The PC version of Dark Souls 2 is almost upon us and we’ve been wondering whether that particular version would feature the more advanced lighting system that was shown when the game was initially announced. After all, PC is more powerful than consoles so there shouldn’t be any limitation, right? Well, we’ve got some bad news for you today.
The embargo for the game’s PC version was lifted yesterday and IGN has posted a comparison video between the PS3 and the PC version. As we can see, the PC version sports better textures but apart from that, there aren’t any major differences between them.
Yes, the PC version runs at a higher resolution and sports better framerates but unfortunately that amazing lighting system that was showcased in the game’s first builds is also absent from it. Figures.
When Dark Souls 2 was released on consoles, there were reports and rumors suggesting that the PC version would feature this more advanced lighting system. Unfortunately, those reports were not legit.
Here is what Namco Bandai and From Software had to say about the lighting changes that occurred on the console version:
“Throughout the game development process, a game is constantly being balanced not only in game playability, but also in the realm of resource management. A developer is always challenged with creating the most rewarding gaming experience while delivering continuity in graphical quality, gameplay dynamics, and balance within the game. The final version of Dark Souls II displays the culmination of this delicate balance and we’re very proud of the positive media and fan reception for the game.”
Fair enough, consoles could not handle that lighting system. But what was the excuse for not keeping it for the PC version? None. But then again, the PC version is a direct port of the console version and not a version that was under development simultaneously, otherwise there wouldn’t be any reason to scrap it from it.
Dark Souls 2 PC is coming on April 25th.
Enjoy and kudos to our reader Stevanvel for informing us!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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