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Windows 10 – Fall Creators Update will improve Game Mode, goes live on October 17th

Microsoft has announced that the Fall Creators Update for Windows 10 will go live on October 17th. This brand new update for Windows 10 will improve Game Mode; a functionality that promises to allow players’ games to use the full processing power of their device as if it was an Xbox game console.

As Microsoft noted:

“With the Fall Creators Update, we’ve updated Game Mode, which allows your games to use the full processing power of your device as if it was an Xbox game console, right from a new button on the Game bar. And to take advantage of this power, we have a fantastic lineup of Xbox Play Anywhere games coming including, Cuphead, Forza Motorsport 7, Super Lucky’s Tale and Middle-earth: Shadow of War.”

Microsoft did not reveal any stats or benchmarks between the previous and the new version of Game Mode. And as we’ve showcased in the past, Game Mode does not bring a lot of performance improvements to mid-tier or high-end systems.

As such, this mode will most probably be useful to those with really dated systems. Therefore, we’ll simulate a dual-core system and we’ll run some benchmarks once the Fall Update goes live.

Stay tuned for more!

56 thoughts on “Windows 10 – Fall Creators Update will improve Game Mode, goes live on October 17th”

  1. That’s great to hear. After seeing the impact of game mode on games under the right circumstances, I really hope Microsoft delivers again.

    1. “The right circumstances”
      Now I’m thinking of that scene in Weird Science when they light candles, put bras on their heads and start chanting to the computer.

      1. ? I’m not sure what you mean. Game Mode did what it said and worked really well when you actually had other foreground tasks running (the right circumstances). A lot of misinformed people kept calling it ineffective because it didn’t boost fps when their game was the only application running.

  2. This line
    “full processing power of your device as if it was an Xbox game console”
    as a PC gamer I find this hilarious

    1. i nearly p*ssed myself when i read that line
      Microsoft’s PR system clearly understands nothing about PC’s and their Win10 propaganda is laughable

    2. So many people ignorant about software here. Microsoft wasn’t saying that Xbox is more powerful than PC. Consoles have a MUCH lower overhead when running games because of how close to the metal their OS is. They were referring to that, not that Xbox is more powerful.

      1. I honestly prefer the idea of getting more frames out of my existing hardware. the brute force idea usually always does the trick in pc gaming, but that shouldn’t really be the practice.

        the GTX 680 was said to be the console killer and yet pc games are asking for more instead. our hardware purchases should be working in favor for our wallets, not against it. the GTX 760 (equivalency) should be baseline in todays games. that’s how you know a “good” pc game from a “bad” one.

      2. I’d say that “most people” are well aware of that rather obvious fact. That said, times are changing with DirectX 12 existing on both one console brand and on Win 10 PCs.

        Also, let’s not pretend that console OSs are supremely lean and efficient on all consoles nowadays. Xbone, for example, essentially runs three OSs concurrently and uses circa 1.2 CPU cores just to power them. When the CPU is already so weak as the AMD Jaguar is then that sacrifice robs devs of accessing all available power. Hence for why Microsoft scrambled to free up greater access to the seventh CPU core so soon after Xbone’s launch when the games were running so poorly relative to PS4.

        1. Let’s not pretend that DirectX 12 is exclusive to PC. Let’s also not pretend that the amount of DirectX 12 and Vulkan titles (combined) on PC is ANYWHERE equivalent to the amount of titles shipped on consoles in the last few years.

          The difference between Windows and a console OS is that when a game loads on console, they can unload a large part of the OS from RAM and by extension, the CPU. Windows can’t afford to do that since it has to multi task and treat applications with a certain layer of abstraction and fairness.

          1. Who’s pretending that DX12 is exclusive to PC then?

            “Consoles”? Which other brand consoles other than Xbone One features DX12 games then?

            You’re broadly correct in that final assertion albeit that the notion of coding games “to the metal” on today’s X86-based consoles is a gross exaggeration in pretty much every instance. Sure, games on console, more typically the tiny number of remaining genuine console brand exclusives, can be optimised more fully if the dev’ has the time, money and ability to so.

            In a world where middleware, asset libraries and existing game engines are so commonly used in multiple games the notion of coding “to the metal” as though making games for consoles is still like it was back in the days of 8-bit and 16-bit consoles in largely a nonsense. The typical console game of today is a multi-platform release not designed from the ground up to operate with ultra efficiency on any one platform.

          2. I think you misunderstand what x86 means in the context of consoles and PC.

            It’s an extremely common misconception that x86 makes consoles and PC’s identical in terms of optimization through architecture. This is not the case. All x86 does is provide the same processor instruction sets on both consoles and PC.

            This has absolutely nothing to do with the idea of “to the metal coding”. This is an entirely different concept and I’m not sure you understand what that is either.

            Coding “to the metal” means that the amount of abstraction between game code and the console hardware is practically non existent. The OS itself introduces minimal overhead when compared to Windows and allows Consoles to get more juice out of their meager hardware OUT OF THE BOX (read: with no extra developer effort, although further optimization is always possible).

            You’re correct that DX12/Vulkan aims to bring this minimal overhead system in consoles to PC’s but that isn’t the end all be all. Until PC games can have an OS that is as low level as the OS’s on consoles (the Xbox example you cited is no longer valid after updates and it can now unload partitions of the OS during gameplay), PC’s wont be as efficient as consoles.

            You’re also correct that console games will have loads of issues but that has more to do with the hardware. No way around it. They have crappy components and even after extensive optimization, a midrange PC GPU would blow them out of the water. No matter how much you squeeze console components, you can’t get around really restrictive hardware limitations.

          3. “Let’s not pretend that DirectX 12 is exclusive to PC.”

            No, you’re right, because it’s not even that, actually, it’s worse; it’s exclusive to one specific part of the PC platform & one specific family of consoles; Windows 10, Xbox One.

            “Let’s also not pretend that the amount of DirectX 12 and Vulkan titles (combined) on PC is ANYWHERE equivalent to the amount of titles shipped on consoles in the last few years.”

            Okay? And your point, being? Why don’t we bring up how many developers weren’t doing DX11 before the new consoles, while we’re at it? Developers are lazy. What else is new.

          4. What? My point was that the SDK’s used to create every single console game in the last few years has had much lower level access than DX11,12 or Vulkan powered PC games.

        2. The X1 performance difference to the PS4 was never CPU based. It has always been GPU bases. The fact that the PS4 has more CU’s (18 vs. 12) has always been it’s power advantage (well that plus it memory bandwidth). In terms of CPu though the X1 has always had lead there. Due to it’s CPU being clocked higher (1.75GHz to 1.6GHz). The games only ran at a lower resolution on X1 (and that wasn’t always the case) not more “poorly” (which is a descriptor for performance, not quality…).

          1. Countless Digital Foundry articles have shown the PS4 version of multi-platform games to run better than the Xbone version. Often with, as you recognised, higher quality visual fidelity too.

    3. “as a PC gamer I find this hilarious”

      correction, when a pc game is done “right” the statement is hilarious. unfortunately that’s not always the case with pc games or ports. and so makes the statement more necessary than hilarious.

        1. Do you realize that that RAM in the PS4 and XBO is BOTH system AND video RAM, right?

          And also do you realize the small print saying that from that memory pool, 3 GBs are stolen for the OS/system alone, right? In the meantime, if you don’t bloat your PC like an id- iot, Windows 10 barely consumes more than 1 GB of RAM. Go compare between both.

          1. Yes, it great advantage of consoles. Fast memory accessible by both CPU and GPU is “Holly Grail” of game development. CPU and GPU can work together on single copy of data. For example GPU can support CPU in physics calculations, CPU can modify texture data…

            On PC all data must be copied into two places (system memory and video memory) and then synchronized via PCIE. This is a big problem if you want use CPU and GPU together

          2. I’m not interested on a r- etard who goes off-topic just to have the feeling to be right.

            And anyway, that’s not right at all. It seems like you’re stuck in the AGP era, where the AGP bus accessing and storing things in RAM was common. Nowadays you’d REALLY have to collapse the GPU RAM in order for what you say to happen, and it wouldn’t even be copied twice like you say.

            Consoles working that way is a liability, as graphics RAM is a thousand fold faster than regular RAM. The 1080 Ti alone works at more than 150 GB/s faster than the XBO, and HBM2 can even reach 1 TB/s.

          3. “PCI Express 3.0’s 8 GT/s bit rate effectively delivers 985 MB/s per lane” – wikipedia

            So full bandwidth between system memory and video memory on PCIEx16 is less than 16 GB/s. Its very slow. Both CPU and GPU can’t access data when it is synchronized between system memory and video memory. Cache on both CPU and GPU must be cleared after synchronization…

            It is much easier on consoles with shared memory accessible by both CPU and GPU with 326 GB/s bandwidth (384-bit). For example: GPU can compute physics and CPU “see” results of that computation because both share memory

          4. I care a crap about PCIe bandwitch for graphics use, IT IS NOT used for most of the inter-GPU OPERATIONS, how DIFFICULT is to understand that?

            Want a proof of that? Go search a PCIe 8x vs PCIe 16x benchmark and realize that the difference is pathetic because the GPU BARELY collapses even the avaliable PCIe 8x bandwitch, let alone 16x which is the standart for single-mode GPUs.

            And also, like a good r- etard you merely stop at mentioning the speed per lane (985 MB/s), when you have to multiply it by the number of lanes assigned to a device. So, 985 x 16 = 15.760 (15,3 GB/s). And even by limiting it to HALF of it it doesn’t manage to collapse the GPU PCIe traffic.

            So next time don’t speak about what you’ve 0 idea for.

          5. And where did you get that sh – itty graphic, I wonder? Or do you think that consoles doesn’t have to transfer and get buffers to GPU, which is a standart thing to do either you’re on console or PC? LOL.

            Like it or not, a console is merely an integrated system with an APU, much like any CPU with a dGPU. It’s only difference is that the memory pool is unified. Apart from that, every hardware has to schedule jobs, manage buffers and basically do everything from the first “PC” graphic.

            And I already debunked the stupidity of “the system having to copy things twice”. And also, if the GPU RAM had to cope with the limitations of the main system’s RAM in terms of speed by having to depend on it all the time, there wouldn’t be any reason to make the GPU RAM as fast as it is to begin with. Hell, or even including any GPU RAM at all.

            Instead of that, we continuously have GPU RAM evolving and becoming faster and faster. Doesn’t that say anything to you? Or do you STILL don’t get it ¬¬

          6. The r- etard apparently still doesn’t distinguish between the bulk of the GPU bandwitch needs, which lies on the GPU bandwitch RAM, and it’s PCIe bandwitch needs, which is so irrelevant that even a mere PCIe 8x bus with less than 8 GB/s of bandwitch can handle it.

            Well, worse for you. Do keep saying stupidities.

            And also, I care a cr- ap that there’s “some” copy-write mixup between it: like I said, it’s irrelevant. Especially compared to the 0,5/1 TB that the GPU RAM is moving every second.

          7. Lots of yadda yadda. I’ll tell you one fact. It will be a true, simple fact: PC will always be the best gaming platform. Period.

          8. Yep, all he ever does is post silly pictures about the theoretical performance of his beloved Microsoft console… while conveniently omitting to deal with the reality, i.e. most games that aren’t simple racing games, corridor shooters and indie games still run at 30fps.

          9. Oh don’t worry, he’ll agree on that fact…… so long as it’s Microsoft Spyware 10 you’re running, rather than Microsoft “Not Secure” 7.

          10. You have literally no idea what you’re talking about yet you keep spamming and it’s adorable.

        2. You realize Steam Hardware Survey isn’t a good metric, right? There are dozens and dozens of Nvidia GPUs and they don’t all detect correctly. And you do also realize a console having 12 gb of RAM isn’t the same as a PC having 12 gb of GDDR?

  3. there is a software who already does that, called Process Lasso.
    which when you run a game, sets the CPU priority to max
    which is pretty much essential when you run badly optimized ports like Dishonored 2 who set the CPU priority default at low!

    but that’s not enough, i also use asus GPUtweak and set the fans to 70-80% when i require the absolute stability when i’m running heavy games
    combine both and you’ll get results far better than this so called “game mode”

  4. This is not relevant except youre a Microsoft Drone, for me it is another feature I wasted bandwidth, of course, not on purpose. The last update of Windows 10 just installed stuff I didn’t ask for. Windows just need to be the core OS, I dont need this or any other software like mail or paint 3D when there are superior software on the market for free.

  5. “One product family. One platform. One store. One voice. One goal. One to worship. One to which you’ll kneel. One god to rule you all. We are Legion. We are your God now.”

    -Microsoft’s totally not creepy promotional campaign

    1. ONE GOD,

      ONE EMPIRE,

      ONE EMPEROR,

      ONE RING TO RULE THEM ALL!

      YEAH, BABY!

      P.S. You forgot “We are one.” ;P

      P.P.S. If anyone is wondering “what ring” they’ll be using, well, easy; The Red Ring of Death! Obviously 😀

      1. Microsoft has, in common with the classic Queen song title, One Vision for us all!

        – Windows 10 forced exclusivity
        – UWP for gaming
        – the godawful Windows 10 Store
        – mandatory requirement of Xbox app & a Microsoft account to play online
        – incentivised paywall for online gaming via Xbox Live Gold membership

  6. “…as if it was an Xbox game console”
    Yet another instance illustrating that Microsoft still don’t ‘get’ PC gaming.

    So their “fantastic lineup” of stated games consists of,

    Cuphead – also on Steam freed from Win 10 Store UWP
    Middle-earth: Shadow of War – also on Steam freed from Win 10 Store UWP
    Super Lucky’s Tale – seemingly no VR mode like its PC-exclusive predecessor has
    Forza Motorsport 7 – let’s see if Microsoft Studios dev’ teams take 8 months to patch it properly a la Forza Horizon 3. That it officially requires a CPU as capable as the i7 6700K for 4K/60fps when the much weaker Xbone X can do it already screams ‘poorly optimised’

    1. Then don’t use Windows 10 and/or Windows store…?

      Every game should be on Windows Store, GOG, Origin. PC gaming is about options and I’m sure Valve isn’t your friend.

        1. Well said. Also, it’s often the case that when somebody says ‘Don’t buy/use (insert product name) then’ what they’re actually saying is ‘I’m personally triggered when people say negative truths about the products of brands to which I’m emotionally attached so I’m trying to shut down the debate’.

  7. Just go and check the Forza Horizon’s support forums and then decide if you want to buy their next junk or not. awful optimization, terrible support, no ability to backup your (50+ GB in FM7’s case +100GB) game or even change a single file in it’s folder or a proper install path, slow and buggy store (hey it’s a 2GB patch lets start downloading the whole game again), limited offline play which sometimes won’t even work and have to be online to play your game.

  8. Yup more MS talking and no walking. When will we learn to just ignore these snake oil con men and not to comment on, post, or read every article that has a MS tag? They’ve been vomiting these lies more than any other company in existence since the 90s. Man we were so right about being worried when they entered the gaming scene. Bungie made Halo and that’s about all that came out of MS “gaming”. Everything else has been horse armor marketplaces, IP destruction, and empty talk.

  9. Full processing power of your device as if it was an Xbox game console .
    But there is alredy a 30 FPS lock on Destiny 2

  10. Yeah, after weeks of tweaking to get the current CU running smooth on my machine after it force installed itself, i’m gonna disable windows update entirely as soon as this update releases. It’s a risk i’m willing to take.

  11. Yeah, but they are not working on any of them, hell it’s even worst now, since latest win10 update can’t open xboxapp, can’t launch any of the games offline even tho i have offline permission on.

  12. I just love this corp, whose only real job is to build operating systems, and yet they continually fubar every gdamned thing they touch. I wonder how those morons over there at candyland feel about crapping out half baked, busted features like HDR and Game Mode over and over, and over again?
    The Creators update is a gigantic turd, and they must surely know just how completely inept they all are at making…stuff. Stuff no one wanted or even asked for..

    Here’s to Microderp. The bubblicious billionaire corp that keeps on giving.

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