First gameplay footage for Crytek’s Hunt: Showdown emerges

At E3 2017, Crytek showcased its upcoming multiplayer survival game powered, Hunt: Showdown. In Hunt: Showdown, five teams of two players track and kill demons in a huge map. The game is powered by CRYENGINE, features perma-death, and aims to be an intense PvE and PvP experience. Below you can find a video showing almost ten minutes of gameplay footage. Enjoy!

19 thoughts on “First gameplay footage for Crytek’s Hunt: Showdown emerges”

  1. Don’t know why but I always feel wasted potential whenever I see amazing visuals only to know afterwards that it’s another generic multiplayer online game.
    This looks just like that along with bioware’s Anthem.
    Hmm guess I’m just not a big fan of online games.

    1. I could tell right off the bat you had a grudge against multiplayer games. Hunt isn’t generic. Where else do you have such a blend of co-op between two players, PvE when killing demons and PvP if two groups encounter each other when racing to the objective?
      The title may have a handful of cons but this isn’t one of them.

      1. I don’t hold any grudge against multiplayer games.I just don’t find them very much interesting.
        As for how well this game does only time will tell.

  2. No, yeah, they’re definitely right about this one.

    I mean, what could possibly go wrong with a multiplayer-focused survival game that attempts to combine DayZ & EVOLVE? After all, those two IPs took off so well…….

      1. Apparently copy/pasting Call of Duty into Crysis & failing, epically to make any f*cking money off of it wasn’t enough of a lesson for them.

        Then again, I suppose a company that thinks “F2P is the future” & then subsequently shifts their focus onto a Kinect-exclusive which utterly fails, “forcing” them to re-focus on making PSVR exclusives instead needs to fail a few times over before they get the f*cking message, yeah.

        Bah. What a bunch of f*cking morons.

        1. The reason they think F2P is the wave of the future is that same old stuff about fighting piracy imo.

          Apparently shutting down some of their smaller studios and not once but twice being unable to pay some of their employees for a couple of months wasn’t enough of a wake up call.

          1. More than a couple of months; off the top of my head I remember a couple of their studios not being paid for at least 6 months, one of which ended up being shut down entirely, whereas the other one was sold off, in the end.

            Though I think we heard rumours of them not paying their employees far more than twice, by now – probably 3-4 times, even, sadly for them. Regardless, yeah, you’d think they’d have gotten their sh*t together by now, but I guess being smart takes too much f*cking effort, or something.

            I don’t think it was piracy, though, just them jumping on that massive F2P hype wave the industry was going through at the time. I mean, yeah, piracy was their scapegoat for Crysis going multi-platform, but piracy doesn’t explain converting Crysis into Call of Duty, so it was just an excuse they vomited out since it was a popular excuse back then, in my opinion.

            But yeah, they’re in the position they’re in right now because of bad management & nothing but, as far as I’m concerned. Completely avoidable mistakes committed repeatedly on end for the dumbest f*cking reasons possible, I’m guessing.

    1. “DayZ & EVOLVE”. I wouldn’t say this is a fair analogy. This game is more like Evolve, Stalker and Resident Evil. I don’t even know why John mentioned DayZ.

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