Serious Sam 4 – Storyline To Be Written By Jonas and Verena Kyratzes, Will Be Worth The Wait

Croteam announced today that Jonas and Verena Kyratzes will be writing screenplay for Serious Sam 4. Jonas wrote the screenplay for The Talos Principle, and brought Verena for the purposes of Serious Sam 4.

Serious Sam 4 was originally planned for a Q4 2014 release. However, Croteam focused on The Talos Principle and as a result of that, Serious Sam 4 was delayed indefinitely.

Jonas Kyratzes said:

“I was a fan of Serious Sam before I got to work with Croteam, so I must admit I was sort of hoping I might be involved with the next one if The Talos Principle went well. But more than that, we immediately clicked with the team, were treated like family, and really wanted to keep working with them. Going to Croatia and working in the office just confirmed that.”

Verena Kyratzes added:

“I didn’t really expect to be doing this. At first I was just suggesting some ideas, some bits of dialogue, but eventually I ended up writing an entire draft of the script and working full-time with the team in Croatia. It was a very pleasant surprise, because ever since Talos, we’ve been good friends with the people at Croteam.”

Croteam’s Damjan Mravunac concluded:

“Storyline is being shaped out at the moment, and we can only say – it will be worth the wait!”

13 thoughts on “Serious Sam 4 – Storyline To Be Written By Jonas and Verena Kyratzes, Will Be Worth The Wait”

    1. That not a “story”, its gameplay. And still this get 10 upvotes, is internet getting dumber?
      Even your comparision is flawed, I bet you havent played the game. I can compare SS to Tomb Raider games, pulling levers to open gates that lead to other rooms where is more levers to pull, while you shoot at everything that moves, the SS3 becomes more about just shoothing than jumping on platforms.
      Actually most of SS games you can complete levels running and leaving enemies behind, but only someone who has play it since SS1 will know this.

    1. Serious Sam 3 has a story, the resistance needs to find an artificial devices that power up a time gate, so Sam goes to the past. You know, thats good and straight, im tired of that “m. Night Shyamalan” syndrome that is running wild on videogames today, they put a long an intricate story just to come with a stupid ending.
      When it comes to SS saga I just want hordes of enemies coming to me while Im holding a rocket launcher.

    2. Old school shooters are all about gameplay and that’s what makes them great. Today’s shooters take themselves too seriously and you end up with slow paced modern military shooters.

  1. serious sam got a storie in SS2 not the second encounter thing, I mean the real second one … but it’s much more like a strory from a p*rno … 😛

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