Crytek has released the full length direct feed video of its GDC 2015 Oculus Rift Dinosaur Tech Demo. This demo is powered by the latest version of CRYENGINE and showcases amazing visuals and physics effects. Now if a company could use this engine in order to create a new proper triple-A Jurassic Park game, I would be really grateful. Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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That was pretty neat. They could probably tone down the specular maps a bit, though, maybe add some subsurface scattering. The dinosaurs felt like video game dinosaurs – but I can imagine it’s still pretty believable in VR space and directional headphones.
So we are like 5 years away before we can enjoy max gfx at 90+fps.. at least at a good price. Thats how it looks like so far. Maybe less? But still at least 2 or 3.
You can see some subsurface scattering on the teeth, but, like boniek said, this needs to be able to run at 90fps. The main compromise I noticed was the completely lack of real-time reflections on the puddles in the background. It does still look quite amazing though and I can’t wait to try it on my DK2 (if they release a demo).
look so good that u can feel it on a monitor cant imagine how good it would be in VR
first part was better though.
here is mirror since the video is down:
https://www.youtube.com/watch?v=DCftdpZ9lIs
I hope they will release the demo. I really like to try it. 🙂
Who remember that tech demo from 2003 with Dinosaur on PC ?