Indiana Jones and the Great Circle

Indiana Jones and the Great Circle NVIDIA RTX Hair Visual Comparison

Indiana Jones and the Great Circle is the first game that supports NVIDIA’s new RTX Hair tech. YouTube’s ‘Compusemble’ has shared a cool video, showcasing how this tech can improve the hair of all characters. So, let’s take a look at it.

But what is RTX Hair? According to NVIDIA, RTX Hair reduces the amount of geometry necessary to render strands of hair. It also uses spheres/tubes instead of triangles to get a more accurate fit for hair shapes in ray tracing.

In the video, you will immediately see the improvements of RTX Hair. Thanks to it, hair looks more natural than ever. Moreover, RTX Hair does not appear to bring a big performance hit. From what I can see, we’re looking at a 2-5FPS hit on an NVIDIA RTX 5090.

In a way, RTX Hair will bring back memories of NVIDIA Hairworks and AMD TressFX. They are not exactly the same as these two techs aimed to improve the rendering and simulation of hair/fur. Still, this is precisely what will come to your mind the moment you hear the words “RTX Hair”.

Anyway, this is a cool new visual improvement as it does not come with a big performance hit. So, if you have a powerful GPU, you should enable it. Just be sure to know what you can expect from it. RTX Hair will only improve the visuals of hair. It will NOT add new physics to them.

Have fun!

RTX Hair On vs Off Comparison - Indiana Jones and the Great Circle

17 thoughts on “Indiana Jones and the Great Circle NVIDIA RTX Hair Visual Comparison”

  1. starfield could use this.

    "snorefield could use a lot of things instead of more hair"

    exactly. The innovations in gaming now is how many strands of hair you can render.

    1. Yeah why even mention things like stutters, mandatory upscalers to even reach acceptable frame rates, blur fest and have ghosting on basically every moving object… hair is more important =P

      Seems kind alike most of the devs… easier to add another api on top of the 100's and then wonder why the games get worse and worse over time – But hey you got something that looks better on a marketing screenshots!

  2. What a gimic who the f is going to notice or take any notice in game of the hair o my god look at the hair that looks spectacular -100 fps but sh.t stll look good woho.

  3. What happened to that Nvidia tech that added dynamic fur to hair and monsters, in Witcher 3 and Final Fantasy 15? That one came with serious peformance hit. Maybe with today cards it could peform better?

  4. This has to be one of the dumbest use cases for this technology. Nvidia should've tried working with CDPR to show it off in Cyberpunk, or any other game developer to implement it into a game where you deal with lots of NPCs up close. What's next, DLSS5 upscaling showcase using Hollow Knight: Silksong? Come on.

  5. This has to be one of the dumbest use cases for this technology. Nvidia should've tried working with CDPR to show it off in Cyberpunk, or with any other game developer to implement it into a game where you deal with lots of NPCs up close. What's next, a DLSS5 upscaling showcase using Hollow Knight: Silksong? Come on.

  6. Looks better but not sure if I would be willing to sacrifice any performance because of it – path tracing already is demanding and gives huge boost to graphic quality.

  7. TressFX anyone?.
    Bonus: Look on youtube Introducing The GTX 680.
    My question where are the games that support those level of real time physics?.

  8. I don't care about RTX Hair. I just want TressFX hair in more games.

    Or really, that glorious hair found in the last Dragon Age

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