343 Industries and Creative Assembly are currently working on a new patch for Halo Wars 2. According to the release notes, this patch comes with performance improvements on various hardware, overall multiplayer performance improvements, and fixes a number of crashes.
In addition, this patch will fix a respectable amount of bugs that have been reported, will bring some gameplay tweaks, will fix some audio issues, and will make some under-the-hood preparations for future ranked multiplayer.
Although 343 Industries and Creative Assembly did not reveal when this patch will go live, you can read its complete changelog below.
Halo Wars 2 Upcoming Patch Changelog:
Crashes/Errors/Performance
- Fixed an issue where players could get stuck on the loading screen
- Fixed an issue that caused some PC players to see a black screen on startup
- Several “desync” fixes, one of which covered most of the tracked occurrences
- Fixed a variety of PC crashes that were hardware-dependent
- Fixed a Network Error on opening Blitz Packs
- Fixed some AI issues in Skirmish that could cause performance hits
- Fixed some performance hitches in Cooperative Campaign
- Made performance improvements on various hardware
- Overall multiplayer performance improvements
- Fixed some crashes that could occur when loading a saved game
- Fixed an issue that would cause a Campaign mission to get stuck after loading a save
- Fixed a bug with joining a party and getting a network error
- Added a driver check on PC to alert users to the presence of old drivers
- Fixed an issue that caused players to disconnect from multiplayer games at the beginning of the match
Gameplay
- Fixed issue with “Detect” on some starting units not working properly
- Fixed an issue with getting the Palmer’s Pure Gold Achievement
- Fixed some bugs with Kodiaks in Campaign
- Fixed a bug with garrisoned Snipers not getting additional stats
- Fixed issue with squads getting stuck trying to garrison if another squad beats them to it
- Gold medal can now be more easily attained in ‘Hold the Line’
- Fixed a Cyclops and Reaver pathing bug where they would sometimes stop moving
- Fixed an issue with units getting stuck in bases after being made
- Fixed various skull functionality not working on some units or abilities
- Fixed some cross-skull interactions between Annihilation and Pestilence
- Fixed some Locust pathing issues in Blitz (even though they’re driven by Grunts)
- Fixed an issue with units becoming unresponsive in Blitz
- Fixed an issue in Blitz with units getting a x4 speed boost in a specific situation
- Fixed a conflict created by swapping d-pad functionality in Blitz
- Fixed an issue with the Blisterback not recovering from damage in Blitz
- Fixed behavior of Marines sometimes failing to get new targets after throwing a grenade
- Friendly cloaked units now appear on the minimap
- Made some adjustments to Scarab creation
- Tweaks to Grunt Mob, Bloodfuel Grunts, and Bloodfuel Locust
- Holo Decoy can no longer be used on Pelicans or Spirits
- Fixed card level of units affected by Holo Decoy not showing over clones
- Glassing beam always creates vision now in Blitz
- Adjusted AI to make better use of Healing and Cloaking fields
- Skirmish AI now uses Extraction and Teleport
- AIs have been practicing their Domination game
Metagame
- Fixed a bug where parties were always assigned to Team 1
- Fixed a rare issue with users not actually getting to play the leader they selected in Blitz
- “Halt” cinematic should no longer be unlocked early in theater
- Fixed some daily/weekly challenge issues where they were not tracked in some playlists
- PC players can no longer tab target to whisper to themselves
- Phoenix Log page adjustments
- Pause menu adjustments
- Set default difficulty of AI to normal from easy
Cosmetic
- Cleaned up some language localizations
- Fixed a bug with UI textures failing to load
- Fixed some minimap graphical issues
- Fixed a PC issue with starting army text overlapping some UI
- Fixed some issues with individual card pack opening animations
- Fixed an issue with a terminal for a red barrier not having a display string
- Fixed a Domination icon issue, where it would rotate briefly when being recaptured
- Fixed an issue with Health bars getting stuck on the screen
- Fixed some issues with particles randomly shooting across the maps for various objects
- Adjusted transparency on locked skulls in the side panel
- Radial menu has been cleaned up a bit
- Added extra visual indicator to aid players when they are selecting cards
- Made some enhancements to the leader selection carousel
Audio
- Fixed an issue with the announcer constantly reporting Zone B is contested when it’s not
- Fixed an issue with the Condor being able to be heard through fog of war
- Fixed incorrect audio playing on some units when damaged
- Fixed some issues with units calling out the wrong attackers
- Fixed an issue with using right trigger or mouse wheel would cause audio spam
- Added audio to Plasma Mines deploy
- Added a variety of sound effects, and adjusted timing on some existing ones
Last, But Not Least
- Under-the-hood preparation for future ranked multiplayer

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Holy sh*t. They not spend one f*cking week fixing your game before release, you stupid cucks?
Starting to think people who throw the word cuck about don’t even know what it means
We get flagged if we say c*ck, you cuck. 😉
Saw the title, went all “the f*ck? It’s out? Since when? Oh, wait, I forgot….. I don’t give a f*ck.”
Thoroughly enjoying this one. Nice to have a great RTS like this on console. Looking forward to more improvements
It’s the only one.
Indeed, forgot how enjoyable RTS’ are. Great addition to Xbox as a result. FYI pretty big patch coming already for this one that may address some of your concerns
>some
What I am concerned is how they release a broken game and demand $60-$80 from people.
[Insert name of AAA publisher that hasn’t demanded $60-$80 for a broken game at launch here]
*attempts*
*fails*
😛
Actually it’s the opposite, all the past Halos where released with almost no problems, now they are f*cking up sh*t. They are unlearning.
Yeah, but Microsoft, on the other hand, has a long history of releasing f*cked up sh*t.
Plus, Halo Wars 2 is by Creative Assembly + 343 (to a limited extent, I’m assuming), compared to Halo Wars 1 which was by Ensemble Studios, so it’s quite possible this is just CA getting used to the new tech, & Microsoft not wanting to put up with more delays, considering this was originally supposed to be released last year, after all.
Yeah so, Microsoft couldn’t blue ball it for two more weeks and blew its load too early.
Exactly 😛
Yeah, but the Master Chief Collection was a solitary incident before Halo Wars 2, to be fair, & Halo 5 was just fine, as well (from a technical perspective, at least), so there’s that too.
Sure, MCC was heavily f*cked up, but considering, I’m guessing much like so many others it was released prematurely “because mandatory publisher-ordained release window, Non-negotiable.”
Sh*t, am I defending 343? F*ck.
Errr the game is not broken.
Played the entire campaign, Coop, MP modes and blitz. Great fun. Almost every single game puts out a post launch patch to make improvements. You seem like another mindless hater with an agenda on the internet.
If it wasn’t broken, then why a massive patch so soon?
Also, not a hater. I’m just inpatient; I want this game, but im don’t want to support these bad practices companies are doing.
You talking PC or Xbox ? I assure you…it ain’t broken on Xbox.
Seriously? I’ll give you one guess.
It has the same problems on both.
Negative
I have both. Fing liar or an insane agenda pushing fanboy of some sort.
“You talking PC or Xbox ? I assure you…it ain’t broken on Xbox.”
Why didn’t you say so before, then?
Now who’s lying, I wonder……..
Testing you and your boyfriend. To be honest it hitches on PC. Close to perfect on Xbox. You wouldn’t know tho…u a Sony shill or PC freak ?
I’m God, b*tch.
Worship me.
I’m an Anti-Microsoft Spyware 10 PC Gamer who think the Xblow isn’t worth buying, & the PoorStation 4 barely is, though that’s not to say I don’t own several consoles, & have nothing against them, so long as they’re not holding back the PC, which, sadly, they more often than not, are.
Cue the shills vomiting out propaganda information about the Scorpio & the Pro, now…….
Yup
As I suspected. Get some mental help freak. Scorpio soon, hate on it with all you got pathetic mental case. Cause if it is what they say it’s gonna sell butt loads.
LOL.
When it fails like the little b*tch that it is, just like the Xblower is still eating the PoorStation 4’s sh*t on a daily basis, I’ll welcome all conslow peasants who’re willing to admit their EPIC FAIL before me on their knees, & nothing but.
In the meanwhile, eat me, peasant scum.
Bwahahahahahahahaha
Lordy help this world with these Fing fruitloops in it !!!