IGN has shared a video showcasing 19 minutes of gameplay footage from Nioh 3. This video highlights one of the new open-ended levels and some of the activities and optional bosses you can find while exploring. So, if you are a Nioh fan, you should definitely check it out.
In this game, you will battle powerful monsters called yokai. These enemies are tough and will challenge your skills in every fight. You’ll also visit spooky villages where strange and suspicious creatures are hiding, waiting to surprise you.
One of the biggest challenges in the game is a special area called The Crucible. This place is made for the most daring players. It has hard battles and strong enemies that will really test your strength and bravery.
In Nioh 3, players can choose between two cool fighting styles: Samurai and Ninja. Each style has its own strengths. The Samurai style is strong and powerful, while the Ninja style is fast and sneaky. You can switch between these two styles anytime you want during a battle. This lets you adjust your fighting style based on the enemies you’re facing or the level you’re exploring.
The Samurai style in Nioh 3 feels a lot like the gameplay from the earlier Nioh games. But this time, there are some exciting new features.
One of the new moves is called “Arts Proficiency”. This makes your martial arts attacks stronger. Another new move is called “Deflect”. With this, you can block an enemy’s attack right at the last second. If you time it just right, you can stay safe and even turn the fight in your favor.
These new actions will make battles more intense, more dangerous, and way more exciting — especially when you’re face-to-face with a strong enemy.
On the other hand, the Ninja style will be all about fast moves and quick thinking. Ninjas are great at dodging attacks and jumping through the air. They can stay out of the enemy’s reach and strike from a safe distance using special moves called Ninjutsu.
Players can use different Ninjutsu techniques depending on what’s happening in the fight. One move is called “Mist”, which leaves behind a fake copy of the ninja after an attack to confuse enemies. Another move is “Evade”, which lets you dodge an enemy’s strike at the last second.
These tricks will help you stay safe while sneaking around enemies and hitting them with fast, powerful attacks from behind.
KOEI Tecmo will release the PC version alongside the PS5 version in 2026.
Enjoy and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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so its open world in the same way rise of the tomb raider was open world, meaning no large empty plains with towers to climb like ubisoft games.
Visual clarity in a game made by white dudes in 1998 https://uploads.disquscdn.com/images/48cd3a5d34ad470e81e7ff4618e167acf4ff1a25c3235efbb71c8523e04b4a4b.png Visual clarity in a ching chong game made in 2025
https://uploads.disquscdn.com/images/c100745307f34a22a6ab0279c1e420f6031502c7ab6e5a5c58fe7191f3615c5a.png https://uploads.disquscdn.com/images/196fda0499382c8821e0d7bded043501dbfb7a0ff510c4122783ad931dc201a4.png My eyes are bleeding
"Ching chong" developer or not doesn't matter, 90% of "developers" nowadays (especially at these spoiled multi-billion dollar companies) are actually a bunch of incompetent and talentless activists and JuDEIsm-worshipping hack jobs pretending to be "gamers!" to brainwash us into mutilating ourselves and become child molesters before ultimately tying a noose around our necks and hanging ourselves just like these tranny subhumans and their skyrocketing suicide rates always do.
The only difference between a "Ching chong" developer and a Western groomer developer is that "Ching chong" developers worships JuDEIsm to a lesser degree (not "doesn't worship JuDEIsm at all") while Western groomer developers openly declare it and are even proud of it, hence why they end up closing their shops just a few months after their latest Talmudick masterpieces are released just like Concord.
Even when leeching on an already established and well-known franchise to produce a Talmudick anal abortion out of it, they can't even do a good job at it. They can barely even do a (((censored demasturd))) properly without a mountain of bugs in it, let alone leeching enough on it to produce a sequel or a demake of it. They just rush it out of the door while leaving out the mountain of bugs without ever fixing them to grab your shekels and then run away with it and then rely on modders to fix their own effortless job that they should've done themselves. It's basically Jewish usury for the modern age.
Also, that picture of Half-Life is using the HD texture packs which were released in 2001 because of the Blue Shift expansion pack.
the worst part is the indian hack jobs producing cheap slop.
"Also, that picture of Half-Life is using the HD texture packs"
It doesn't look HD to me but my point was about visual clarity regardless.
You literally can't play Half-Life 1 using the M4 Carbine rifle without using HD texture packs (unless maybe there are mods for using the M4 without the HD textures). If you don't have the HD textures, you'll be using the MP5 instead with no way to use the M4. In fact, back in 2019 when I played HL1 for the first time, I thought that the graphics were very good for a 1998 game, only for me to realize later that there's something in HL1 called the HD textures and they were released for the vanilla game after Blue Shift (2001) was released, and when I saw HL1's actual 1998 graphics, it looked like crap.
No problem.
Yeah but textures don't look HD to me and that's still irrelevant.
The lighting and post processing effects ruin the visuals.
Also, high quality textures tend to ruin the overall look of the older games.
Yeah but textures don't look HD to me and that's still irrelevant.
The lighting and post processing effects ruin the visuals.
Also, high quality textures tend to ruin the overall look of the older games.
MORE PARTICLES NOT ENOUGH PARTICLES AND MOTION BLUR, I NEED TO DESTROY MY PERFOMANCE, seriously combine that with unreal engine and dlss and txaa and you got a blurry mess. Also where is the yellow paint? I DONT KNOW WHERE TO GO WITHOUT YELLOW PAINT, i just cant figure it out i need the paint to see what is interactable.
I can never track my character in these games, I'm pretty they're designed in a way so that your focus is fixed on HP bars rather than your character.
Look at the first picture, the character is completely invisible.
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Looks like a late PS3 / early PS4 game.