The Astronauts has released a new gameplay trailer for Witchfire, in which it showcases some of the game’s Spellcraft. Featuring commentary from senior game designer Karol Krok, the video displays the different types of elemental magic available to players.
As the press release reads:
“Spellcraft is designated into two distinct categories: light spells and heavy spells. The former are quicker to deploy and cost less stamina to use, but don’t do as much damage as their heavier counterparts. In the gameplay video, we can see the witch hunter execute a fearsome heavy spell that summons a phantom bell capable of stunning nearby enemies when properly shot.
Krok also reveals the four core elements that comprise the majority of spells and magic within the game: water, earth, fire and air. Each has its own unique properties—setting enemies aflame increases the amount of damage they can take, for example—and utilizing different elemental spells in quick succession can achieve powerful combined effects. Ultimately, the wide variety of spellcraft available to the witch hunters is just as vital as their arsenal of guns, and both will be crucial for any soul brave enough to conquer the Land of the Witch.”
Lastly, The Astronauts claimed that the game will release in Early Access later this year.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Looks dope
keep playing teteris
90 percent of modern games have this pretensious colorful/vivid color pallete and I can’t stand it anymore.
I like how they showcased the game with both damage indicators on and off. I don’t like this UI feature in shooters so I’m glad they’ll be giving us an option to disable it.
Every game should have that option, it’s so easy to implement and yet tons of games that constantly market “immersion” completely lack it.
It’s frustrating as all hell, and only implemented as an AAA checkmark feature due to CODs influence.
Looks like satisfying combat. Hopefully the rest of the game is up to scratch (i.e. interesting environments/level design and enemies).
One of my most anticipated games this year, i love the dark fantasy/dark medieval style