Prey 2 feature

Watch 12 Minutes of Gameplay from Human Head Studios’ Canceled Prey 2

It looks like David Halsted, a former developer at Human Head Studios, has shared some videos from the canceled version of Prey 2. The first three videos are just early prototypes and don’t show much. But the other two are the ones that will really interest Prey fans.

So, below you can find these two videos. The first one shows the game’s prologue. The second shows 9 minutes of gameplay footage from the game’s latest build.

As you will see, this build had a lot of trouble running. From what we can see, it was running between 20-30FPS. My guess is that we’re looking at the PC build. After all, that performance overlay is similar to what we have in Doom 3. This makes a lot of sense, as Prey was using a heavily modified id Tech 4 Engine.

This cancelled version of Prey 2 was meant to be a first-person shooter set in an open alien world called Exodus. Players would assume the role of a bounty hunter and would have over 20 gadgets with over 40 upgrades for those gadgets. The player would use a variety of Earthly and alien weapons to kill and capture his targets.

Prey 2 would also feature agile combat. Players would be able to jump, climb, and hover with rocket boots to traverse large alien cities. The game would have a morality system in which the player would choose how to act in the world.

It’s really a shame we didn’t get to play this game as it had a lot of potential. It didn’t feel like a sequel to Prey, but it looked like a cool game. Which brings me to the Prey reboot. Similar to Prey 2, Prey 2017 is a great game. However, it did not sell well. A lot of Prey fans claimed that it did not feel like a Prey game. Which begs the question. Would Human Head’s Prey 2 be a commercial flop for the exact same reason?

Anyway, enjoy the videos!

23 thoughts on “Watch 12 Minutes of Gameplay from Human Head Studios’ Canceled Prey 2”

    1. Prey 2017 should not have been called Prey, but it is much better than the original Prey and whatever this was going to be. Prey 2017 is a great immersive sim/metroidvania game.

      1. I'm aware that the 2017 game had nothing to do with the original 2006 game (and I'm aware that it shouldn't have been called Prey in the first place), but it was still very "meh" nonetheless.

        1. To each their own. I love it personally. Very atmospheric, immersive game with a lot of player agency. Good premise and story. The mimics were cool too.

          OG Prey was a decent game. I enjoyed the portal action, but it was a pretty basic shooter otherwise. Prey 2017 is a much deeper game.

        1. I mean the way the world is layed out and how you access it. It teases you with areas you can't acess and that you later come back to once you have new abilities. It reminded me of Shadow Complex. Especially since they both have a foam gun.

      2. Completely different style of games, dude. By the end of the day, it comes down to personal preference. I would have certainly bought Prey 2017 if they hadn't used the same title. It was a sleazy move by Bethesda, as they knew the 2006 game had a fan base that was anticipating the sequel.

        Some folks, like myself, wanted to continue the storyline with Tommy due to his humorous lines and charismatic persona, and the whole Cherokee culture mixed with sci-fi elements that made it really unique. The whole game was severely underrated.

        Plus, if you're into linear, cinematic, story-driven games, that's what Prey 2006 excels at compared to the 2017 one, in my opinion. Great soundtrack too by Jeremy Soule.

    2. Prey 2017 is different game, a good game that Bethesda insisted to name as it is and condemned it to be eternally compared to another game that has nothing to do with

    3. trash? Hardly, just completely different game, i bet this action game would have sold better than a immersive sim though. They should make a game like this now that we have the technology to do open world bounty hunting and parkour.

  1. Wow. The trailer was amazing. I almost had forgotten about it.
    But this looks very crude, although it may be alpha footage.

    1. you get a like, ubisoft open world games have ruined gaming, there is just no passing just endless clearing of areas and collecting collectables forever. I wish they made linear games with pacing like half life instead.

  2. Christ almighty. The snapping from in, out and moving between cover looks like from VR games.
    In the video with debug mode, the enemy AI had like two ways of pathfinding.

    1. The bizarre gameplay makes me think this was probably a vertical slice or demo meant to be shown to press. Especially stuff like the random staring at scenery in the middle of a firefight and the scripted knockout ending.

  3. They could have cleaned this up into something good I feel like. It's not like Prey 1 needed to follow the same generic fps formula for its sequel. This looked like a cool innovation for the series, and I think the story would have been what most people cared about. That and the portal technology.

  4. 2017 Prey is one of the finest immersive sims ever made, and followed perfectly in the Ultima Underworld and System Shock legacy. The issue was not that the game was not "Prey 2," but instead that most gamers can't be compelled to actually think.

    Which is sad.

    1. No, there is plenty of issue with naming and marketing that Bethesda screwed up, immersive sims rarely sell good on release date thanks for publishers incompetence.

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