tinyBuild has shared a brand new gameplay trailer for its upcoming Unity Engine-powered dinosaur game, FEROCIOUS. Alongside Instinction, FEROCIOUS will provide PC fans with some dino action, and we can’t wait to play both of them.
Inspired by classic pulp adventure stories like King Kong and Jurassic Park, as well as modern tactical shooters such as Crysis, FEROCIOUS plunges players into intense jungle combat.
As the press release reads.
“Stalked by deadly predators and well-equipped soldiers alike, it’ll take cool nerves, a steady aim and an arsenal of customizable weapons to come out on top. Mastery of the jungle also reveals new tactical options, including stealth, evasion and even working alongside the native animals. Not everything here wants to take a chunk out of your hide.”
FEROCIOUS promises to feature rich, detailed environment, textured with a mixture of hand-crafted and photo-sourced assets. The island’s shores are hammered by simulated waves, and the forests are dense with destructible foliage and physics-driven trees.
There is currently no ETA on when the game will come out. Naturally, though, we’ll be sure to keep you posted.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Looking interesting.
Meh
you are being polite!
dinasours never existed
Looks interesting, hope the devs will deliver
While the trailer could definitely have benefited if the heavy-accent English speaking German lead developer would have simply stayed silent, I still think it’s an interesting reimagining of the very first tech-demo Crytek ever worked on called “X-Isle: Dinosaur Island”.
And the fact it’s all made with the declining Unity engine will at least make for an interesting tech comparison vs. UE5.
One thing I can say about Unity is that their current DX12 implementation is far from being standalone, since it actually adds alot of DX11 functions into the mix; to the point that their most recent “Enemies” tech-demo can genuinely run and at least render something on just DXVK alone, which exposes DX12 feature levels for compatability reasons only, but otherwise can only translate upto DX11 API calls to Vulkan.
The end result being visual effects only possible thanks to the power of DXVK:
https://uploads.disquscdn.com/images/aed12186be4b65515340b6522df29c62ec4639eac1a2c078b0af1011aa2c0df7.png
Who knows, some might even call that an improvement over the original… ;-))
Generic shooter number 3251635415.
Not interested.
looks fine as long as the dinos remain straight.