A couple of days ago, Capcom revealed that Title Update 4 for Monster Hunter Wilds would pack some performance improvements. And yesterday, the Japanese team shared two videos that showcase some of these improvements. So, let’s take a closer look at them.
Capcom has basically compared the current version of Monster Hunter Wilds, Title Update 3, with the upcoming Title Update 4. The video features three boss fights. In MHW, the boss fights are among the most demanding scenarios. So, the following performance figures should give us an idea of what we can expect from it.
In the first video, Capcom used an Intel Core i5-10400 with an NVIDIA GeForce RTX 2060 Super. At 1080p with DLSS Performance Mode (but without Frame Gen) on Medium Settings, Monster Hunter Wilds saw a 20% performance boost in the first fight. In the second fight, we see a smaller jump. From what I could see, it was around 12%. Then, in the final boss fight, we see a 16% performance increase.
In the second video, Capcom used an AMD Ryzen 5 5600X with an AMD Radeon RX 6600. At 1080p with FSR Performance Mode (but without Frame Gen) on Medium Settings, Monster Hunter Wilds got a 23% performance boost in the first boss fight. In the second and third fights, we see a 15% and a 19% performance increase, respectively.
So, there you have it. Title Update 4, which will come out on December 16th, will indeed bring some noticeable performance improvements. This won’t be a placebo performance patch.
And that won’t be the only Performance Patch that Monster Hunter Wilds will get. In January 2026, Capcom will release a PC-only update. This patch will add new graphics settings, CPU options, and presets to reduce strain on your PC. It will also improve shader loading, so the game should stutter less. Textures will load faster, and VRAM usage will be better, helping the game run smoother overall.
Then, in February 2026, Monster Hunter Wilds will get even more performance improvements. This update will add different quality levels to 3D models, which will reduce the load on your GPU. The devs will also review how the game uses memory to find more ways to improve performance.
Enjoy and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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