Shadow of the Tomb Raider-new

Rise of the Tomb Raider versus Shadow of the Tomb Raider video graphics comparison

YouTube’s ‘Nick930’ has shared a video in which he compares the visuals/graphics of Rise of the Tomb Raider and Shadow of the Tomb Raider. Shadow of the Tomb Raider uses a more advanced version of the engine powering Rise of the Tomb Raider, therefore it comes as no surprise that the game should look better than it.

And indeed, for the most part this latest Tomb Raider game looks better than its predecessor. The game features better sub-surface scattering effects on Lara, gorgeous volumetric lighting and God rays effects, as well as better anti-aliasing solution (TAA over SMAA, though as we’ve said numerous times TAA slightly blurs the visuals so we strongly suggest using Reshade to sharpen the overall image).

Water effects have been also overhauled in Shadow of the Tomb Raider as we now have 3D water ripples and more impressive water interaction.

Similarly to Rise of the Tomb Raider, tessellation has been greatly used for deformable mud (whereas in Rise of the Tomb Raider was used for deformable snow). The effect appears to be similar in both games. Explosions have also been improved compared to the ones featured in the previous title

However, it appears that some features have been removed or downgraded. For instance, the campfires no longer have smoke or gaze effects, resulting in poorer visuals than before. Not only that, but contrary to the wind effects that affected the grass in ROTTR, in SOTRR the grass is static and is not affected at all by the wind.

Overall, Shadow of the Tomb Raider appears to be visually superior to its predecessor, though it’s true that some effects have been removed or downgraded. As for the game’s performance, we’ll talk about it in our upcoming PC Performance Analysis article so stay tuned. Until then, enjoy the video!

Shadow of the Tomb Raider vs Rise of the Tomb Raider | Direct Comparison

44 thoughts on “Rise of the Tomb Raider versus Shadow of the Tomb Raider video graphics comparison”

  1. “Overall, Rise of the Tomb Raider appears to be visually superior to its predecessor…”

    I think you meant Shadow of the Tomb Raider. I doubt the discussion was about comparing Rise of the Tomb Raider to the originial, rebooted, 2013 Tomb Raider.

  2. It’s basically just iteration of the 2013 reboot, you could always swim in the original Tomb Raider but in order to sell a Tomb Raider reboot franchise you need new features like actual tomb raiding and swimming. I’m sick of it and not buying this and it’s morphed into Uncharted for PC, in fact you could argue Uncharted is more Tomb Raider than Tomb Raider.

    1. this is by far the closest of the 3 to the old tomb raiders, maybe by the 5th game they manage to reach the same scale that the first game was back in 1996. HAHAHAHAAHAHAHAH

      1. Yeah it’s how they’re selling the franchise, Lara couldn’t even freely swim until this one and they marketed the last one on having more tombs LMAO.

        1. Swimming mechanic is very progressive in 2018, wait a minute now. It took Nathan 4 titles to learn how to do that. Master assassin Ezio Auditore Da Firenze was able to pull it off in the second one tho. So basically Ubisoft learns faster than Crystal Dynamics, even tho they even had ocean exploration in Underworld back in 2008.

    1. I think you might have been consuming the product inappropriately.
      Please refer to the provided instruction manual for how to handle the product correctly.

    1. No it is not. If 10 is a perfect score then 5 is about average and 6 is above average.

      A 6/10 is fine, 7 is good, 8 is great so and and so on. 5 or below isn’t worth your time.

        1. Doesn’t matter if it’s game or movie. 0-10 scale is 0-10 scale. 5 is average, anything above average is better and anything below 5 is worse. This rule applies to everything & we really don’t care if some gamers have their own weird determined 0-10 system.

  3. Things not looking too good for Shadow of the DLC Raider.

    Better luck next time? Nvm. We already know the answer to that.

  4. I saw a video where Lara was shooting at a wall at there was no particles at all, it was like shooting at nothing. weapons lack kick and have underwhelming sounds. Somehow they managed to dumb down the shooting mechanics even more, they try way too hard to make it as unappealing as they can.

    1. “I saw a video where Lara was shooting at a wall at there was no particles at all, it was like shooting at nothing. weapons lack kick and have underwhelming sounds”

      Just like max payne 3 but that game got 9,5s

      1. yeah weapons sound underwhelming in max payne 3 but the physics make it super fun. this game however is pure shet when it comes to shooting.

  5. “so we strongly suggest using Reshade to sharpen the overall image”. This is a terrible idea. ReShade sharpens the whole image and often times re-aliases the image. A better option is to enable SMAA + some small transparency AA in the video driver’s control panel.

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