DiabloIV

Directors of Diablo IV are talking about a darker open-world Diablo

Diablo IV Game Director Luis Barriga and Art Director John Mueller have recently given an interview to Game Informer. They spoke about making a darker Diablo, which sounds like it was a unanimous decision within the studio.

They were trying to push the darker tones since Reaper of Souls and now with their new engine they get the chance to reset the canvas a little bit, giving us a dark graphic and evil Diablo.

They are trying to take all the individual strengths of each Diablo and craft a game that is embracing of what was good in previous installments. They are trying to make the world look handcrafted, like a painting, but darker.

Reaper of Souls and adventure mode were the catalyst for the studio to go open-world. Opening the game from the start and giving the players the option to do whatever they want, is something they are really excited about.

You can watch the full interview below.

Inside The Open World Of Diablo IV

Thanks Game Informer.

9 thoughts on “Directors of Diablo IV are talking about a darker open-world Diablo”

  1. This game lives or dies on it’s itemization. If the gear is as simplistic as they’ve shown so far upon release, then it’s no different from D3 sans the graphics and open map.

    1. I mean, going by gameplay footage, D4 looks way better in terms of core gameplay feel.

      Still always rooting for POE devs though.

  2. You have to have brain damage to trust this franchise, and/or developer, ever again. Blizzard is long dead, and their carcass just keeps crapping out drivel that the morons of the world, continue to eat up in droves.

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