Watch_Dogs 2 – Official PC Requirements + PC Graphics Features Revealed, Delayed Two Weeks


Ubisoft has just revealed the official PC requirements for Watch_Dogs 2, as well as its PC graphics features. Watch_Dogs 2 will support SLI/Crossfire systems from the get-go, will feature an uncapped framerate, will support 4K resolutions, FOV and Sharpness sliders, and an Ultra Texture pack that will be available at launch.

From the looks of it, the PC version of Watch_Dogs 2 will be the definitive version, and Ubisoft is doing its best to offer a polished PC version.

Watch_Dogs 2 on the PC will come with stuttering/lag framerate optimization as Ubisoft employed a fix that makes all controls much more responsive and less framerate-related.

“We’ve optimized resource creation, GPU VRAM upload and required VRAM for the game.”

Watch_Dogs 2 will also support improved Keyboard/Mouse controls, a mouse-centric User Interface, three different anti-aliasing options and multi-monitors.

We should also note that the PC version of Watch_Dogs 2 has been pushed back two weeks. The game is now scheduled for a November 29th release on the PC.

As Ubisoft claimed:

“The extra time will be used for additional polish and will help ensure the game runs smoothly across a broad range of PC hardware.”

Here are the official PC requirements for Watch_Dogs 2:

MINIMUM

  • Supported OS – (64-bit versions only): Windows 7 SP1, Windows 8.1, Windows 10
  • Processor: Intel Core i5 2400S @ 2.5 GHz | AMD FX 6120 @ 3.5 GHz
  • RAM: 6GB
  • Video Card: NVIDIA GeForce GTX 660 (2GB) | AMD Radeon HD 7870 (2GB) or better
  • Hard Disk Space: 50 GB
  • Peripherals: Windows-compatible keyboard and mouse, Microsoft Xbox One Controller, Dual Shock 4 Controller
  • Multiplayer: 256 Kbps or faster broadband connection

RECOMMENDED

  • Supported OS – (64-bit versions only): Windows 7 SP1, Windows 8.1, Windows 10
  • Processor: Intel Core i5 3470 @ 3.2GHz | AMD FX 8120 @ 3.9 GHz
  • RAM: 8GB
  • Video Card: NVIDIA GeForce GTX 780 (3GB) | NVIDIA GeForce GTX 970 (4GB) | NVIDIA GeForce GTX 1060 (3GB) or better | AMD Radeon R9 290 (4GB) or better
  • Hard Disk Space: 50 GB
  • Peripherals: Windows-compatible keyboard and mouse, Microsoft Xbox One controller, Dual Shock 4 controller
  • Multiplayer: 256 Kbps or faster broadband connection

ADDITIONAL FEATURES

General

  • 4K support
  • Stuttering/lag framerate optimization – We employed a fix that makes all controls much more responsive and less framerate-related. We’ve optimized resource creation, GPU VRAM upload and required VRAM for the game.
  • No FPS cap
  • Full SLI/Crossfire support at launch
  • Multiple save file support – This feature allows players to have up to three auto save slots for three separate playthroughs.
  • Multi-monitor support with borderless mode and advanced settings that allow for customized placement of menu and HUD.
  • Multiple windowed mode options – Windowed mode with flexible/resizable windows, multi-monitor borderless.

Improved Graphic Features

  • Screen Space Reflections
  • Headlight Shadows – Support for additional shadows from car headlights
  • Extra Details Options – Increases the level of detail for all objects in the game, and adds more details to objects in the distance.

Improved Graphics Options

  • FOV sliders
  • Pixel Density sliders
  • Sharpness sliders
  • Ultra Textures pack available at launch
  • Anti-aliasing options:
    -TXAA
    -MSAA
    -Post Processing Anti-Aliasing options SMAA and FXAA

Improved Keyboard/Mouse controls

  • Full adaptation with mouse and keyboard
  • We’re using raw mouse input to reduce latency and use the Windows hardware cursor throughout the game without any additional signal filtering to smooth or accelerate mouse movement by default
  • Advanced keyboard support – Keyboard hotkeys for every menu and app for faster access. Additionally, all hotkeys can be remapped.
  • Mouse-centric UI – Any UI screen, menus or smartphone app supports full mouse interaction, so the player can finish any UI task with the mouse only. Everything is clickable and has appropriate button states.
  • Toggle/Hold modes for different controls (aim, sprint, walk, inventory, etc.)

Driving

  • Driving has been adapted to suit the keyboard controls, with adjustable steering sensitivity. Same goes for driving camera sensitivity and auto-centering camera behavior

Gamepad support

  • On-the-fly switching between mouse and keyboard to gamepad, without any additional options, UI will just switch to gamepad mode
  • Supported gamepads: Xbox One controller, PlayStation 4 DualShock controller