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Shadow Man – Original vs Remaster Graphics Comparison Video

Nightdive Studios has released Shadow Man Remastered and JMMREVIEW released a graphics comparison video between the original and the remaster versions. This video will give you an idea of the graphical improvements that this remaster brings to the table.

Originally released in 1999 for the PC, PlayStation, Nintendo 64, and Dreamcast, Shadow Man Remastered follows Michael LeRoi. LeRoi is the current holder of the voodoo warrior moniker “Shadow Man”, as he battles the forces of darkness attempting to cross-over from their realm into the world of the living. Players will join Michael as he fights his way through the swamps of Louisiana, the back alleys of New York City, and the dark and terrifying land of Deadside.

Here are the key features of Shadow Man Remastered:

  • 4K widescreen support for the latest monitors
  • No more jaggies thanks to anti-aliasing and all sorts of other post-processing magic
  • A whole new visual experience with dynamic shadow mapping and per-pixel lighting
  • Never-before-seen content cut from the original game
  • High Dynamic Range (HDR) rendering to really take advantage of modern displays

Enjoy!

Shadow Man: Remastered - Graphical Comparison

11 thoughts on “Shadow Man – Original vs Remaster Graphics Comparison Video”

  1. I like it.
    Never got a chance the play the full game back in the day, so this will be my opportunity to play it!

    1. I just snagged the latest free games. Noticed something curious about EGS in that it’s using ~6% CPU resources on my PC which seems rather high given that Steam uses ~1.5%. I wonder if they’re sneakily mining user data again like they did before.

      1. Steam friends window uses 6-7% non stop at me. I even have to close it to it dont lowoer my fps in apex. What they are doing with those small percents we’ll never know

      2. Steam friends window uses 6-7% non stop at me. I even have to close it to it dont lowoer my fps in apex. What they are doing with those small percents we’ll never know

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