The Evil Within feature 2

The Evil Within – Console Commands Revealed – Unlock Framerate, Slow Down Time, Enable God Mode

The Evil Within has just been released on Steam and Bethesda has revealed the console debug commands that PC gamers can use. In short, you can find below how to unlock the game’s framerate, how to change aspect ratio, how to enable God mode, Noclip, as well as some other options.

Our Performance Analysis will be hopefully go live at the end of this week, so stay tuned for more.

Enjoy!

To access the debug console, do the following:

 

  1. In Steam, right click on The Evil Within and select “properties” then under the General tab, hit “set launch options.”
  2. Put this in to unlock the console: +com_allowconsole 1
  3. Once the game has launched, hit the Insert key to bring down the developer console.

These are the commands you can use and some notes about each:

  • R_swapinterval <NUMBER>
    • Sets the FPS lock. Note that the numbers below are negative.
    • -2: This is the default, set to 30 FPS. This is the officially supported frame rate
    • -1: This sets the FPS limit to 60. Fully playable, although there may be quirks (we’re going to fix these).
    • 0: This fully unlocks the FPS. We do not recommend playing above 60. We will not fix any issues above 60.
  • God
    • God mode. You are effectively invincible, and certain enemy kill moves will not be used against you (Laura, for example, will not jump on you)
  • Noclip
    • Allows you to walk through walls
  • G_infiniteammo
    • Unlimited ammo (provided you have at least 1 bullet when you enable this)
  • G_stoptime 1
    • Stops time. Note there is a bug right now where using this command causes a UI element to appear on screen. We’re looking to fix that in the near future.
    • Re enable time with g_stoptime 0
  • Toggledebugcamera
    • Separates the camera from Sebastian so you can freely move around the
  • R_forceaspectratio <NUMBER>
    • Sets the aspect ratio. Default is 2.5, which is our official aspect ratio.
    • 0 is full screen, but not ideal. 1.8 or 2 is probably most comfortable for those who don’t want bars.
  • Com_showFPS
    • Turns on id’s native FPS counter
  • Startslowmotion2
    • Slows down time
  • Stopslowmotion

    • Disables slow motion

119 thoughts on “The Evil Within – Console Commands Revealed – Unlock Framerate, Slow Down Time, Enable God Mode”

  1. Is it too hard to just add the option.. do we always have to go in some settings and stuff and fix the games for ourselfs -.- From better gfx, windowed mode and wider field of view to stuff like FPS… grr.

    1. It’s Bethesda with their policy that their games should look identical on every platform.

      Dishonored is the bright example of it. You need to edit .ini file to get rid of that awful texture streaming, when high-res textures just pop up under your nose.

      1. well its not a bad as expected the game will run fine on inferior rigs and for the most part 60 fps doesnt cause any issues.

    1. Its not pixel perfect like in shooters. Its probably something like in RE5. This is where I don’t get Japanese developers. Film grain, letter boxing, 30fps, and now this.

      Seriously screw them all. Imma enjoy my insurgency at 144fps.

      1. The ironic thing: Both X360 and PS3 versions are the most seeded ones (at least in the public ones).

        The PC ones just started to show up.
        So yes, it is kinda of funny.

          1. Yep, I definitely should buy a console, after all “Greatness awaits” or “The best games are on the Xbox One”. And F the Wii U because it is for children and has no games.

            Bloody industry.

          2. well bayonetta 2 gets high ratnig but i wouldnt be suprised if the reviews are paid to boost wiiu sales.

          3. still, it’s only bayonetta, imo a silly dmc wannabe game for girls, at least that’s how the first one felt. I think the wii u crowd is just glad they have a game to review. I never finished it, it just didn;t get me as much as it needed.

          4. “dmc wannabe game for girls,”

            What are you 12? If anything bayonetta is more like it.

            It is a decent game it is not great.

          5. that art style and the main character threw me off, it was a kind of girl-power girly stuff i think attracts teen age girls or boob obsessed anime fan teen age boys. Hair monsters and lots of boobs, i grew past them, it feels like it’s addressing an audience i don;t fell i am part of.. The reason i did not finish it. The fight mechanics were very good and the violence up there with the best, but it did not click for me.

          6. i think it’s obvious she’s a woman, the sense of trying to empower girls is prevalent throughout the game, that’s what i meant with girl power.

          7. The game’s made by Platinum; they don’t need paid scores to sell games. Because they make good games to begin with. I just wish the original Bayonetta came to PC.

          8. “they don’t need paid scores to sell games.”

            They kinda do actually since their games are high rated but they dont sell.

          9. Eh? I thought MGRR and the original Bayonetta sold well? MGRR even came to PC. Bayonetta didn’t unfortunately.

          10. no it didnt sell thats why nitendo is paying for the sequel. Nor did vanquish. I dont know about rising.

          11. I thought Nintendo picked up the sequel because they were desperate for Wii U exclusives! They paid a fat sum to fund the entire game so Platinum wouldn’t strike another deal with Sega and go multiplat. At least that’s what I gathered from the matter.

          12. obviously i dont know for a fact but the game wasnt going to be able finish development so they gone around looking for publishers nitendo respond.

          13. first bayonetta was a failure and it didn’t sell (game was good). they didn’t want to release a sequel until nintendo bought the rights or whatever to make it for their own machine

          14. The way Nintendo deal with their marketing, I find it really hard to believe, but the sheer amount of sh!te coming from the gaming press who knows? ¯_(?)_/¯

          15. It could be that or it could be that people downt understand how to play actually complicated games.

          16. at least we can call bayonetta 2 a game, actually a good looking action H&S game made by right people, it’s not like TLoU cinematic crap 😀 but yeah, i don’t believe reviews

          17. yeah, sadly.
            even if i didn’t i could see that s*it all over the youtube. you know, it’s all there

          18. i thought it was extremely well done and one of the top 10 games of the last console generation. What did you not like about it ?

          19. lots of things, first was gameplay,

            i don’t like linear games with mediocre gun play.
            i don’t like games when they don’t have anything new, or they don’t bring anything new to the table and get this much of hype and 10 after 10.
            i don’t like dumb A.Is.
            i don’t like to spend my time on a game with minimal gameplay but instead lots of cut scenes, specially when they are all pre-rendered.
            i don’t like when devs focus too much on the story (which wasn’t the best story) but they don’t care about the design and gameplay.

            yes, acting and cinematics were extremely well done but sadly it’s a game not a movie and gameplay was pretty meh.

          20. yeah so it all boils down to, of course, personal preference. I think the game had soul, it was contemplative in a way. I like games where i just experience a setting or a story, i like both adventure games and ones like dear ester or others where you just go through locations. I think the game spoke to us on deeper levels, it had a thing to say about human condition and sacrifice. The gameplay was enough to give meaning to the world and the overall production qualities were very high. For me, for my taste, it was a very very involving and meaningful experience. I remember playing it with my mom, dad sister and a few friends looking at the tv and all of them really got into the atmosphere and feel of the game and they all loved it. So yeah, tastes are subjective of course. Also i think the game brought new things to the table and even if it did not we can’t dismiss a game just because it brings nothing new if it gives a complete and good experience. For me, TLOU, Uncharted, GoW are some of the foundation pillars of the ps3 game catalog.

          21. yeah it’s subjective, at least it was better than some story driven games with just QTEs to me. but i prefer playing games which gave me lots of options/choices and rewarding exploration combined with a solid gameplay with replay value and good design, i don’t care much about story, i don’t care even if it doesn’t have one but yeah having a nice story is great but having a better gameplay in a game is much more welcome to me.

          22. Have you noticed something? How everything flops. Wolfenstein flopped, destiny flopped, evil witin and alien isolation flopped, driveclub flopped.

            What do those hipsters want another story focused game like gone home and bioshock infnite and TLOU?

            What are they trying to do? Nerf games and make them all play alike and have “cinematic” stories?

          23. yeah totally. because of that i defend bayonetta which i’m not a fan of, not even going to try it but at least if they gave it tens it has the gameplay part right not just some usless cinematic/emotional/story driven crap with minimal/linear/basic/casual gameplay but lots of hype and fanboys

          24. agreed but here is the thin after all that nonsense they pull up with shadow of mordor for the game to get good reviews, how do we know that those reviews can be trusted? Ofcourse bayonetta is diffirent but i just cant trust anyone anymore, only TB.

          25. that is true. we don’t need review scores to buy our games, of course we can watch TB or jim or watching an hour gameplay about a game and choose to buy it or not

      1. not gonna happen, i already bought all the games i wanted to until the witcher 3 arrives. Dragon Age, AC Unity and Lords of the fallen. I will download this to see what it’s like but i won;t play it, not enough time. Maybe next year during the slow months.

        1. Maybe you should stick with the games you own for a change? Since you have no time to play, get the game for cheap during the “slow months” instead of stealing it now? I dunno… just a suggestion.

          1. i actually download every game that is released ( gigabit internet ) and i have no problem saying it. I try everything that is interesting and if i really like something or i want online options i buy it. Games i am a big fan of like dragon age, ac or dark souls, i pre order. Downloads are like a demo. Either way i do not feel obliged to buy anything and i see no reason to act like i don;t use torrents or pirate some games. There’s no hypocrisy here.

          2. My gosh… an honest thief who actually doesn’t try to defend himself with stupid justifications! You’re a rare one, that’s for sure. Too bad though, stealing is still stealing.

          3. Maybe you should. But I will give you credit though for being so frank about it. Most of the losers I’ve seen try to act as if piracy is their way of getting back at the evil corporations when all they want is a free game, lol.

          4. heheheh you know what’s funny ? the reloaded version has been up for 4 and a half hours on the site i use but i just now refreshed it’s first page :)) That’s 2.5 hours ahead of kickass to, nice. I guess tomorrow i will get to see what evil lies within

          5. And maybe one day you’ll eventually learn to respect people and their work and pay for what you want, I hope.

          6. right, so what is me buying 1000$ of games ? just throwing money away cause it seems i still do not know what respect is for people and their work. Does this game have a demo ? If not lol. Being able to get all games for free is a FACT of life. I do not need to buy, i live in a poor country and yet i do spend a crap load of money on stuff i have no reason to, but i do. Why, exactly because i want to support SOME people. Yeah ? I can try anything and buy what i feel to. Tomorrow i will try evil within. If i will ever buy it remains to be seen. But as one who has more than 1200 games on steam, i do not consider i do not support the industry.

          7. Sure, I don’t consider you a thief in general, but only for the games you stole. You did mention you also buy games and I respect you for it. But please don’t start with that “poor country ” crap because that’s just an excuse I’ve heard too many times before. And if the game doesn’t have a demo, doesn’t mean you’re automatically entitled to a free torrented copy. There are plenty of YouTube videos and benchmarks to make an informed decision without a demo. While I do not support the idea of not having a demo, I don’t find that reason to justify stealing. So please, don’t try to justify theft and put yourself among the losers I was talking about previously.

          8. i did not say poor country as an excuse but as a way to make you understand 1000$ is a lot of money here. Well i may not be entitled to it but i live in the real world and in the real world i can get any game free. In fact, any movie, music, game, book i can get for free. I CHOSE to buy some things, even though there is no reason to. SO excuse me if instead of just playing the games i spend a little fortune on over the years i USE what the world has given me and try others. Games i would pay money for i already do so i don’t see the problem. I would not pay for them even if i could not get them free. I am just indulging myself and using the internet. I respect the developers I want to and feel they respect me back, I back the games i like most and i don;t give a crap about the others. If there was no way to download them i would not care about them other than watching a youtube of it. But since i can, i download them to see for myself because i like knowing everything and trying whatever i feel i need to to keep having a relevant view on the industry.
            For a person who invests so much money in games and gamig yeah, maybe i feel a bit entitled to be able to download whatever the hell i want and not get treated like a low life who has not payed for a game in his life.

            And about the demo: if the game has no demo how am i supposed to know if it’s worth buying or not or if i will like it ? Or if it runs well or the controls are any good? Watch a paid reviewer praise it to heaven ? Sorry but having no demo is just asking for people to give it a first try by downloading it.

          9. I never like to provoke others but from what ive seen from you, you must have had something very dear and precious stolen from you to have such a hard-on for piracy lol.

            What adds to it is lately these game devs have been full out lying to us about PC features and whatnot, im not trying to make that an excuse, but they aren’t exactly being clear about their motives either.

          10. Nah hes just another random f*g defending piracy. Probably works in an underpaid software company. You’d be surprised how underpaid people are in some countries. Well atleast the government here cares about our salaries.

            In this day and age defending piracy is stupid. With lack of Demos (and Betas) how else will you know if a game will run properly for you or not?

            Watch_Dogs and stuttering comes to mind where my friend’s rig had massive stuttering whereas mine didn’t. If he would have bought the game he would have felt terrified, especially with the lack of refunds. In this respect Origin gets a plus, atleast they offer a refund policy instead of a Demo.

            Now don’t get me wrong, I can’t officially advocate/promote piracy however with the lack of demos, and especially ubisoft games you can’t help but pirate first and check out the performance and then buy the game. A small percentage of pirates do buy the games, so it has its own merits.

          11. True, not everything companies do is clear. But that should not allow justification for theft, should it? This isn’t about companies… this is about people and values. If I am not entirely sure I should buy the game, I won’t. It’s as simple as that… I won’t break a rule to play a game because I value my self-respect more than a few hours of cheap entertainment.

          12. That guy you talking is the annoying s**t of this site. He is an indian that pay 1/4 of the full price of what we pay for new released games. And he come here and talk s**t about people and moral stuff…. bla bla.

          13. im getting tired of all this moderation stuff…. you can say S… without being moderated… what im trying to say is that the guy you talking is an indian that paid 1/4 of full price on most games…cuz its india you know… but he is always here to point the finger at people… he loves drm… he has not word here. this can be simple resolved with a demo or something… but greedy a*s devs just make us download 35 gb of files to try the game… and today, most studios are asking 60 bucks for a console port… but you know… poor devs… he said… HARD WORK….

          14. dude you are going too far on this sh*t its not like this is the best copy ever. F these dev’s when they screw PC gamers so baldly. You know what i pay for all my games but i wish people would just torrent the living crap out of some games like Sims 4 that would teach those idiots at maxis. Sorry but sick of hearing your statements on the manner. If someone was going to pirate a game they weren’t ever going to buy it anyways you should be off in console land telling them how bad used games are since they are the real killers in the industry.

          15. If you think torrenting a game is a way to teach companies a lesson, I’m sorry to say you’re mistaken. Furthermore, just because someone wasn’t going to buy the game anyway, doesn’t give them a right to steal it. A crime is a crime, no matter the justification.

          16. To be honest its probably better for the devs if people torrent them over not buying them at all if the game was fun maybe that person will buy it later on or maybe they will talk about how great the game is to others which could make them buy it. Again used games hurt the market more, just because something is a crime doesn’t always mean it should be for example legalizing pot or when they tried to abolish booze.

            To act like such a supporter to these horrible horrible companies is more of a crime imo, it would be like supporting the NSA over their crap just because they have workers who make money to feed their families hell i can say the same thing about mafia families

          17. Go f yourself indian guy. You only around here to point your indian finger. I thought the admin banned you from here.

          18. And you should go f yourself too, Argentine… or better still, let me do it for you! Obviously I’m here to point my Indian finger at piss poor lying trash like you. And trust me, I’m going nowhere.

          19. Haha, nice try. Why blame your stealing habits on DRM when all you want is to avoid paying for the game? I guess it comes naturally to you… begging for handouts claiming great injustice. DRM hurt muh feelings… I will pirate, lol.

          20. Why are you being racist? Where’d that Indian thing even come from? You’re the one who should be banned.

          21. I don’t have a horse to ride, but the images are pretty funny. I’d probably post some sort of picture reply here, but I figured sharing muh feelings instead would be ideal.

      2. The game is sht actually, even worse than I expected. It’s not just bland by itself, it’s poorly optimized (almost 40 GB lol), with bad graphics and tons of bugs and glitches.

        Doesn’t worth 50$.

        1. No argument there but its not the disaster we expected. You can fix the 30 fps and black bars and it runs on old systems the 4gb i7 was a nonsesne.

          The graphics are ancient. I dont know about glitches but it is a survival horror game so it doesnt need to be uber polished with the best graphics around.

          If the campaign is long and varied id give 40.

          1. I dont know about glitches but it is a survival horror game so it
            doesnt need to be uber polished with the best graphics around.

            What?

          2. It doesnt need to have the best graphics or the best animations or the best controls, it is a survival horror game you gather ammo, you avoid enemies, you survive, it is not what you think it is, it plays more like manhunt and amnesia than re4.

          3. let it be applied then.

            i watched evil within and the player spends alot of time sneaking and avoiding enemies and saving ammo than going into cutscenes and slow mo pulling a gun and headshoting bad guys with qtes.

            Enough with the insane development costs brought by fraphics animations cinematics, polish etc etc.

        2. Bland? How? Poorly optimized well its idtech 5, but hey it is not the disater we expected it doesnt even max out 2gb cards.

          I never said it worths 50$

        3. game is great, i’m 6 hours in and liking it more and more. The texture saturation and light is spot on, i like it more than re 4 5 or any silent hill except 2 3

  2. It looks like everything is set up for a sweet homecoming, but there’s one major problem: It’s not 2005 anymore. Many consider Resident Evil 4 to be an all-time classic (myself included), but standards for both action games and horror games have changed. In its attempts to mimic Mikami’s past glories, The Evil Within does just fine. But in trying to pass itself off as a video game of 2014, it often falls short. =POLYGON review

    1. Forget it. Its probably to force SLI off like they did for Wolf 2014.

      Id tech 5, Open GL and SLI cannot be written in the same sentence.

  3. Fully uncloked fps is a MUST and what we gamers with g-sync need!
    To HELL with those re**rds that lock fps so atleast thanks for this Bethseda – di***its!

  4. so i have been playing the evil within for about 30 minutes and i like it very much. The graphics are really good, lighting is great and overall it’s a very atmospheric game. I like it more than i thought i would, i will definitely buy it on steam at a sale. So yeah, what do you know, me pirating this made me want to buy it. Who knew ? Well actually lots of people knew this, it’s just that the usual anti piracy rhetoric does not take this into consideration.

  5. I don’t pay 1/4 of the price all the time, Argentine. I either pay full price or I get the game in a bundle or Steam Sale if I can’t afford it immediately. In short, I pay for all my games. So stop trying to make excuses about not paying for the game because it only proves how low you’re going to go in order to justify getting the game for free.

    Furthermore, the reason DRM exists is because of thieves like you, You give legitimate gamers a bad name and allow companies to put restrictions on their games. DRM my a*s… the only DRM you want to avoid is the price.

  6. I actually am paid pretty well… well enough to the able to fund my higher studies and not use the word f*g. But on topic, I have mentioned I do not support the lack of demos at all. Having said that, while it may not be ideal… there are many methods to get a fair idea if a game will run on your system or not… these include results on similar rigs and benchmarks etc. You can get an overall idea on how the game might run if you’re willing to put a bit of effort. Even the performance analyses on this site helps. There may be a few exceptional cases, but even that can be dealt with if you’re patient. I bought Watch Dogs and the performance wasn’t good… but it wasn’t anything different from what the reviews stated. It was laggy and unplayable before the patches.

    Or if you’re unsure even then… just don’t bother with the game and ignore it completely. Is the game worth more than your own self? It is a video game. Piracy doesn’t hurt companies, it just hurts what you are. Why let people shame you? I am not trying to defend companies… I am trying to give gamers the respect they deserve as people and not as just gamers.

    More importantly… I am very aware a lot of people buy the games they pirate. However, a lot don’t. The reason PC gaming is associated with stigmas like DRM and unfair refund policies is piracy… fair and simple. Things can’t go back to how they were in the 90s with shareware and stuff because the internet will not allow it to. At the end of the day… if I’m unsure of the game… I just ignore it. It’s the developer’s loss because they don’t have a sale. But when I try that game out illegally… it just makes me look bad. That’s how I see it.

    1. piracy on consoles is huge. Modchips are huge. Torrent pages with games show more users downloading console games than pc. So the fact that they talk about piracy only when it comes to the pc is bullsh!t. Also i am very much at peace with myself, i feel i contribute to this industry more than most and i can download whatever i want as long as i keep buying stuff.
      I was thinking about an example. Let’s take music. If we go with your reasoning, we should not listen to any music we do not own. However youtube is the place where you can listen to any music for free. If you like something you buy it. But you can try any song in the world for free. And you could use that video or whatever for as long as you want, for free. You do not have to pay for that. Why is it ok with music but not with games ? For me, torrents are the youtube of anything. I find something and i get it for free. Just like music or documentaries or whatever you want on youtube. If i like it, i will buy it. Just like youtube. So why the double standard ?

      If you read the post on top, after playing it for about 30-40 minutes i decided i like the game enough to show my support to the devs by buying it. I will play it as it is now, pirated, and will pay for it when it’s more convenient, steam sales of discount coupons. In this case and in many others, piracy helped me see if the games is worth it and bethesda will get a sale because of it. Mind you, i could still like the game and play it as it is without ever paying for it and not lose anything. I used to do that when i kept my games collection on about 1500 dvd’s . Now i have it on steam and i like having games i love there. So i will buy it just to have it in my collection. Piracy FTW !

      1. Alright, now let me put my perspective forward. It might be long, but not complicated. I’ll start with your quotes, followed by my explanations:

        “piracy on consoles is huge. Modchips are huge. Torrent pages with games show more users downloading console games than pc. So the fact that they talk about piracy only when it comes to the pc is bullsh!t.”

        — As you might notice, I’ve never said piracy is a PC-exclusive thing. However, I myself am referring to the PC because I’m a PC gamer, and the PC platform influences me directly. Furthermore, while piracy does exist on console, it’s easier to pirate on PC, simple. Console gamers are casual and not a lot of them have modchips installed. However, all it takes to pirate a game on PC is an internet connection. I’m not talking about absolute numbers in terms of pirates… I’m simply referring to the ease of piracy on each platform.

        “Let’s take music. If we go with your reasoning, we should not listen to any music we do not own. However youtube is the place where you can listen to any music for free.”

        — Not entirely. Music and games aren’t exactly alike. But before that, let’s come to the YouTube example. Not all videos on YouTube are legit. A lot of them, mainly full-length movies… are uploaded without the owner’s permission. Same for certain songs, other videos etc. Thus, merely existing on YouTube doesn’t mean a video is legitimate. Google has taken down many such videos that were uploaded in breach of law, I’m sure you must’ve noticed.

        Now coming to music… the reason music and games aren’t the same is because their primary revenue sources are different. Musicians make money from live performances much more than they do from CD sales. Most music businesses nowadays have cut down on CD production drastically… because no one buys music anyway. Now while downloading copyrighted music may be illegal, a lot of these musicians allow it because they can make twice that amount from the live shows… which happen to be attended mostly by people who listened to their music by downloading mp3s or from YouTube. Games on the other hand, have no such thing as “live performances”. Once you’ve downloaded the game and played it, that’s it. You’d have no further reason to purchase the game other than out of the “goodness of your heart”. Unfortunately, businesses cannot be sustained by “what if” scenarios… and hence you’ll find why piracy is such a big issue in game development… unlike film and music, there are no multiple revenue sources for the product.

        “I find something and i get it for free. Just like music or documentaries or whatever you want on youtube.”

        — Except like I said before, you’re not “supposed” to get a game for free unless the developer has specifically allowed it. A lot of music and documentaries are allowed on YouTube via official channels. If similar promotions are made for video games… like game giveaways etc… then yes, you are completely within your rights to get the game for free. But not otherwise.

        “Mind you, i could still like the game and play it as it is without ever paying for it and not lose anything.”

        — And this is exactly why piracy exists as a problem for developers. If each and every single individual who “tried the game illegally” went and bought a copy later, piracy wouldn’t be all that of an issue. But because there’s that hint of uncertainty that someone could play the game and not pay for it ever, is why piracy is an illegal activity. Essentially what happens here is that the customer pays if he “feels” like paying, thereby robbing the developer his right to demand payment for the game as in normal scenarios such as buying a physical product… and that is never a valid form of business practice because it puts a particular party (the developer) at a severe disadvantage instead of being balanced in favor of both the producer and consumer.

        I hope I’ve been able to explain myself. Please feel free to clarify any point I’ve made.

        1. i’m not gonna respond point by point i just want to say this
          technology exists and it changes the way we do things. Music downloads changed the way musicians make their money, like you said, emphasizing live performances over cd and album sales revenue ( although that’s certainly not the case for the whole music industry, i can give millions of examples of people making music and getting paid just from sales or streams of their content without ever having given a live performance ). Thing is, the internet changed the way we discovered and got music and that, after a long process that’s still not over, changed the way people expect to make money from music. So technology changed this.
          Now, youtube is something that exists. Music is in on youtube, legal or not, the platform itself is legal so why do WE have to draw differences between information that is there “legally” and not. It does not matter, the fact of life is that most music is on youtube and you don;t have to pay to listen to it forever. It;s a fact. So whether we like it or not, this is a fact. We as users do not have to take moral stands and pick what content we consume on the network that is youtube so that only music and films that are there with permission are viewed. If it’s there it’s not my problem. That’s between youtube and the respective music owner. But just like i don;t have to pay to play any game i don;t have to pay to play any music. It’s beyond my control, it’s a fact. So game devs need to understand this basic fact of life in 2014 and adjust accordingly, like the music industry is trying to do. They do not have to rely on our moral compass to not pirate, they have, like the music industry, to take this fact into consideration when they devise marketing strategies and when they consider how they should conduct their relationship with the ones who feed them. They have to please us and make us feel as we are not being milked for money with half a*sed games and dlc that is take out of the initial release, sh**ty drm etc. They might not like this but it’s a fact. If they would have released a demo for evil within i would not have to download it. I would have gladly downloaded a smaller demo and see for myself. So in this case, their strategy with selling and promoting the game did not take into account this fact and they invited piracy. I have to work now and i would like to say more but some other time. I think you get my POV. Means to pirate everything are countless. Paying for something is not anymore a barrier in using that thing. Paying now is more a person’s choice and that comes from many things, like i wrote above. This is a fact. Also the idea that you don;t own software now as much as you rent time of use for it drives many people off. Games as a service is not something i like or accept. And i’m going to fight that and sh**ty marketing practices with what i got. Some music artists understood piracy helps customers who without it maybe would never have listened to their music learn about them and maybe become fans. Why the same line of thought cannot be had regarding game piracy ?

          1. Sorry for the late reply. I shall be sticking to the quote format as in my previous comment because it’s easier for me to respond to each point accordingly. Therefore:

            “i can give millions of examples of people making music and getting paid just from sales or streams of their content without ever having given a live performance”

            — Could you give a few examples of established full-time musicians who make money in this manner?

            “the platform itself is legal so why do WE have to draw differences between information that is there “legally” and not.”

            — Let me put it this way… you mentioned the platform is legal, and that’s completely true. But the content itself is distinguished from the platform. So while we may “consider” anything on a legal platform is, by implication, also legal… in reality that isn’t the case. As before, you’re not being persecuted (mostly) in any way for viewing or sharing illegal content on YouTube… which is why you may be led to believe that YouTube’s legality provides you with that cover. But YouTube officially only legalizes original content with the creator’s permission, not any other. Hence you as a consumer might not be able to distinguish the difference, but that doesn’t mean it’s not there.

            “fact of life is that most music is on youtube and you don;t have to pay to listen to it forever”

            — I already mentioned in my previous comment why that is allowed to happen. Music creators allow it because it enables them to draw more crowds to live performances. That same logic does not apply to illegally downloaded video games because there is no redeeming factor in it for the content creator.

            “So game devs need to understand this basic fact of life in 2014 and adjust accordingly, like the music industry is trying to do.”

            — Again like I just mentioned, you cannot equate the music industry with the video game industry. The music industry can adjust because it has these secondary revenue sources which are more profitable over CD sales. The video game industry does not.

            “They do not have to rely on our moral compass to not pirate, they have, like the music industry, to take this fact into consideration when they devise marketing strategies”

            — Please refer to the above section. They cannot take these facts into consideration because they’re not like the music industry!

            “They have to please us and make us feel as we are not being milked for money with half a*sed games and dlc that is take out of the initial release, sh**ty drm etc.’

            — Those things were invented to maximize revenue combat piracy, simple. Back in the early 90s when the internet was rarer, these things didn’t exist. Games were released as shareware, and if you liked the game, you’d buy it via mail order. No torrent, no widespread piracy, hence no paid DLC and no DRM. You’d pay once for the full game and that’s it. Developers were happy, customer were happy. Nowadays developers implement such things because they feel piracy cuts into their profits… while legitimate customers feel developers are being greedy and screwing them over. It sucks for both parties.

            ” I would have gladly downloaded a smaller demo and see for myself. So in this case, their strategy with selling and promoting the game did not take into account this fact and they invited piracy.”

            — I agree with this in principle. It’s a mistake for developers not to release demos. It satisfies legitimate customers, as well as denies the pirates a reason to download the game illegally. So this is an area where developers and publishers can improve. I can see it reducing piracy, but not by a whole lot. Still, better than nothing I guess.

            “Also the idea that you don;t own software now as much as you rent time of use for it drives many people off. Games as a service is not something i like or accept.”

            — Games aren’t services, but they aren’t boxed products either. What you call a game is essentially a “lifetime license” to use the software. This is because software is intangible, unlike say, a bag of groceries. You never own “games” because they are creative works… you can however, own permission to use the game in exchange for money like any other “product”.

            “Some music artists understood piracy helps customers who without it
            maybe would never have listened to their music learn about them and
            maybe become fans. Why the same line of thought cannot be had regarding game piracy ?”

            — This is about music again, so I’ll refer you to the section above. I mentioned that music and video games aren’t same in practice because music piracy is allowed in order to make profits off live performances. Video games have no live performances, hence they cannot profit off piracy.

            As always, you’re welcome to clarify and discuss this as per your convenience. I may not be prompt, but will certainly reply after a while.

  7. I don’t consider you a lowlife at all so don’t misunderstand my intent. In fact like I said, I respect you for being honest and can relate to what you’re saying. You mentioned you download the game because you simply wouldn’t have paid for it anyway. Which is true for a lot of people. But what I said still holds true… theft of a single game or object is still theft whatever the reason… it doesn’t take anything away from your entitlement to the things you have paid for, but it doesn’t add up to much either. Take that as you will.

  8. i understand where you see differences between music and games i was giving music as an example of how you can have something for free without paying. All this youtube legal talk is not important , neither is the way music videos end up on youtube. Music is there and can be had without money forever. This changed the way music is sold over time and the mentality that a downloaded tune always equals a lost sale has been abandoned. How about the movie industry. They have no concerts and live performances to get revenue from and after you see a movie the incentive to pay for it is less than with music. Not caring about the way they end up here, movies can be consumed off the internet in countless ways for free. Here is another place where no longer a download is seen as equaling one lost sale and the way movies are sold has changed, we see streaming now really taking off etc.

    the point i am trying to make is actually really simple:
    1. There exists a way for us to get everything software for free. Regardless of the morals and ethics this is a fact. So developers need to adjust the way they conduct their relationship with us and the way they try to milk us and take advantage of us and market their products to us by taking this into consideration. They have to know we can use their stuff for free if we want to. Access to their work is not conditioned by us paying for it, it’s ubiquitous. So in order for me to pay for something i don;t have to i need to WANT to show my support for them or their work. I don’t have to. I have the power over them and they need to get that. I can punish every bad marketing decision or whatever by not paying and still using their work. So there need to be a change of attitude from publishers devs towards gamers that takes this into account. Mistakes and omissions or just bad practices, like getting a game out with half content and then selling dlc that ends up doubling the games price, or lack of demos, or review embargoes or any other kind of bad practice can and will be punished by the ones with all the power, us.
    This is all i wanted to say.

    1. Apologies as usual for the delay. Moving on…

      “i was giving music as an example of how you can have something for free without paying. All this youtube legal talk is not important , neither is the way music videos end up on youtube. Music is there and can be had without money forever”

      — Just because it “can” be had doesn’t mean it “should” be had. You “can” go out and rob a bank, but you “shouldn’t” because you’re gonna face the consequences. The only reason you’re differentiating robbing a creative work from robbing a bank is because you’re not being persecuted as severely for the former.

      “How about the movie industry. They have no concerts and live
      performances to get revenue from and after you see a movie the incentive to pay for it is less than with music.”

      — Movies have theatrical premieres and profit off ticket sales in addition to DVD sales. At least the majority of the profitable ones do. A few are released direct-to-video via subscription services. Again, these are secondary revenue sources which a game does not have.

      “Not caring about the way they end up here, movies can be consumed off the internet in countless ways for free. Here is another place where no longer a download is seen as equaling one lost sale and the way movies are sold has changed, we see streaming now really taking off etc.”

      — Streaming can be both legal and illegal. Paid streaming (via subscription) is legal; free streaming of full movies mostly isn’t.

      “There exists a way for us to get everything software for free. Regardless of the morals and ethics this is a fact.”

      — Of course it’s a fact. It it weren’t a fact we wouldn’t be having this discussion about piracy! The point which I however, am trying to make is that just because it exists doesn’t automatically make it justified. If you’re participating in it, you’re breaking the law in the same way as robbing a bank or committing fraud. The only things different here are the repercussions for each crime. There’s no black and white morality involved as far as rules are concerned.

      “So developers need to adjust the way they conduct their relationship with us and the way they try to milk us and take advantage of us and market their products to us by taking this into consideration. They have to know we can use their stuff for free if we want to.”

      — That’s essentially the same as taking something hostage and threatening a business. That’s like saying… “if you don’t give us what we want, we’re going to steal your stuff and shoot your dog”.
      The consumer needs to stop threatening the developers with piracy just as much as developers need to treat their customers better. It works both ways. There is no pace for threats in a business dealing.

      ” I have the power over them and they need to get that. I can punish every bad marketing decision or whatever by not paying and still using their work.”

      — Thing is you “don’t” have that power given to you by an ordained authority. You have as much power as a person with an unlicensed gun. And you cannot intimidate someone for not getting your way. Because this is a business… not a showdown between street thugs.

      “any other kind of bad practice can and will be punished by the ones with all the power”

      — Bad practice is not the same as illegal practice. Developers have bad practices, but they’re not illegal. Consumers might have well-meaning but ignorant practices which are illegal. If both the consumer and the developer were to be held accountable in a court of law, who do you think would win?

      I hope I’ve been able to respond to all your points from my perspective. If I’ve missed any, please let me know.

  9. “To be honest its probably better for the devs if people torrent them over not buying them at all if the game was fun maybe that person will buy it later on or maybe they will talk about how great the game is to others which could make them buy it.”

    — Maybe that person will buy it. Maybe they will talk about it. There are too many “maybes”. A business cannot be sustained through uncertainty. I mentioned this same thing to another person as well. Nobody is willing to risk his game being stolen just for some free publicity… and that publicity which is not even guaranteed to happen. As a developer, it makes little business sense. Publicity also comes through steep discounts, so getting the game for free has little effect in the developer’s favor. And in business there are at least two parties, producer and consumer, both of which must be satisfied in order for the business to succeed.

    “Again used games hurt the market more, just because something is a crime doesn’t always mean it should be for example legalizing pot or when they tried to abolish booze.”

    — What should or should not be a crime isn’t for the consumer to decide but for the judicial system representing a democracy. Consumers have the right campaign for change via legitimate means, and not by resorting to crime. Taking the law into your own hands is a crime in and unto itself. That’s how it has been for everything else; don’t see why it should be different for games.

    “To act like such a supporter to these horrible horrible companies is more of a crime imo”

    — If you’re referring to me in particular, then I’m not a supporter of any company but of the law. If you don’t find the law in your favor, you can either campaign for change like I mentioned (in this case it would be ignoring the game entirely), voicing support for change via media, or by shifting to a country where the laws are in your favor. But you do not have the right to wrongly acquire what isn’t yours.

    1. your who argument is invalid, if piracy was such a big thing indie dev’s wouldn’t be so big on the PC. Go back and get mad at the used game market it does more harm

      1. Indie devs are big on PC because it doesn’t cost them much to publish games on PC. Publishing on console requires certification fees that most indie developers cannot afford without a publisher. That is completely unrelated to piracy.

        Furthermore, I’m not debating what harms the industry more. I’m telling you what is illegal… piracy is illegal, used games are not. Why that is, is not for me to judge. Additionally, the used game market doesn’t exist on PC, so it’s irrelevant in this discussion about PC gaming.

          1. The ones who don’t care are the root of the problem unfortunately. If they don’t care, they shouldn’t be playing the games at all, simple. The video game industry isn’t a free charity.

          2. Please let me repeat that used games don’t exist on PC, so the PC gaming market is not affected by lost revenue from used games. All my responses are focused specifically on piracy and its legality in the PC market exclusively because I’m a PC gamer. I have never denied used games hurt sales, but they are not relevant to this discussion on PC games.

          3. You are stuck with 2 arguments

            Its unlawful so its bad(something i’ll ignore since i don’t care)

            It limits the amount of money to be made and could potentially bankrupt the company (Something i feel we should talk about more)

            These companies make a lot of money even the smaller ones over console sales they know that’s were the money is on the PC we have more titles to choose from then consoles. Most of these games take less work to port it over to the PC making them spend less development time on that platform making this a pointless topic. If however a game was being made just for the PC and people were downloading the games like no other i would agree with you.

            If we talk about the used game market one more time most if not all of these games are made for consoles and well sell better on the consoles however that is where the used game market really dominates and will limit those massive sales. On the PC we have piracy but i’m not sure if its as big as you claim when steam users on average have so many games and probably many more compared to a typical console user. Some dev’s even come right out and claim just torrent it for example the minecraft creator.

            So once again if someone was going to pirate they weren’t going to buy the game anyways so who cares. Then once again i’ll say maybe they will tell others how great it is and others might buy it. People are social beings.

          4. “Its unlawful so its bad(something i’ll ignore since i don’t care)”

            — That’s precisely the problem. I don’t see how I can discuss further with you unless you “care”, but I’ll try anyway.

            “If however a game was being made just for the PC and people were downloading the games like no other i would agree with you.”

            — Thing is, when people want to download a game for free, the question of whether a game is made for the PC isn’t usually what occurs to them. They do it coz it doesn’t cost them anything, and because they wouldn’t be penalized for doing it.

            “On the PC we have piracy but i’m not sure if its as big as you claim”

            — I never claimed piracy on PC was “big” or “small”. I said piracy is theft and people should respect themselves and buy their games like they would any other product.

            “when steam users on average have so many games and probably many more compared to a typical console user”

            — Again, I have never generalized all gamers as pirates. I have specifically created the distinction between legitimate gamers and pirates in all my previous comments.

            “Some dev’s even come right out and claim just torrent it for example the minecraft creator.”

            — And what about the majority of devs who don’t?

            “So once again if someone was going to pirate they weren’t going to buy the game anyways so who cares.”

            — Just because they weren’t going to buy the game anyway doesn’t give them the right to steal it. You might not care, but the people who make the games obviously do. It’s as simple as pay or don’t play. Same as any other business or commercial venture.

            “Then once again i’ll say maybe they will tell others how great it is and others might buy it.”

            — See? Another “maybe” and another “might”. I mentioned before that businesses don’t run on uncertainty.

            “People are social beings.”

            — Just like developers who are also people. In society, a transaction has two parties (or people) who must be equally favored. Someone cannot claim to be “social” and support theft at the same time.

          5. What that last part makes no sense? Mob family’s are clearly social beings…..anyways again its not as simple as if you don’t pay don’t play. If it was piracy wouldn’t be in issue. I really don’t care if these dev’s make less money then they do GTA5 made so much money and call of duty and other titles why tell some person who makes 20 grand a year they can’t play a game if they can’t afford it even more so with such horrible optimization for the PC anyways?

            I think its more criminal for these dev’s to produce crap they need to go out of business when they do that. Go watch south park episode titles christian rock band in season 7.

          6. Unfortunately in business, people will not go ahead with the transaction if they are not guaranteed something in return. Neither would you if you had a business. Let’s say you step into a clothing store… how often would you find the store owner willingly giving you free clothes just because you tell him that you “might” tell your friends about the store if you happen to like the clothes?

          7. Well one thing you need to keep in mind is this is software not physical copies. Software is nothing more then 0’s and 1’s it cost them zero amount of money for people who torrent. I get what you are saying man if they couldn’t make enough money i would feel sorry for them but that isn’t the case. I doubt any business went out over piracy.

          8. Well, the thing is that we as consumers cannot judge who loses money or not because we aren’t running the business. We wouldn’t know exactly what sort of costs are involved in game development. Maybe piracy doesn’t make them lose money, but it doesn’t guarantee they will make money out of it either. But a commercial venture exists to make a profit that’s certain. Therefore, even if they weren’t losing money, it wouldn’t make sense for them unless piracy was “bringing in” money. And when it doesn’t “bring in” money because piracy “might” prevent it, is when you see more restrictions in your games and overpriced DLC. Therefore, we as consumers are equally responsible for the direction of the industry as much as the developers are. As long as consumers don’t indulge in illegal practices, the industry will have no one else to blame when a game doesn’t succeed.

          9. The thing is i don’t see piracy hurting anyone at all in the industry its only claims. Console sales bring in the most money and steam is big man. If indie dev’s or others weren’t making it in the industry i would be with you 100% but that isn’t the case. Again they aren’t really losing money if the person wasn’t going to buy it anyways.

            Customers should change the direction of a company but lets say somebody torrents GTA5 over rockstar screwing over PC gamers i wouldn’t feel sorry for them even more so since the game made rockstar so much money already.

            Like when someone torrents a movie the actors already got paid lots of money before the movie hit the theater, the one who wants to milk it is the studios.

            The video game companies i see go away are the ones who didn’t produce good games anyways or only a few good games for example THQ.

          10. “The thing is i don’t see piracy hurting anyone at all in the industry its only claims.”

            — I wouldn’t say piracy doesn’t hurt at all… rather the number of people buying games legitimately has increased to an extent that it can offset the damage done by piracy. And by damage I mean restrictive digital rights, DLC etc.etc. These things exist because piracy exists. Also, just because piracy is there doesn’t mean the industry can’t succeed. Steam has already proved that. What I am saying is that just because people are buying more games than ever before thanks to discounts etc., doesn’t automatically mean pirates can have their way as they wish. Rather the discounts and other offers exist to combat piracy, not promote it.

            “somebody torrents GTA5 over rockstar screwing over PC gamers i wouldn’t feel sorry for them”

            — If somebody wants to screw back he or she can just not buy the game, that’s it. The fact that the person is pirating the game only proves he or she wanted to play the game regardless of how the company was treating them. In this case the game becomes more important than their self-worth. So the whole “I pirated to screw them back” argument turn out to be a lie.

            “Like when someone torrents a movie the actors already got paid lots of
            money before the movie hit the theater, the one who wants to milk it is
            the studios.”

            — See, that’s for movies. Games don’t have theatrical premieres and games don’t make money by selling tickets. Which is why piracy is more of a big deal for the gaming industry than the movie industry… in that there are no secondary revenue sources for games to make money, unlike movies or music which have theatrical premieres or live shows.

            “The video game companies i see go away are the ones who didn’t produce
            good games anyways or only a few good games for example THQ.”

            — Video game companies shut down for a variety of reasons, not just piracy. I don’t know how exactly piracy affects the actual companies… but I do know it affects individual developers and consumers. Companies always have ways out… it’s the actual people making the games and playing those games who tend to suffer in the long run. If we were to consider only the piracy aspect: if there’s rampant piracy on a particular platform, there would be a natural tendency to put less games on the platform. The people who make games don’t just want more people playing the games… they actually want more people to “buy” their games. If they don’t get that, they’d have no incentive to make more games. Piracy is an excuse that could be very well be done without in the industry as I said… because without it, all the justifications for industry malpractices in general would have no merit.

  10. OKi nothing works! I’ve typed +com_allowconsole 1 into the launch option within Steam and have started the game and have tried pressing ins none stop and nothing happens! -.-” .. I’m using a new laptop and I have Windows 8.1 ugh can someone please help as I want to use the console commands as that freaking camera p**s’s me of something terrible! -.-” .. Any help would be great! Thank you! 😀

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