Borderlands 3 artwork header

Here is Borderlands 3 with Ray Tracing Global Illumination Reshade in 4K

Borderlands 3 has just been released on the PC and although it is using Unreal Engine 4, it does not take advantage of Ray Tracing. However, YouTube’s ‘Digital Dreams’ has shared a video, showing the game running with Pascal Gilcher’s Ray Tracing Reshade in 4K.

This Reshade is using ray/path tracing techniques in order to enhance a game’s Global Illumination effects. In short, this is a post-process effect that comes with some limitations. Still, it will give you an idea of the improvements that RT would had brought to the table.

As we can see, this Ray Tracing Reshade can improve the visuals of even modern-day games like Borderlands 3. This is evident in the game’s “shadow-y” places, where there is no direct sunlight. However, this Reshade also brings a huge performance hit.

While Digital Dreams has not revealed any framerate figures, we can clearly notice how choppy the game runs when the Ray Tracing Reshade mod is active. It’s worth noting that Digital Dreams used an NVIDIA GTX1080TI. Moreover, Reshade has a lot of settings for its Ray Tracing Global Illumination effect. Therefore, it may be possible to run Borderlands 3 with RT on more powerful GPUs, provided you dial down the Ray Tracing Reshade settings.

Obviously, this isn’t as great as having native support for Ray Tracing. Still, and given that Gearbox may never add such a thing, it’s good knowing that there is a way to simulate these Ray Tracing effects.

As a bonus, I’ve also included below two more Ray Tracing Reshade videos. The first one shows Black Ops 3, whereas the second showcases Advanced Warfare.

Enjoy!

Borderlands 3 - 4K Badass Graphic with Raytracing Global illumination | Photorealistic Reshade

Call of Duty Black Ops 3 Screen Space Ray Tracing GI 1440p + GTX 1070ti

Call of Duty Advanced Warfare Screen Space Ray Tracing 1440p + GTX 1070ti

25 thoughts on “Here is Borderlands 3 with Ray Tracing Global Illumination Reshade in 4K”

  1. You know I formatted my One X . You people do realize I don’t miss gaming at all? ANd no the little modding and little F1 sessions don’t count .

    I feel like the Owl I should quite be THe Games I love are all gone .

  2. My god Im so SICK about hearing about RaY TrAcInG!

    It’s like we’ve NEVER EVER had good lighting in a game before RTX???!

  3. This is great. Game devs have been aiming for raytracing in games since PS2 era, and finally we have the power to do it in real time, with a single GPU. This is just the start. Everyone who is being weird about the new tech and pissing their pants need to relax. Every new graphical enhancement tanks performance. Better hardware will fix this. RTX, Pathtracing, raytracing, which ever you call it will be the norm. If your hardware can’t handle it you can disable it. We are just one step closer to realtime CGI. Think of how good pixar movies look, they all use ray tracing. That should be a lot to be excited about.

  4. You must have the weakest mind in the world to be persuded to spend thoudands to have sun rays in game..
    Wow..
    Unreal engine does it for free.
    Unity engine does it for free
    Fostbite engine does it for free.
    All those games especially like batlefront 2 has massive reflexions in game withoit the need of rtx.
    Bf5 has allready got reflexions in water withoit rtx.
    Pascal gpus can do it too.
    But have a massive frame hit.
    Second and third gen gpus. Will all have rtx.
    Amd has allready made it availble in their next gpu..and its cheaper.
    Its massive compute shaders.
    Crysis was the first game to bring sun rays to game..looked epic.
    Now its called rtx global lighting done on hardware and tanks your fps hard.

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