Here Are 9 Minutes of Gameplay Footage from ADR1FT

Three One Zero and IGN have released a new gameplay video for ADR1FT. ADR1FT is a space survival game that is coming to next-gen consoles and PC, will support Oculus Rift, and is powered by Unreal Engine 4. Enjoy!

9 Minutes of Adr1ft - IGN First

17 thoughts on “Here Are 9 Minutes of Gameplay Footage from ADR1FT”

    1. Yeah the pseudotintelectual hipsters that have taken over gaming take an amazing idea and instead of building gameplay around it like you know A GAME… they just create a walking simulator with narrative on the background to cause EMOTION and make you FEEL THINGZZZ. Because these people didnt get into game development to make games, they prefer their “cinematic” story telling approach.

      1. It is hard to have diversity when they put the same kind of games by the truckloads in a short time. This is no diffirent in the AAA industry and i will let you know that hardly any game was made for my convenience, the last was wolfenstein new order. i cant think of a game that was made to appeal to me in 2013, 2012, 2011.

        So yeah, ill dissagree

        Finally i have played more of those “games” than you can imagine. Mind path to thalamus, gone home, lifeless planet,dear esther, ether one, among the sleep,4pm,year walk,naissaince,jazzpunk,master reboot,stanley parable,kairo,proteus,the path.

        and there are tons and tons more.

        They are all the same, i expected to find something great and unique about them but they are all lazy short pseudointelectual “experiments” of more properly “ideas” that go anywhere near a real game. They are the reason i have not bothered with vanishing of ethan carter which is an actual game apparently and doesnt hold your hand. These kind of lazy “games” are discouraging people from trying games that do make it clear that they are games and have actual gameplay.

        1. To be honest, I don’t think that is those game’s fault per say. To me it comes as the “exaggeration” of what those types of games should mean in the first place (if that makes any kind of sense).
          I see those as some really clever ideas in a place where no one is risking doing something new (AAA), therefore making everything different “looking alike” by comparison.

          1. Actually i got into every single one of those games expecting to get something “diffirent” they were all the same, narrative, walking around and minimal puzzles, they just felt lazy.

            Hey i was open minded, not my fault the games didnt deliver. Quantum conundrum, anti chamber, magrunner all had gameplay.

          2. That’s what I mean, we shouldn’t come to this games with these types of expectations, otherwise we will fall flat on our faces because it didn’t “blow us away”. They are these types of self contained little experiences that also serve as a break of the excessive bs put by the industry on the daily basis.
            There is so much cr@p nowadays that everything and everyone that tries to deviate from that will get all eyes looking at them expecting the “2nd coming” which is the exact the problem we see everyday: excess. Excess of coverage (too much praise), excess of hype (by media and by us), etc.

          3. see thats the thing, they are all the same that they kinda turn into their own industry bs, but its not AAA bs its indie bs, dont afraid to make something diffirent like papers please or gunpoint.

      2. Except that playing a movie it’s becoming more and more a thing is disturbing. Don’t get me wrong, I enjoyed Dragon’s Lair back in the 80s but these new type of games with limited input to the point of almost being a movie is ridiculous, The Order 1886 goes as far as putting borders in like a Blu-ray ratio.

  1. Should have made those blossom leaves react to physics too. Im actually looking forward to this on whatever VR device I decide to get.

  2. This could be a lot more cinematic if it were letterboxed and if there were more quick time events.

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