inXile Entertainment has released a new gameplay video for Wasteland 2. This video focusses on combat, with narration from General Vargas, taking you through some of the elements that go into combat in Wasteland 2. In addition, this video shows Character creation, attributes, skills (field medic, surgeon, weaponsmithing) and party balance, as well as a fight against Damonta robots. Wasteland 2 is currently planned for a September 19th release. Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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So basicly its like fallout tactics? What about dialogues? If they are as crappy as that game, then the game wont be a true sequel to fallout.
Also why have a skill for every weapon type in the game? Shadowrun did that as well, thats just spreads combat skills to thin.
This trailer is only for the combat. There is a ton of dialogue in the game and nowhere near as bad as Fallout Tactics. Weapon types are not spread too thin considering you can have 7 people in your group, also the trailer kind of overstates the amount of difference between the weapons. For instance you could have a squad of people using nothing but assault rifles and still do well, other than having less ammo to go around.
then again unlike fallout you dont upgrade skills to 100 and unlike shadowrun you dontneed to spend 1000 fcking points.
Show me dialogue videos plz.
you have to wait until they put it up bro, jeez
It’s not a sequel to Fallout though.
It’s a sequel to Wasteland which preceded Fallout.
I’m glad and a bit surprised that the final UI looks so good. It seems they pulled it off in the end. I backed this during their kickstarter campaign and had already braced myself for disappointment after some of the stuff they released. Well, I guess all the justified bitching from the community did some good after all. Graphics don’t look nearly as cartoony as I had come to expect.