Crytek has released the first developer diary for its upcoming PvP monster-hunting game, Hunt: Showdown. In the video, various members of the Crytek team, including creative director Magnus Larbrant and level design director Chris Auty, discuss the title’s origins, from its debut at E3 2014 to the many evolutions that brought it back to huge acclaim at E3 this Summer. Enjoy!

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I know, it’s developed by Crytek , but this game will probably fail like wast majority of other “Achieved with Cryengine” games…just saying….
Lol “wast”.
Most Cryengine games don’t “fail” btw. They just don’t excel. They’re fantastic at best and shi**y at worst so a fair mix.
Far Cry 1 and Crysis 1 were awesome, C2 was meh, C3 was fun. Ryse was decent, PREY was awesome, Sniper Ghost Warrior 1 was good the others not, SNOW was lots of fun, and EVOLVE was fun then meh, Homefront 2 was shi**y, the Climb was amazing, Aporia was great, Rolling Sun was meh, Wolcen is loads of fun so far, KC:D is also really fun even in alpha, Arche Age was decent, State of Decay was fantastic, Warface was fun then meh, and Robinson was decent.
Lol,what?Crysis 2 had better story,game play,soundtrack and was longer. Crysis 3 was more of a tech demo version of Crysis 2.Still was fun to play tho.
The problem is only Crytek knows how to use CryEngine properly.
But that’s simply not true. A ton of the games I listed aren’t by Crytek, but were still tons of fun. PREY, State of Decay, WOLCEN, KC:D are all great titles built by studios other than Crytek.
What he is saying only crytek can make cryengine shine
…and I just explained why that’s not true. WOLCEN, Star Citizen, KC:D are all examples of cryengine titles not made by Crytek that still push the boundaries of the engine.
Star Citizen was deep in the sh*tter until they got those former Crytek engineers on board, however. Yeah, there is Kingdom Come, though, sure (& Wolcen, but it’s still early access).
True about how to use it.
Honestly, stupid game be stupid, regardless of what tech it’s being run on.
This is starting to look better and better. There’s this spider boss and when it appears in the house? FUUUUUUUUUUU–!!!!
Just make crysis 4 open worls exclusive on pc and it will sell a lot
The last thing Crysis needs is an open world. I’m afraid that’s the way a “Crysis 4” would go but it would be a mistake and another terrible misfire in the series.
Open World Sandbox game akin to Crysis (OG) would work just fine for it, though; it doesn’t have to be a 1,000 km squared open world, it just has to be a lush, content-filled medium-sized tropical island with epic graphics.
Literally the leading issue in Crysis 2 was how they switched from a sandbox/open world-type game to a linear, cinematic shooter, which is something even Crysis 3 didn’t fully make up for with its semi-sandbox semi-open environments that were still pretty linear, in the end.
They had large maps, but crysis was definitely not open world.
Right, semi-open would be more accurate, good point.
I disagree with your assessment of the main problem(s) of Crysis 2. The maps were definitely too small but Crysis 3 proves that a Crysis 2 with bigger maps is still a pretty boring game. It’s the CORE of Crysis 2 that’s all wrong. The controls, player actions and movement. Playing Crysis feels like driving a fully equipped James Bond car, playing Crysis 2 feels like trying to find a parking spot for a Humvee. Making the parking lot bigger wouldn’t help much. In Crysis 3 they gave the Humvee infinite fuel and tightened up its suspension a little, but it’s still a Humvee at heart.
Interesting comparison, I find it to be much the opposite; the original Crysis being more about managing your suit’s limited resources, compared to Crysis 2 wherein you’re nearly unstoppable unless you jack up the difficulty (though it was nice of them to finally add stealth kills by sneaking up behind someone & stabbing them) & Crysis 3 where you can just invisi-kill everyone with that OP-as-f*ck bow & arrow.
I was referring to the “haptic” quality of the game. How does it feel to just look and run around? To jump? To switch weapons? All way more responsive in Crysis. In Crysis 2 and 3 there is loads of input lag and in the case of 2 the mouse input is filtered with some unremovable negative acceleration meaning if you turn really fast you will turn fewer degrees than you expect. You’re kind of forced to play at a higher sensitivity than you really want to. There’s lots of problems like that. I played Crysis 2 multiplayer for several years and C3 for about a year.
Hm. I’d never thought about that, interesting. It’s been a while, but in retrospect, yeah, I remember noting a certain “floatiness” in Crysis 2 (though it is worth noting, that’s also a standing issue with a lot of first person games, unfortunately. Grounded characters are still an exception more often than not, sadly).
Good point, though. Very good point, which indicates they changed something in the engine between Crysis & Crysis 2, specifically. I wonder why. Consoles? >.>
I would guess speed mode had to go because of streaming / pop-in issues. There are also few vehicle sections and the offered vehicles are slow. It all points to fast movement causing problems in the console versions of CE3.
As for “floatiness” I’d say the original game was even more “floaty” (lots of air control) but in a good way that felt “agile”. I would say this is because Crysis 1’s controls were responsive, very low input delay given a decent framerate. In Crysis 2 movement I feel disconnected from the character’s actions and I mostly blame delay for that. They seemed to go for the “weighty feel” that was memed by other games at the time. Killzone 2 famously had tons of input lag and most players didn’t seem to mind. Lower framerate and the inherent delay of controllers mean that console gamers are used to unresponsive controls. Crytek must have figured delay wouldn’t cost them any points with reviewers or buyers and so they just prioritized other things. I don’t think the change in engine has much to do with it.
“Crytek must have figured delay wouldn’t cost them any points with reviewers or buyers and so they just prioritized other things.”
Quite possibly, actually. Remember how Crysis 2 was originally just a shoddy console port, even after they promised an actual PC game? It was blatantly obvious that they’d overwhelmingly prioritised the console versions at the broad expense of the PC port, so that’s quite possible, indeed.
It’s one of those games with a “Press Start” screen. You know what you’re dealing with as soon as you launch it.
I’m hyped, the game has atmosphere, has inteligence behind it.
It originally was a 4 player co-op PvE game, but now its just a PvP game that will die like the rest…
You mean, just like Battlegrounds died…
Give it some time….. They’re already stepping out, so unless they refocus themselves, it’ll only be a matter of time before they crash & burn by themselves.
Looks like the game could be lots of fun. Just don’t think adding that extra “jedi” sense is a wise choice.
Still drooling over theat reveal lighting… even if it doesn’t make it, that was very impressive, probably one of the very best work I’ve seen…
mark my words it will die faster than EVOLVE
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ready for EVOLVE 2?
Looks very ” meh ” Typical Crytek Game.
That’s racist towards Cryengine. #triggered #problematic
Neat concepts that will be plagued by problems. Example: Microphone thing.
Expectation is, every player will have and use a high fidelity mic that only picks up his voice.
Reality is, using the ingame feature will have you sending out loud clicks and clacks from your keyboard into the gameworld, or constant noise if you just have a bad mic. Players will immediately use teamspeak, mumble or other services outside of the game to communicate and ingame there will be dead silence from all players who care about winning.
Looks promising soo as Evolve. We just have to wait an see.
Evolve. Talk about an amazing premise whose game genre just didn’t allow it to reach its potential.
Evolve could’ve been a new awesome SP franchise on the level of Halo or Doom or Wolfenstein or even SURPASS them–with potential for co-op, leveling, branching storylines, SP DLC campaigns, everything, but no, they just HAD to make it a dull, shallow arena shooter that gets old after an hour.
You get out what you put in, unfortunately. The devs didn’t put much in and planned the game to be a platform for DLC and consumers told them to go f*** themselves.
I’m not a fan of MP games at all, but there is definitely a market for them. I’d be way more interested in this IF it had a meaty story and SP campaign, but I get that some devs just want to create a playground for people to run around and pew-pew.
Making this PvE is so much better than PvP.
Its gonna turn into a camping simulator. The game will eventually turn into a mexican standoff where no one will do the objectives.