Splash Damage has released a dev diary in which the development team discusses its PC shooter heritage, and how that has influenced Dirty Bomb as a shooter designed exclusively for PC gamers. Dirty Bomb was previously renamed to Extraction. Ironically, the team has – once again – changed the game’s title back to Dirty Bomb. So yes, Dirty Bomb was Extraction which is now again Dirty Bomb. But anyway, enjoy the dev diary after the jump!
Thomas is a close friend to John ‘john2’ and John ‘WhatGoesAroundComesAround’. Thomas, John and John basically came with the idea of DSOGaming. Thomas has been helping John with News articles these past years, and prefers to stay in the background than the foreground.
I played the alpha, what they’re saying here is VERY misleading.
1. They say the game will support competitive play (through community participation or modding) but what is there is as casual as it can be and I doubt modding will take off because it never, ever does with Unreal Engine 3 games. Name one UE3 game that has an active modding community. No such thing.
2. They say this game is a step back to oldschool PC gameplay. I experienced the exact opposite. It felt like a console game to me, they would have to make a LOT of changes before it could be considered a proper PC game, let alone “old school”. Without violating the NDA I’ll just refer to the video: You see these overpowered weapons and things like air strikes? You see the huge hitmarkers? That’s what I’m talking about.
Dirty Bomb is either a casual console game or it’s a misguided attempt at an old school PC game by developers who have mostly been working on casual console games in the past. I don’t know but either way I have zero faith in this game turning out better than, say, Brink.
I’ve only been playing since closed beta but this game is great fun.