Monster Hunter Online Gets New Beautiful Cinematic Trailer

Tencent Games has released a new cinematic trailer for Monster Hunter Online. Monster Hunter Online is a fantasy Action Adventure video-game that is powered by Crytek’s CRYENGINE, in which the player takes the role of a hunter in a fantasy environment and completes quests by seeking out monsters to hunt or capture. Enjoy!

Monster Hunter Online New Opening Cinematic Trailer

13 thoughts on “Monster Hunter Online Gets New Beautiful Cinematic Trailer”

  1. Physics = 0? Meele weapons look misplaced, totally out of proportions. Sorry, never was a fan of “hack ‘n slash” games. I just don’t find what is so fascinating about oversized weapons being swung a thousand times at different monsters with different sizes and colors by individuals who are granted with infinite stamina and strength.

    Make a really realistic “Jurasic Park” style game instead with survival elements and really cool graphics. Oh sh*t I forgot, Crytek is already making that, OH snap! I forgot, sh*t wont even make it to the PC platform..

    Am outta here!

    1. its called fantasy
      and eh.. very few games actually make sense in a realistic setting. taking cover for 4 seconds after receiving a shotgun blast to the chest wont make the wounds go away in real life :))

          1. Play Red Orchestra :))
            No, really, games in which you aren’t a bullet sponge are way more immersive.

          2. obviously but all those games are all about multiplayer so obviously a realistic setting doesnt bother anyone because you can keep dieing and respawning.
            in a SP game where you want to tell a story or something, its kind of a whole different thing since you cant realistically have a guy beating whole armies and whatnot

            and this is a fantasy game ffs, no need to talk about realism here when its obviously not the goal of the game

          3. I know that it’s fantasy but even fantasy games can aim for realism. A bit smaller weapons are a good step towards it, hehe.

      1. In Battlefields weapons are so ridiculously weak… That it spoils the whole game, because we’re talking about a core thing. Why devs can’t figure out that if everyone has unnerfed, full-blown weapons, there is balance as well?

        As for auto-regen: I don’t like it, I prefer mechanics like in RO2, where you have 2 bandages that can stop you from dying if you get hit in something less important than head, heart or stomach.

    2. Yeah, and those ultra heavy swords swung with a tremendous force that can’t slice a little dinosaur in two…
      Such things are very popular in East Asia but for me it’s too much bs to take :).
      I don’t like when nothing in a game has real weight and heroes could just noclip outta there if they wanted.

  2. Ahh … oh how I would love for MonHun to have this kind of graphic fidelity. If only Capcom use their newly created engine instead of using their old one to make a MonHun game. Could be just a dream forever —__— . Fuc*ing Crapcom and shi*ty practices

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