Metro: Exodus will look great on low-end GPUs, but will also push high-end GPUs to their limits

In an interview with PCGamer, the co-founder of 4A Games, Andriy “Prof” Prokhorov, stated that while Metro: Exodus will run and look great on low-end graphics cards, it will also push all high-end GPUs to their limits.

As Prokhorov told PCGamer:

“The platforms that we support, we target the strengths of each platform and utilize them to the max and so the case of PC is that we try to make sure that if you have a lower end card that’s within our specification, it’ll still work and will still play and look great. If you have that high end max, ridiculous video card—we’ll blow it up. We’ll still push it to its limits. That’s always a priority for us.”

The E3 2017 demo of Metro: Exodus was running on the PC. And while there were some ‘special’ touches to it, 4A Games claimed that the final game will look similar to it.

Metro: Exodus is powered by 4A Engine and will be released on the PC in 2018!

55 thoughts on “Metro: Exodus will look great on low-end GPUs, but will also push high-end GPUs to their limits”

  1. Let’s hope so, as the first 2 games didn’t really have enough options to scale back for low end users. Also really hoping they fix some of the K/M control issues the other games had (X/Y scale not being the same on the mouse, f*cking binding throwables to “hold tab + move mouse up/down/left/right” instead of their own keys).

  2. I just love the Metro series, they own and Exodus looks insane. I am glad the game is going to be scalable for all configs, that is cool to read.

  3. That’s exactly how PC games should be. Most gamers have entry level or mid range GPUs. Only a few have high end GPUs but that’s because they won’t all the eye candy and performance. So this is taking care of all of their customers. Good job.

    1. Yeah and at the expense of those who buy into higher hardware, because now there will be artificial demand thrown in, rather than actual visuals that really do need a better GPu that isn’t 5+ years old.

      Those who have an ancient GPu are already playing LoL and indie games, high end games do not need people who refuse or are too poor to upgrade.

      1. That’s why low settings exist, it’s just that nowadays, there isn’t much difference between low and ultra.

        1. Which is why low end users can stick to low end settings, but the devs should also be upping the bar with each release/few years, rather than sticking to low settings from 2005.

          1. That’s just not accurate. Top of the line GPU from 2005 is a 7800 GTX which isn’t nearly enough to reach minimum requirements in 2017.

            These days minimum req is a GTX 660 or AMD equivalent. That’s 2012.

      2. Make expensive PC-ports of AAA games exclusively for a few thousands (at best) customers who can (and do) buy costly PC hardware – brilliant plan! /s

      3. This is why statistics on sales and platforms like Steam are so important. Developers should be able to realise their vision on cutting edge consumer hardware, but, they should have that clear understanding on where the economics of the equation lies. If the majority of budget focused gamers were still using GTX 750ti’s for eg as the top cap of budget performance cards, then it would be prudent to set the standard there on low end. Large studios and/ or publishers aren’t going in blind on this topic.

    2. Depends on what they consider entry level. Lol
      There’s definitely a generation limitation to that comment.

    3. Mid end gpu owners need to be realistic too though.

      Anything they can’t run 60fps maxed out is often called an unoptimised mess by people.

      It’s ridiculous

    4. I see on steam stats the avg pc is
      4 core CPU next most 2 core 6 core under 2% the higher core the lower amounts
      8GB most then 12+ GB is 2nd most 12+ ram the 2 are close in setups using either 30-40%
      Videocard most are 900s series card middle 1000s series some 700s
      1080p is most use
      Metro loves the Sli and not overkill at 1080p

      I max all games out use AA and Vsync on and best nvcp setting most games sli 100-144 then harder games like Metro all 3 games will be on same setup played on same setup

      ASUS X99 ROG STRIX
      I7 6850K 6 Core 3.6@ 4.4
      32GB PC 3000 DDR4
      2 x1080gtx SC. SLi oc @ 2114/5508
      2x 480 GB SSD HDs Raid 0 Stata 6GB and ram cache

      Both metros
      2033 97% of time 95-114 Fps range
      2034 LL 97% of time 100-118 max

  4. AKA unoptimized, or Ultra Settings with imperceptible improvements at 40% extra cost compared to Very High, and so you feel like you have to upgrade your videocard.

      1. Tbh metro had poor cpu scaling in original.

        Hopefully their engine now scales great by way their talking.

        They did great job with console versions of last light redux so lets hope they’ve been able to do similar job with pc

      2. You mean the w*nkers that quietly downgraded Metro 2033 for its Redux re-release “because platform parity is important!”?

        Oh, be still my heart.

          1. After spending considerable effort to advertise it as THE way to experience the game!

          2. Yep! Requiring customers to pay extra above and beyond the $60 full asking price so to use a product in the way the manufacturer recommends it to be used. Shameful.

        1. They made old Metro look worse so that the Redux would be more enticing? Am I understanding your post correctly?
          Or maybe they made Redux itself less dark?

          1. Its not true though i’ve played through both version multiple times and redux looks better in every way including atmosphere and lighting.
            Redux adds nice environmental smoke/dust/fog effects to the environments.

    1. So devs should just remove the ultra settings I suppose ? That’s the way to go I think. Ironically that’s what you call a downgrade, but that seems to be the better way to go than include extra detail settings for those who want it.

      For some reason the devs who include that OPTION are always called out for bad optimization.

  5. Metro exodus is the only reason i stayed tuned for E3
    i just hope they won’t dumb it down for conslows because the A.I in last light was practically deaf and blind

  6. If it will look good on low end then what else is there for the high end to push to make it look that good?. All I can gather is settings put in place that simply just “ask” for more, than simply demanding more that a low end GPU cannot hope to compete with.

    Will it have crappy power demanding AA setting?. Stupid godlike Fallout 4 godrays or supreme overlording grass like in GTA V?, because all of those looked and ran like crap with those particular settings cranked to max.

    What I do want is 4k textures though, better shadows, better character models and improve all clutter so it doesn’t stand out like an eyesore.

  7. “The E3 2017 demo of Metro: Exodus was running on the PC”

    So much for xbone x…xsssss xlllll MEGA ULTRA OMEGA!!!

        1. True, downloaded file results in highest possible quaility but still “4K” looks weaker than if I play in 900p on 1080p monitor

  8. Will push my 970 g1 gaming on it limits 1440p max settings!! It will look like real then!!!

  9. “look great on low-end GPUs… also push high-end GPUs to their limits”
    So, what they’re saying, is that they have found the magical mythical secret sauce that has eluded every big name developer since dawn of video games? Call me skeptical, but I’m skeptically skeptical here.

      1. There’s always such an artificial demand for higher end cards. But, that still doesn’t take away from the realities of an ever changing playing field –
        regarding low end GPU’s. It just is what it is.

        Thankfully this kind of expectation from card manufacturers and developers provides us all with a market that keeps pushing forward.

    1. Have you ever played Crysis 3?

      Also how many AAA games do you play? You realize most games don’t look that much better on ultra than on lower settings, even though performance hit at those settings is insane.

      1. .

        Some games just look good to start with, but that doesn’t mean they don’t get a lot better higher up, not to mention performance.
        And, by lower you mean very high to high. Usually big differences when talking about Med settings and Ultra imo.

      2. “Have you ever played Crysis 3?”

        Relevant, how? Sure, it looks good, but in the end it only looks so much better on PC compared to consoles, as it’s not a PC native game & neither will Metro Exodus be.

    2. True. Maybe it does still look decent on low end cards. But, we know it’ll look and perform better the better you have.

    3. Not necessarily… although I do wish he’d not be engaging in this kind of hyperbole that seems to infect all of those showing their work at E3.

      With some modern-day lower-end graphics cards now having a good amount of VRAM relative to a few years ago it’s now entirely possible for games to look great because they can use ‘ultra’ setting textures. High resolution textures need plenty of VRAM but not a great amount of processing power.

      Yes, other video settings such as shadow resolution, anti-aliasing and more may need to be dialled back but a game should still look really nice when it’s using the highest resolution textures on a lower-end graphics card.

  10. Metro games always pushed the visuals..Maybe the only developer that cares to give high-end visuals nowdays..

  11. The special touches, were probably what made my jaw drop, just like digital foundry said, the shadows were too perfect.

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