During this year’s EGX event, Ubisoft held a developer session for Tom Clancy’s The Division. Brand Art Director Rodrigo Cortes hosted the panel and showed some new gameplay sequences and screenshots from the game, as well as some tech demos from the engine that will be powering it. The Division is currently planned for a 2015 release on PC, Xbox One and PS4. Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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every Ubisoft game has a different name engine. This one it’s Snowdrop, Assassin’s Creed is Anvil, Watch Dogs is Disrupt and Far Cry is Dunia.
How much you wanna bet they are all the same engine though lololol
Snowdrop is Massive Entertainment’s own game engine.
Snowdrop is Massive’s in-house engine. They’ve worked on it for a long time. I’m not sure about Dunia but I would be willing to bet Disrupt is just forked Anvil.
Dunia is the old CryEngine spinoff they designed for Far Cry 2 & 3, since the original Far Cry used CryEngine (1). It’s so heavily modified that they don’t even pay a licensing fee for it I think, but you can see similarities – ergo, Vegetation. Which they apparently ported over to Black Flag’s version of AnvilNext, so there are some carry-overs, but they’re still considered to be “separate entities.”
Disrupt seems like a full-out combination of Dunia & Anvil, with major features taken from both.
P.S. Here, to expand on that with Wikipedia – “Management of an open world city from the AnvilNext engine, and vegetation and AI mechanics from the Dunia Engine have been implemented in Disrupt.” So take that as you would ;D
No wonder their budget is so big with a ton of new engine designs, they could have cut their budget in half and gone Cryengine or Unreal Engine.
8 GB of VRAM?
No. 12 GB of VRAM!
Titan Z! 😀 😀
Only 6 is available, so you’re going to have to go for a a Tesla card like the K40 or something similar.
F*CK no it’s 16GB and be HAPPY about it you crying little kids as thats what it’s called progress, games have stood still all to long so bring it the f’ck on. the heavier the better!
So to you crying B*TCHES go play on a console!!
These new ram and vram requirements are just ridiculous, it’s not like games have progressed so much that suddenly we need 8 times more ram. With last gen they had to do some serious work with memory optimization, now it’s 8GB of shared ram and vram so it’s much easier. They just probably don’t care about PC requirements and don’t optimize. I wouldn’t completely rule out Sony and Microsoft having their hands in this.
Too many ‘errrs’ between words.
hope it’s not a disappointment like Watch Dogs was
Hahahahahahahaha this man thinks inefficient use of VRAM is “progress”. Priceless