007 First Light

Watch 30 minutes of gameplay footage from IO Interactive’s 007 First Light

IO Interactive has released a new video, showcasing not 10, not 20, but 30 whole minutes of gameplay footage from 007 First Light. This video will give you a pretty good idea of what you can expect from this new 007 game. So, make sure to watch it.

In 007 First Light, follow James Bond as a young, resourceful, and sometimes reckless recruit in MI6’s training program, and discover an origin story of the world’s most famous spy.

Players will go on missions in amazing locations, drive famous vehicles, and experience a movie-like adventure while chasing a rogue agent who is always one step ahead. You can choose how to play: sneak in quietly or fight loudly. You will be able to use fists, guns, gadgets, or even tricks to fool guards.

In the video, we get two separate sections. The first one lasts 20 minutes, letting us experience Bond’s first mission in the field, where Bond and his teammates are tasked with catching the rogue agent 009. The second section is a 10-minute developer deep dive. This deep dive goes into more details about the game’s mechanics, gadgets, stealth systems, and combat.

IO Interactive has also revealed the game’s release date. According to the devs, 007 First Light will come out on March 27th, 2026.

Enjoy!

007 First Light – Gameplay Reveal

51 thoughts on “Watch 30 minutes of gameplay footage from IO Interactive’s 007 First Light”

  1. The game looks like a Hitman game from 2016 on PC with Chromatic Aberration cranked to the max, and runs at 20 FPS, animations don't loos super great.
    The Jaguar car moves like a tank. The driving already in the last trailer looked like from Looney Tunes

  2. Absolute hacks, sadly the current western developers can't recreate what Bond is, this is a watered down skincrawler made for zoomers. And the game itself is just nuHitman + Uncharted "set pieces" but even more heavily scripted. It also runs like a movie, at 20ish FPS, embarrassing for a game that looks like from the previous gen.

    1. reminds me of jason bourne in x360 instead of a bond game. Its like the industry has erased the old bond movies and games from their minds and replace them with daniel graig's abominations.

      1. I would be OK with it if they have the balls to make it a new IP, instead of larping on the Bond name. Hell, make it set in the same universe as Hitman if you have to but this crap reminds me of the Tomb Raider reboots were you "become the Tomb Raider" 3 games, that gimmick gets old fast.
        If i want to play a James Bond game, i want to be the dude, not someone trying to turn into him.

        1. obviously this is done because everyone is doing it because there is more money to be made by using popular ips instead of creating new ones…to think movie games were considered shlock, not even slop, shlock and shovelware.

  3. it looks and plays like a x360 game with all the good and the bad stuff that come from that. If it runs well i am fine with those graphics but it wont as you saw in the plane. Shooting looks fine but nothing impressive, remember when everything or nothing came out, that grapple hook was innovative, we dont get games like this. One of my issue with these stealth like games is that the way you suppose to distract guards and move in undetected usually makes no sense, so you telling me if you were sitting at a bench and something landed and started moving in the flowers behind you, you wouldnt notice it? This is why i suck at these games, because they want you to think like your enemies are deaf and blind but selectively arent. The uncharted parts are a bi off and make little sense but hey like bond said "never a dull moment" and if modern games have a problem, its that they are filled with dull grindy padded out moments. Id rather all action even if it makes little sense in execution.

    All and all if this is not a full price game i might check it out.

  4. I hate these HDR/Bloom effects.

    That fanlight in the door frame is made of stone, why is it reflecting so much light. It is horrible to look at and is distracting the focus from the 2 men.

    Unreal Engine has this type of unrealisticly blinding bloom lighting. And now other engines are copying it. Bloom was killed off in the 90s because everyone hated it, and now you're restarting this horrible trend.

    https://uploads.disquscdn.com/images/fb7e0e642bb394b719fa46a84d8300e2cdbe758292d308d59d46b95f9b801a27.jpg

      1. Again, the focus should be on the man, but you completely ruin the scene by using massive HDR and bloom on that window.

        I swear, why are today's game developers such uselesss clowns.

        How do you not see these issues. How the **** do you not see that window is taking the focus away from the protagonist. Are today's developers blind, how the **** do you not see these problems.

        https://uploads.disquscdn.com/images/e671997f54eb1aed55adb29ab587da0ef2a864a563e9b41443ef9c6c67fe4b73.jpg

      2. Again, the focus should be on the man, but you completely ruin the scene by using massive HDR and bloom on that window.

        I swear, why are today's game developers such uselesss clowns.

        How do you not see these issues. How the **** do you not see that window is taking the focus away from the protagonist. Are today's developers blind, how the **** do you not see these problems.

        https://uploads.disquscdn.com/images/e671997f54eb1aed55adb29ab587da0ef2a864a563e9b41443ef9c6c67fe4b73.jpg

      3. Again, the focus should be on the man, but you completely ruin the scene by using massive HDR and bloom on the window in the background.

        How do you not see these issues. How the **** do you not see that window is taking the focus away from the protagonist. Are today's developers blind, how the **** do you not see these problems.

        These games cost $80 and they're directed by morons.

        https://uploads.disquscdn.com/images/e671997f54eb1aed55adb29ab587da0ef2a864a563e9b41443ef9c6c67fe4b73.jpg

        1. That's not the bloom effect. Bloom is a filter that simulates a bright aura/halo around bright objects. Here, the light isn't bleeding into the surrounding area. It's just a bright highlight, and it looks perfectly accurate given the lighting conditions in this scene (the whindow white paint is illuminated from behind by sunlight).

          That's how bloom really look like.
          https://uploads.disquscdn.com/images/75349f90762a7db7851f446667071ad00d0c815e80f72e8acc44166847228e3b.jpg

      4. I agree with the stone arch above, but this is a (glossy) polished surface, mate. It is blinding in real life.

        1. In real life we wear sunglasses. Why are we introducing undesirable effects in games?

          If HDR screens increase the amount of nits any further, people will soon be wearing sunglasses in front of their screen.

          HDR screens are now so bright, that research has shown they are damaging the skin, similar to sunlight.

          Is that the type of "realism" you are after? Wearing sunglasses and sunscreen to play PC games?

          1. HDR displays will not damage your eyes because their brightness levels are far below ambient light in real life. The full moon has a brightness equivalent of 2,500 nits. Do you need sunglasses to look at it? Based on what you wrote, I wouldn't be surprised if that were the case.

            Most HDR content is mastered in HD1000, but actual displays (especially PC OLED monitors) can't even reach that maximum when it comes to full screen brightness, so actual image it's dimmer than intended and may even look dimmer than SDR (I will explain why later on). My QD-OLED monitor has 250 nits full screen brightness and that's not enough to make me want to squint my eyes even in pitch black room. The same for 1000 nits highlights.

            The ambient light outside is about 20,000 during cloudy day and 100,000 nits on a sunny day, which is comfortable for most people unless they live in a cave and rarely go outside. People wear sunglasses because looking directly at the sun is equivalent to looking at 1,600,000,000 nits (16 billion), which is neither safe nor comfortable.

            On my OLED monitor, many HDR games and films actually look dimmer and easier to look at compared to SDR with maxed out brightness. That's because HDR1000 content will only use 1000 nits for certain small specular highlights while the average APL will be much lower than that at around 250 nits. However, SDR increases brightness globally. Because the monitor can go up to 1000 nits, the entire screen will be overbrightened even in SDR.

          2. HDR displays will not damage your eyes because their brightness levels are far below ambient light in real life.

            Replace "HDR displays" with "laser pointers".

            See if your argument still makes sense.

            Intensity per area matters and wavelength matters. People are sitting very close to HDR screens that emit a lot of high intensity blue light, for hours on end.

            Plenty of reserach has shown blue LED damage the retina in animals.

          3. Laser pointers? I guess you think that peak highlights in HDR are so unnatural to human eyes that you view them as harmful laser, but in real life our eyes need to deal with much stronger lasers (highlights).

            Recent studies are challenging the idea that blue light from devices is harmful, but it will take time for the science to change long-held beliefs, especially while wealthy individuals continue to profit from selling unnecessary gadgets such as blue light filters.

          4. Windows, MacOS, Linux, Android, iPhone, and almost every monitor sold today has a built-in blue light filter.

            If people weren't using them, they wouldn't be integrated. They're hugely popular.

            Monitors can damage the skin with blue LED. This is well documented. If blue LED light can penetrate the skin and damage it, it can certainly damage the retina.

            This is related to HDR, because HDR screen achieve high with high energy blue LED, because it's the cheapest way to create high nits. This also causes HDR screens to have horrible color balance that changes from scene to scene, but that's another discussion.

            There's a reason fishermen and pilots exposed to lots of blue light, often suffer from macular degeneration, while there is no such correlation with other outdoor professions.

            You keep being a stubborn contrarian though. Good day.

          5. "The French Agency for Food, Environmental and Occupational Health and Safety (ANSES) has revised its assessment regarding the health impacts linked to exposure to lighting technologies utilizing light-emitting diodes (LEDs). In its earlier findings, ANSES pointed out the potential “retinal damage” associated with blue light—light that contains a high proportion of short wavelengths and is commonly emitted by LEDs. More recent research indicates immediate phototoxic effects from short-term exposure to blue light, as well as possible long-term consequences from ongoing, repeated exposure."

          6. Didn’t say I like it (I’m not a fan of HDR, in general), but it’s realistic. The developers decide what to implement in their games. If you don’t like it, nothing Reshade can’t fix.

        1. Go to sunny regions like Greece or Egypt and try looking at white paint or polished stone when sun hits it directly from behind. You will be blinded if you will want to focus on it's bright highlights. Here are my old photos from the trip to Rhodes in Greece, even camera sensor was blinded too.

          https://uploads.disquscdn.com/images/efb0bc681d0b27204e4eae04eed3342f2779a58bdeb04c16d19895472a00e379.jpg
          https://uploads.disquscdn.com/images/e4d7f49121e3cf4f764cb042680fc6d52911e643e1f6f3926e30d725751e33bf.jpg
          https://uploads.disquscdn.com/images/3fa3aa4ca9f948dcd106b653eb22c3e1cd08c632b0b5c90f1b1a8879d5c824bf.jpg

          1. Cameras tend to exaggerate. I live in Egypt, and I walk in the desert often. I can’t recall a time when a stone blinded me. Or maybe it’s the dust everywhere that dampens the shine. Can’t tell.

      1. That image is a lot less offensive than the image from the game.

        Regardless, it's not about how many incident photons stones reflect, it's about what humans perceive. Physically based rendering is useless if you introduce undesirable effects.

        Humans do not enjoy bright light because it damages eyesight.

        Humans:
        -wear sunglasses
        -don't look straight into blinding light
        -have pupils that adjust in 0.2 seconds to reduce incoming light
        -have receptors that adjust in microseconds to reduce incoming light

        Bright light is undesirable. Many caucasians have the "Photic Sneeze Reflex" where they will sneeze when they see bright light, it's a reflex to stop looking at bright light. It's a protectionism mechanism. If I see bright light, I will start to sneeze. If you realise you have this effect, it's a sign your eyes are vulnerable to bright light, buy some good sunglasses.

        There is a reason every other person now uses 'Dark Mode' on their PC. Bright light is not only undesirable, bright LED light can actively damage your retina. Bright LED light also disturbes your circadian rhythm and causes many other undesirable issues.

        Btw, I suggest you watch a tutorial about "blown highlights", the photographs you posted below all full of "blown highlights", learning to remove those artefacts is the first thing you learn in photography:

        https://uploads.disquscdn.com/images/5f9cd9b192b88982b57965d1c186d4494fc54e5b84e99675b1a61a6163c06e2d.png

        1. Photography is not just about skill. The right gear is important, too. I took these photos many years ago with a 2007 compact digital camera that had a limited dynamic range compared to modern mirrorless cameras. It was adjusting exposure automaticaly and it wasnt shooting in RAW, so it was impossible to recover blown out highlights. The best thing I could do with that old compact camera was to use an ND filter and try brightening the image in Photoshop, but back then I didnt had my todays knowledge.

          Today I'm using fairly good gear (Fujifilm XH2, and XT30 as my 2'nd camera, with the best XF lenses). It's difficult to blown out highlights with these cameras, but if you use cheaper camera or a phone camera to take photos, it's still easy to blown own highlights in similar lighting conditions like in Greece.

  5. I'm disappointed, I thought that the new James Bond was supposed to be a disabled overweight black transgender ?

  6. Unpopular opinion: 007 Nightfire on PC was a very good game.
    God I love these old GoldSrc engine games.
    It felt like a total conversion for Half-Life, combined with a few mechanics of No One Lives Forever.

    https://uploads.disquscdn.com/images/a092c5b6367ea28af27062ba9b93784b50a38ea820afb3645ead8776a73f7772.jpg
    This new game though?
    I stopped watching after 5 minutes.
    Are they kidding me? An UNSKIPPABLE endless boring scene in a car?
    It's enough for me to safely say that I won't play it.
    I won't even pirate it.
    I guess that these degenerate pathetic developers still haven't understood what gamers really want, after all these years.
    I couldn't care less about realistic graphics.
    I care about games that respect my time, and give me GAMEPLAY.

    That video looks like one of the absolute WORST examples of linear games I have ever seen in the past 40 years.
    Do we even get some gameplay at some point? Or is just another big "movie game" where we have zero control and have to follow directions and corridors the entire game?
    Aaaaaand down the trash it goes!

    Update: decided to watch a bit further after all. And it's confirmed, the game gives you the illusion that you have some kind of freedom, but at least in this showcase video, the player literally follows orders and narrow paths the entire time. There's no freedom whatsoever, so I don't see where people get the comparison with Hitman from.
    It doesn't even come close to any Hitman game.
    See? My first impression was right. Sometimes, you just watch 1 minute of a game and you already know how it's going to be.

  7. "Investigate the blonde man".
    lol Those woke developers are still stuck in the overrated 80s, where the recurring movie trope was "the villain is ALWAYS blonde". N@zi, Russian, terrorists, high school bullies, you name it.
    Gee, this is getting worse by the minute.

  8. The plane tilting looked like a lot of fun but also janky, which is probably correlated, since everything else looks serviceable and inoffensive but otherwise very lacking. However being able to throw enemies in any direction and throwing empty guns at them and whatnot also looks like a lot of fun, reminds me of the original Splinter Cell Conviction concept which was more about social stealth, but linear just like this 007.

    Having to suffer through a driving sequency where the dialogue reads like something you've heard in 10 other games and 100 other movies just to fight a couple of goons doesn't sound particularly exciting so far.

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