Ori and the Blind Forest – Profitable in Just a Week After Release

Ori and the Blind Forest is a game we should had covered so apologies for that everyone. Still, we are happy to report that the game was profitable in just a week, and that Moon Studios is experimenting with a few prototypes.

As Moon Studios’s Thomas wrote on NeoGAF:

“Business-wise, Ori was already profitable a week after release and Microsoft is super happy, so we’ll see about Ori’s future”

Ori and the Blind Forest packs one of the best video-game soundtrack, so we strongly suggest listening to it (we’ve included it below).

Right now, Moon Studios is working on a patch for the game and its design team is busy testing its current builds.

Regarding Moon Studios’s future plans, Thomas had this to say:

” I’m also dabbling around with a few prototypes. There are 5 potential things we have in the oven right now (spanning from smaller to _huge_ projects) and I’d love to talk about these games, but as usual, we have to keep things secret for a while longer. We like a good secret as much as the next guy 😉 Some other people just came back from their well-deserved vacations, so I think it’s all good”

Enjoy!

7 thoughts on “Ori and the Blind Forest – Profitable in Just a Week After Release”

  1. A superb game, music, characters, history, world,….. fantastic gameplay….. I don’t have the words to describe it….. all is well done

      1. I would have to disagree. It looks beautiful, yes. The art design, animations are great.
        Music is nice although more than once I’ve got the feeling like it really really wants me to feel something specific, but I didn’t. Like “you should feel realy sad right now” kind of music. But it didn’t work for me. Mostly because I wasn’t invested into story. The narration felt out of place. I would’ve preffered silent storytelling. Like it was shown in the first trailer. Also that “sad and emotional” moment at the begining just happens too fast. Before I got the time to know the characters and got into the story. Of cource I didn’t care at this point. And after that story mostly devolves into fetch quests given by the narrator until nearly the end. So, no, story bits didn’t grab me.
        Gameplay is ok. There are no obvious problems with that. Controls are responsive. Challenge is mostly even. Exept for the escape sequences. Where the game suddenly morps into an endless runner with brutal difficulty and no checkpoints. You have to essentially memorize the layout trough endless trial and error and then perform it flawlessly. Which might be fine with some people. But it felt out of place for me personally. Not to mention, you can’t go back after you finish those sections. In a game about exploration it’s really weird idea to cut off areas. Especially if you place upgrades there, which become missable. At least that’s where the last 2 upgrades are, that I didn’t find.
        The other problem is with the saving system. The game uses only 1 save slot for whatever reason. Well, it has 3, but after you choose one, you keep using it for that save. Which would be fine if you controlled when you save or if you could back to any place at any time. But instead we have autosaves and points of no return. And the game even has save points and manual checkpoints through spending energy. The autosave is absolutely unnececary there. Especially if it uses the same slot. And the worst part of it is that after you finish the game, you can’t load your save anymore. It just sits there taunting you with sompletion rate statistics.
        I just don’t understand how do you mess up basic consepts so bad.
        Overall it’s a good game and it’s not without it’s moments. But it’s too dissapointig at times to be called brilliant.

        1. That’s what I said. It’s good. The price tag is irrelevant hovewer. Even if it was free it still would have the same flaws. And you might still like it despite all those flaws. I won’t mind if you do. Personally I was a bit dissapointed by that game, as I hoped it would be even better and I really don’t like when people pretend it’s flawless.

  2. It was a good game, a little frustrating at times but I did enjoy it and my little girl loved watching it.

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