Borderlands 3 has just been released on the PC and although it is using Unreal Engine 4, it does not take advantage of Ray Tracing. However, YouTube’s ‘Digital Dreams’ has shared a video, showing the game running with Pascal Gilcher’s Ray Tracing Reshade in 4K.
This Reshade is using ray/path tracing techniques in order to enhance a game’s Global Illumination effects. In short, this is a post-process effect that comes with some limitations. Still, it will give you an idea of the improvements that RT would had brought to the table.
As we can see, this Ray Tracing Reshade can improve the visuals of even modern-day games like Borderlands 3. This is evident in the game’s “shadow-y” places, where there is no direct sunlight. However, this Reshade also brings a huge performance hit.
While Digital Dreams has not revealed any framerate figures, we can clearly notice how choppy the game runs when the Ray Tracing Reshade mod is active. It’s worth noting that Digital Dreams used an NVIDIA GTX1080TI. Moreover, Reshade has a lot of settings for its Ray Tracing Global Illumination effect. Therefore, it may be possible to run Borderlands 3 with RT on more powerful GPUs, provided you dial down the Ray Tracing Reshade settings.
Obviously, this isn’t as great as having native support for Ray Tracing. Still, and given that Gearbox may never add such a thing, it’s good knowing that there is a way to simulate these Ray Tracing effects.
As a bonus, I’ve also included below two more Ray Tracing Reshade videos. The first one shows Black Ops 3, whereas the second showcases Advanced Warfare.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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first!
His extremely happy https://uploads.disquscdn.com/images/a8b10de23038b6ec1fc8e8e9cde79c7d265898374c31164dc16828fc91556133.gif
No One Kurr .
How gaming has truly died . Fuak Sake . I quit .
u mad bro
quit life while you are at it.
You say you quit, yet you’re here all the time. Something doesn’t add up.
You forgot to mention your Xbox One X in your comment.
You know I formatted my One X . You people do realize I don’t miss gaming at all? ANd no the little modding and little F1 sessions don’t count .
I feel like the Owl I should quite be THe Games I love are all gone .
Didnt you just said you will buy a 16 core amd cpu????
I think IT might be schizophrenic.
Daily shitpost from John, thank you very much
No One Kurr .
Yet you’re still herrrr
Spend $1000 to make your $60 game look slightly brighter and perform worse
That will be a selling point to the new consoles. ..
Yeah, still looks like sh*t.
Wow!
Cast a light into sh*t and you’ll have better results.
In every aspect.
Yep it looks like mostly everyone here on this site is still extremely upset about everything gaming related.
The game is poorly optimised so let’s make it even worse.
My god Im so SICK about hearing about RaY TrAcInG!
It’s like we’ve NEVER EVER had good lighting in a game before RTX???!
This is great. Game devs have been aiming for raytracing in games since PS2 era, and finally we have the power to do it in real time, with a single GPU. This is just the start. Everyone who is being weird about the new tech and pissing their pants need to relax. Every new graphical enhancement tanks performance. Better hardware will fix this. RTX, Pathtracing, raytracing, which ever you call it will be the norm. If your hardware can’t handle it you can disable it. We are just one step closer to realtime CGI. Think of how good pixar movies look, they all use ray tracing. That should be a lot to be excited about.
I like it. Looks great.
You must have the weakest mind in the world to be persuded to spend thoudands to have sun rays in game..
Wow..
Unreal engine does it for free.
Unity engine does it for free
Fostbite engine does it for free.
All those games especially like batlefront 2 has massive reflexions in game withoit the need of rtx.
Bf5 has allready got reflexions in water withoit rtx.
Pascal gpus can do it too.
But have a massive frame hit.
Second and third gen gpus. Will all have rtx.
Amd has allready made it availble in their next gpu..and its cheaper.
Its massive compute shaders.
Crysis was the first game to bring sun rays to game..looked epic.
Now its called rtx global lighting done on hardware and tanks your fps hard.
This adds literally nothing to the visuals of the game other than a hue over the lighting.