears that the second-gen headsets will be dropping some time in 2018 and LG supposedly is developing one that’s going to directly compete with Oculus and HTC so I don’t know what to do.

        I’ll probably get a Vive for Xmas, enjoy it until the second-gen headsets drop and then sell it into the second-hand market.

        1. I didn’t lose my VR virginity yet, so I’m saving it for generation 2 🙂 To maximize the wow effect 🙂 I’m interested in Pimax 8K headset too, its supposed to hit kickstarter soon, looks promising to me!

          1. Waiting for gen 2 isn’t a bad idea at all. It’s what I tell most people to do who are on the fence.

  2. One thing is for sure….no other engine can make natural/forest environments like CryEngine. Since day 1 it has been the leader in this aspect!

  3. Those scenes by Rens De Boer are using assets that are NOT game ready with hundreds of thousands of polygons and the textures are ludicrously high res. Also the lighting is partially baked.

    1. The Crytek showcase in the article also uses photogrammetry…it’s the only way to get actual photo realism.

  4. Watch and learn, Bethesda. Scrap your crap engine and build the next Elder Scrolls with the CryEngine or Lumberyard. If Cloud Imperium Games can tweak it to allow for insanely vast amounts of space (literally) and entire planets, so can you.

  5. By all means show off a set piece or two, but it’d be even more incredible if you went about making those set pieces a reality with an actual game to show them off.

    I look at all these benchmark engines and engine trailers and can’t help but wonder when we’ll start seeing games running at max that look as good as those benchmark engines.

  6. Olek. Those scenes can easily be replicated in the CryEngine with on par or even better results if the same artists and assets were used. People like EoinOBroin and Rens De Boer are simply really talented persons who put their heart and soul into their work, of course the results are gonna be incredible, especially since they use techniques like photogrammetry and get’s assets from Quixel etc.. Those scenes, are impressive yes. But don’t forget some of the scenes from earlier on DSOG showcasing SVOTI from Crytek employees. The engines alone can only do so much, 80% of the factor is down to the artist/creator, especially since engines like Unity, Frost Bite, UE4 and Cryengine are so similar technologically wise today. Looking at some of the finest examples from each of the big engines one can draw the conclusion that there is no point in comparing them from only looking at the paper specs. Unity’s Adam demo, Epics Kite demo and Infiltrator demo and Crytek, who doesn’t really promote their engine so much with amazing tech demos like that, but one can find quite mindblowing stuff, Mountain Lodge and Kingdom come Deliverance for example.

    1. The claim was a blanket statement about CryEngine’s superiority, it was unsubstantiated and I showed some examples from another engine which prove otherwise.
      Did you see me say anywhere that UE4 is patently better? No, so I don’t understand the reason behind that huge paragraph.
      These scenes are the most impressive I’ve seen, you’re free to provide counter-examples.
      For me it’s utterly irrelevant which engine is being used as long as it produces the best result with the best performance.
      For example, the 2nd picture with the dense forest scene, Eoin said he was getting around 50 fps in 4K with a regular 1080, and this is before doing any kind of optimization, not even LODs.
      Yes, these scenes perhaps can be re-created in Cryengine just as well or even better, but guess what, they haven’t been, so until that happens I don’t see the point of discussing hypotheticals.
      I looked at Mountain Lodge and it didn’t impress me in the slightest, seen several better interiors in UE4 and the exterior forest/vegetation doesn’t even hold a candle to the stuff made by Eoin, and I’m not talking about the assets, but the lighting and shading.

      1. I see what you mean and you’re not wrong. However I think what Warrior88 really meant was that no other engine can produce natural outdoor scenes as good as CE thanks to the engines way with lighting, GI, shadows and shaders. All those screenshots from Eoin are all about the assets/textures/terrain modeling/scenery complexity/camera angles. Nothing particularly amazing with the lighting and shadowing itself, they don’t really hold a candle to CE in that regard.

        “Eoin said he was getting around 50 fps in 4K with a regular 1080”

        Common, how can you get 35-40 FPS to 50 all of a sudden? Russian way of counting?

        “I looked at Mountain Lodge and it didn’t impress me in the slightest”

        Wow, not even the slightest? You must be really high maintenance then lol.

        “seen several better interiors in UE4”

        Me too, Mountain Lodge was just an example of how CryEngine doesn’t just excel at outdoor scenery but can also present great indoors/interior results. From the get go, CE was always better at outdoor stuff while UE was better at indoor stuff.

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